Re: did you know...
Posted: 16 Aug 2013, 11:05
BTW, is there a way to display markers in editor ?
i'd test a lot of possibilities with no success...
i'd test a lot of possibilities with no success...
ooops, my mistake... I just stumbled upon it reading the code, but I didn't test it myself...steeffeen wrote:unfortunately this doesn't work, the marker doesn't appear anywherexbx wrote:landmarktag="{{{BlockPoles[0].Id}}}" (or any CSmLandmark)
i also tried blockid and landmarkid
not really. I guess it's some test a coworker did that he forgot to cleanup..// Edit: could you please explain what CSmObject::MachineState is used for?
yeah please the id! only tag and order would make it useless!xbx wrote:(Or the blockId as I expected it to work) to be really usefull....
alright, sounds goodxbx wrote:not really. I guess it's some test a coworker did that he forgot to cleanup..
I think it will be used to make objects with multiple states, such as broken/ open door or such.
it works pretty well but i have noticed a bug..xbx wrote:objectid="#124124124" (any CSmObject)
what about of buttons on keyboard?XBX wrote:Or
CODE: SELECT ALL
G_BallObject.Throwable = False;
G_BallObject.SetPositionAndVel(Player.Postion + offset, Player.AimDirection * throwspeed);
using say CSmModeEvent::EType::OnActionEvent,
with Event.ActionSlot == CSmModeEvent::EActionSlots::Activable1
(that is when the player presses '1' on the keyboard.)
Tested, nice !!xbx wrote:to make the object hittable by bullets..
God, I just have too many ideas of what I could do with that!spaii wrote:Tested, nice !!xbx wrote:to make the object hittable by bullets..![]()
http://www.youtube.com/watch?v=1RCq1fGSnbU
lol me too, for now there is no event when an item touch another item, but i can imagine a big snookerRots wrote:God, I just have too many ideas of what I could do with that!Great work !