Broken fence?

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Pile0g00
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Re: Broken fence?

Post by Pile0g00 »

TMarc wrote:Hylis has the last word on it, that's all.
In case you don't know it, he is the boss here.
Right and last time I checked your a forum moderator, so maybe you should stick to that. Let those who know what their talking about respond to this types of posts. You come in acting like you are a developer or something, but in reality your just a forum moderator. For example in the following quote you claimed to know the intention of the fence:
TMarc wrote: It is only a logical explanation of something that was intended to be more realistic, nothing else.
Yet in the following quote Hylis clearly acnkowleged that it was a problem that should be dealt with:
Hylis wrote: But I have rather the opinion that it would be better for the learning and to increase the clarity of the action if the possibility to hit through the fence was removed.
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TMarc wrote: Why do you think a fence is laser or bullet proof btw.
TMarc wrote: And next time please don't say "I was shot standing behind a window. But a window is a hard material, I can't break it with my fist" :roll:
You are being incredibly disrespectful here by belittling other posters. Way to set the tone, as a forum moderator, on how to communicate with one another :roll:

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TMarc wrote: It could only block a electric discharge provided the fence is metallic.
And in worst case bullet or laser could be a lucky shot through the grid of the fence
A laser is not an electric discharge, although the game would certainly make the "laser" look a lot more like electricity than light. I think they really should have called it a lightning gun with the look, splash effect, and limited distance :teub:
Pile0g00
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Re: Broken fence?

Post by Pile0g00 »

Ty Tmarc
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TMarc
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Re: Broken fence?

Post by TMarc »

plopp wrote:I know that you are a moderator and can't fix this. But it's still a bug and not a feature. If the glass is bulletproof, wouldn't you assume that you shouldn't get hit through it?
Good point - we could now argue that it depends on the type of ammo :lol:
plopp wrote:If the aim is to make it more realistic and go through the fence, why does the shot only go through the fence when someone is close to it? And if the electrical power is strong enough to kill someone touching the fence, wouldn't it electrify the whole fence and not just a little part of it?
Also a very good point, the electrical discharge would harm the opponent or at least damage his shield,
this could be a interesting new weapon :)
Pile0g00 wrote:Let those who know what their talking about respond to this types of posts.
I hope and I don't think plopp is upset and angry because of my answers, in the other case I'd apologize.

But you Pile0g00 are the one who should measure your tone much more.
Where do you take the right from to decide what anyone here is allowed to write or not, especially the moderators?
It is a public forum.
Why should I not be allowed to write just my personal opinion, only because I'm also given with moderation rights?
Since you know I'm not from Nadeo and not a developer, it should be pretty obvious as well that I never speak for the developpers, and I would never dare to do it. They can speak for themselves good enough :lol:

Besides this I don't think I have to add to every of my posts as which "persona" I'm writing :mrgreen:
[moderator_mode]Be friendly, be happy![/moderator_mode]
Pile0g00 wrote: You come in acting like you are a developer or something, but in reality your just a forum moderator.
So what? I'm just a user as well. :D
Many things I know, many things I don't know, many things I can only imagine. Like everyone else here :P
Pile0g00 wrote:Yet in the following quote Hylis clearly acnkowleged that it was a problem that should be dealt with:
Hylis wrote:But I have rather the opinion that it would be better for the learning and to increase the clarity of the action if the possibility to hit through the fence was removed.
I suggest you read this sentence very good. Because I don't see any place where Hylis says it is a bug.
He only admits it is more difficult to understand why the fence is shootable and that they might make its behavior more obvious in future.
But thats only nitpicking, right? ;)
You're right that is has to be addressed, to avoid a majority of unhappy gamers :thumbsup:
I did never say anything against the fact that this was raised again, I don't have any problem with that :)
Pile0g00 wrote:
TMarc wrote: It could only block a electric discharge provided the fence is metallic.
And in worst case bullet or laser could be a lucky shot through the grid of the fence
A laser is not an electric discharge,
Now you're twisting my words :roll:
I never said a laser was a electric discharge, and I know very well what a laser is, and what a thunderstrike is ;)
Pile0g00 wrote:although the game would certainly make the "laser" look a lot more like electricity than light. I think they really should have called it a lightning gun with the look, splash effect, and limited distance :teub:
Yeah, you're right on this. :)
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plopp
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Re: Broken fence?

Post by plopp »

TMarc wrote:I hope and I don't think plopp is upset and angry because of my answers, in the other case I'd apologize.
I'd never be angry about someone voicing their opinion, even if I don't agree with it. :)
TMarc wrote:Good point - we could now argue that it depends on the type of ammo :lol:
Yes, we could. But the games laser doesn't change ammo does it? :) So why does the same ammo suddenly work against this bulletproof glass when you get close to it?



Also I managed to find this quote:
Hylis wrote:
What will happen with hitboxes that are going through cages. Will this be fixed? Or will it stay?

One part shall be removed, and make the laser incapable to hit through. The other, the overlapping of the hitbox and micro blast radius of rocket, I don't know yet.
What I gather from this is that the laser going through was to be removed. But that the rocket going through was considered to be left in the game.
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TMarc
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Re: Broken fence?

