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Re: Create more tactics for elite with other blocks. IDEAS

Posted: 14 Nov 2013, 19:47
by Rots
I like the idea of "activable blocks" to make a dynamic gameplay... So, defenders would show up (or not) and make the gameplay on some maps less campy/defensive. It also forces attackers to change their strategies and we avoid those 15 sec 1v1 on a fence (for example) since defenders would move a bit more. Minecraft pistons and levers in shootmania :roflol:

Regarding the "2 poles"... Rather than having 2 live activable poles (which would be always op for the attacker in any way my brain can see it) I would add a "pole selector"

Let me explain:
At the begining of the round, the attacker chooses between 2 poles A or B. After the round has started (about 20-25 secs later) and technically every defender is set in his defensive spot, the defenders get a message "AttackerX has selected pole A" (or B or λ). So defenders have to reorganize themselves to defend λ pole in the remaining round time :D

I hopez you understood. I see it way too radical gameplay tweaking at this stage :oops:

Re: Create more tactics for elite with other blocks. IDEAS

Posted: 14 Nov 2013, 20:30
by novationx
Rots wrote:I like the idea of "activable blocks" to make a dynamic gameplay... So, defenders would show up (or not) and make the gameplay on some maps less campy/defensive. It also forces attackers to change their strategies and we avoid those 15 sec 1v1 on a fence (for example) since defenders would move a bit more. Minecraft pistons and levers in shootmania :roflol:

Regarding the "2 poles"... Rather than having 2 live activable poles (which would be always op for the attacker in any way my brain can see it) I would add a "pole selector"

Let me explain:
At the begining of the round, the attacker chooses between 2 poles A or B. After the round has started (about 20-25 secs later) and technically every defender is set in his defensive spot, the defenders get a message "AttackerX has selected pole A" (or B or λ). So defenders have to reorganize themselves to defend λ pole in the remaining round time :D

I hopez you understood. I see it way too radical gameplay tweaking at this stage :oops:

I like ur idea. Maybe its a radical change... Who knows!? But I like it.
Lets hope the devs read this thread and get some inspiration.