Post by TMarc »

plopp wrote:
TMarc wrote:I hope and I don't think plopp is upset and angry because of my answers, in the other case I'd apologize.
I'd never be angry about someone voicing their opinion, even if I don't agree with it. :)
Thanks :thx: I also try to have this noble attitude :thumbsup:
(although it is sometimes difficult :oops: )
plopp wrote:Yes, we could. But the games laser doesn't change ammo does it? :) So why does the same ammo suddenly work against this bulletproof glass when you get close to it?
yeah this is exactly the unfair or unlogic point of the whole question, that needs improvement - no doubt about it :)
plopp wrote:Also I managed to find this quote:
Hylis wrote:
What will happen with hitboxes that are going through cages. Will this be fixed? Or will it stay?
One part shall be removed, and make the laser incapable to hit through. The other, the overlapping of the hitbox and micro blast radius of rocket, I don't know yet.
What I gather from this is that the laser going through was to be removed. But that the rocket going through was considered to be left in the game.
Yeah, this is nearly the same quote and the same topic from which I already posted, more complete though. For the record, source of your quote here :thumbsup:

So now we see the issue is different then: opponents are hit because their hitbox is in front of the cage. And this is clearly a bug ;)
What will happen then regarding a hit through the fence... probably it will not happen anymore :cry:
Still remains the possible issue of the invisible hitbox when the opponent is staying at one end of the fence. :?
Pile0g00
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Joined: 09 Apr 2013, 21:28

Re: Broken fence?

Post by Pile0g00 »

TMarc wrote: So what? I'm just a user as well. :D
Many things I know, many things I don't know, many things I can only imagine. Like everyone else here :P
I always think moderator's posts should carry more weight than a regular user. Everyone knows by default that regular user are mostly stating opinion unless followed by a direct quote from an employee. You made a direct statement about the intent of the fence. Apparently we will have to agree to disagree.
TMarc wrote:
Pile0g00 wrote:Yet in the following quote Hylis clearly acnkowleged that it was a problem that should be dealt with:
Hylis wrote:But I have rather the opinion that it would be better for the learning and to increase the clarity of the action if the possibility to hit through the fence was removed.
I suggest you read this sentence very good. Because I don't see any place where Hylis says it is a bug.
He only admits it is more difficult to understand why the fence is shootable and that they might make its behavior more obvious in future.
I did read this sentence with an acceptable level of comprehension (considering the broken English) and it's meaning in the English language. You are the one that is miss reading it. I would think when he says "possibility to hit through the fence was removed" would not be read as "make its behavior more obvious in future". You might want to take your own advice, because I also never said "says it is a bug". I said that Hylis "acknowledged that it was a problem that should be dealt with", not a bug.
TMarc wrote:
Pile0g00 wrote:
TMarc wrote: It could only block a electric discharge provided the fence is metallic.
And in worst case bullet or laser could be a lucky shot through the grid of the fence
A laser is not an electric discharge,
Now you're twisting my words :roll:
I never said a laser was a electric discharge, and I know very well what a laser is, and what a thunderstrike is ;)
Nothing twisted, that was direct quote. I would like to understand what you think I twisted. You said "electric discharge" and that the fence would have to be "metallic" Neither of which have anything to do with lasers.
TMarc wrote:
Pile0g00 wrote:although the game would certainly make the "laser" look a lot more like electricity than light. I think they really should have called it a lightning gun with the look, splash effect, and limited distance :teub:
Yeah, you're right on this. :)
Well at least we can agree on something :thx:
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TMarc
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Re: Broken fence?

Post by TMarc »

Pile0g00 wrote:I did read this sentence with an acceptable level of comprehension (considering the broken English) and it's meaning in the English language. You are the one that is miss reading it. I would think when he says "possibility to hit through the fence was removed" would not be read as "make its behavior more obvious in future". You might want to take your own advice, because I also never said "says it is a bug". I said that Hylis "acknowledged that it was a problem that should be dealt with", not a bug.
I see, thanks for the clarification. I think we have the same understanding his words now :thumbsup:
Pile0g00 wrote:Nothing twisted, that was direct quote. I would like to understand what you think I twisted. You said "electric discharge" and that the fence would have to be "metallic" Neither of which have anything to do with lasers.
Ok. I gave this as example for another weapon, assume it would give a electric discharge.
I should have stated clearer I was not talking of the laser in that example ;)
Pile0g00 wrote:Well at least we can agree on something :thx:
Good :thumbsup:
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plopp
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Re: Broken fence?

Post by plopp »

TMarc wrote:Yeah, this is nearly the same quote and the same topic from which I already posted, more complete though. For the record, source of your quote here :thumbsup:
I didn't see it before since your link threw me into page 2 of that topic. :) Therefore I only saw this "Same goes for shot through fence" which was the only time it was mentioned from that point and on.

If you're gonna link, link to something significant ;) Otherwise just quote
sadzealot
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Re: Broken fence?

Post by sadzealot »

Instead of you two bickering like little girls about who said what :pop: let us just acknowledge the facts:

Hylis stated laser shooting through fence would be fixed in APRIL!! It's still in the game over 4 months after he said it would be fixed.

Also note that most players think this shouldn't be able to happen. Hylis says "most important thing is that it's fair". Well yeah, you can argue fairness if you think it's ok that your game looks stupid when the issue happens (because shit hitting through fences looks stupid, even rockets)

And it all becomes increasingly hilarious when both Hylis and others on this forum (TMarc including) try and bring real life physics into play to "justify" why this is happening. Or not necessarily justify but explain why this could happen.

It's a frigging game. Games should have perfected mechanics as much as possible. This is stupid and was promised to be fixed 4 months ago. Still in the game. WTF?
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plopp
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Re: Broken fence?

Post by plopp »

sadzealot wrote:Instead of you two bickering like little girls about who said what :pop:
I just gave him a tip, that's all :) I've a tip for you too. Skip the disrespecting and foul language and you'll have more credibility. :) (you kept out the foul language in this post. Good job!)
sadzealot wrote:Hylis stated laser shooting through fence would be fixed in APRIL!! It's still in the game over 4 months after he said it would be fixed.
Yeah, and this was even claimed as "fixed" in patch notes a while ago, if I recall correctly. But obviously it's not fixed, or this could be the way Hylis wants it which would'nt surprise me. ;)
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