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Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 12:43
by Hylis
It seems that you are misunderstanding what I said.

I said from the start, "The post is valid on many points, but it globally takes time to achieve progress in all the fields that cover Maniaplanet."

And I am really happy that you clarify that you do not intend to say that you would do a better job than us, because I don't think it's what these topics should be about.

If I want to explain Maniastars, for example. The guy who is making the maniastars in the scoreboard is not the guy that is working on ladder, first major points. And the complexity of Maniastars has nothing to do with the ladder that should work for custom maps, custom modes, custom titles, custom servers, custom moderators, custom mode setting, custom size of team or individual depending of the situation etc. Maniastars are done by someone on the script part of things, and so the priority is different at some points: we built the next scoreboard layout, with information such as stars and echelons, in order to fill up right the number in them later, so we have some persitence in the work done. We have converted all the scoreboard of TM recently, and it would be difficult to argue against the priority of this, since TM players are eager to be able to create more easily custom modes, in addition to the fact that some bugs are fixed at the same time. And if we just fix the bugs, instead of making all the new scoreboards, we would lose time on long term, because we would fix things that are there to be replaced. And so on.

So, meuh was quite right when he wrote: "Maybe it is not the same person in Nadeo who is doing this things. Maybe stars are easy and fast to make but other features take a long time. We can't decide the priorities because we don't have the knowledge to decide." But with additionnal things, like long term scoreboard design, package of things that are done together, like the echelon system (priorities can not all be just micro) etc.

By the way, I made a post in french last week about some stuff that has been done in recent weeks, like the loss of points at high level for the ladder, a better continental re-rank, allies on the fly and a demo system to welcome players in Elite and have a good balance of people who would get the game. Download of Elite replays, echelon system, update of interface, rules to welcome players and else are also recent development topics that are, I believe, good things.

What I am trying to remove, and say that it is useless, is that sort of comments:
The idea/vision behind MP2.0 and some features are just wrong/bad and should be done completely different ( read my first post )!
(...)
example:
Hylis: Developing the title-system takes a lot of time.
Dreammy : titles shouldnt be made in the first place and should be done completely different ( with maybe(?) a giant serverbrowser )
I really don't think it's the best part of your feedbacks.

I am defending since years that long term motivation to play is crucial, but like I am saying, it's a really complex approach in many, many ways. You would spend a day with me at the studio, and probably leave without writing so easily: "I dont think anyone can convince me that Im wrong."

I took the time to post in your topic, because it was built on many points, with positive energy, expressing the desire of long term motivation that I share a lot, etc. After, it's just about misplaced comments, in that topic or elsewhere, that I really invite to avoid to make, since it simply breaks a lot of the abtility to share. And if you simply disagree that these comments should be avoided, tell me, and I will act as a consequence of it, instead of asking to be careful about it.

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 12:54
by Cerovan
I want to add that there is two teams at Nadeo, Nadeo and Nadeo Live, Nadeo works on the main titles, the engine and backend stuff while at Nadeo Live we work on the services and some front-end stuff [and few back-end stuff] (like ManiaCup, the Player Page, the new title pack layout, ManiaPub, ManiaFlash, the matchmaking, the web services, the servers and much more, only for the dev side of Nadeo Live, i.e 3 people).

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 13:11
by novationx
meuh21 wrote:
novationx wrote:Its how they spend their time that is wrong( SM & TM). Dont you see the difference?
I see :shock: and I think nobody would like to read this about his work... And I prefer to respect the Nadeo work ;)
I said at least 5x that im trying not to offend. That im polite. That Im not telling them how to do their job... I have respect enough. Again this is off-topic.

Meuh21? So you are happy with the game how it is now and you dont think my first post has any truth?
The truth is always no fun to hear when its bad. Thats just life. But shutting up is even worse.

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 13:32
by meuh21
Hylis wrote:The post is valid on many points, but it globally takes time to achieve progress in all the fields that cover Maniaplanet.
I agree with that.

And i'm happy with the game because we can create much more things that never. I answer you because I prefer when people write their feedbacks or their opinion. I did it many times. But it was just my opinion not a lesson for Nadeo. I prefer that because i'm not perfect ;)

To conclude I can say i'm working on a title pack for Valley. When you work on textures or 3D you can see how much time it takes and how the nadeo is clever and doing great job. Not perfect. But really great. And the best thing, they open their files and I learn a lot :thx: In fact i start from zero a few years ago and i almost only progress with Nadeo examples and Community help. That's Maniaplanet spirit I think. Welcome ;)

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 13:44
by weerwolf
From my eyes seen from the moment ShootMania was rumoured, trough the alpha, Beta and first release:

Nadeo's games are about creating stuff. Anywhere from making servers, skins to nowadays complete gamemodes. This is the power of Nadeo and yes also its problem. It is not 'as is' and will always be subject to discussion. I have seen them make changes to ManiaPlanet throughout its history on behave of suggestion, which of course where bombarded by others which did not like that changes. (e.g disappearing chat).

So here on this post we are again, agreeing and disagreeing the options, arguments and explainations on subjects so much talked about. I am sure ManiaPlanet 3.0 will offer us again changes to the game which are beautiful to some, a disaster to others.

1 thing I want to remark here about the remark 'maniaplanet 2.0 in beta' : Its a launched game that will change and keeps changing. From my point of view some priority's are not in the correct order, but again other will disagree with my priority order.

In this said, I myself really don't care about ladders and esports. I have just completed a gamemode for shootmania called RoyalRoulette, which is based on luck. (up to 4x reload and 8 armor with arrow possible). In my guess I thought that 90% would dislike the luck factor. I was so totally wrong. The server has been faved 130 times in 3 days ....

Well enough brabbling ^^

I do think some things could have been changed in a shorter timeframe. This on the point of bugs in game, and in second point polishing the menus. I agree to the fact of finding information from the game itself.

Keep on posting opinions, suggestions and critism.

Weerwolf

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 13:49
by sadzealot
I'm just gonna put this in this thread in the hopes that Nadeo might learn a thing or two

http://i.imgur.com/ngXx3ev.jpg

Sure, you can agree that Valve is a much bigger company with resources that exceeds Nadeos wildest dreams, but it's the attitude and the approach they take.

Instead in this thread we have Hylis (and other Nadeo employees) spending time defending why "It takes time" and why this and this wasn't done from the start. And that alone shows a major difference in most developers and Nadeo in how they approach user feedback and input and how they respond to it.

But it's clear it is gonna take 2 years to set Y-scale to 1 by default, because after all, Maniaplanet is an ambitious project so I'm just gonna stfu now ^^

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 13:58
by novationx
Hylis said in his first post, that he agrees with a lot of stuff I said. So im happy :) He heard the message.
Ty for your time NADEO. Hopefully you wont forget my post.

Gl with future updates

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 13:59
by steeffeen
http://forum.maniaplanet.com/viewtopic. ... 49#p192997

suggestion: by w1lla » 30 Oct 2013, 20:30
implemented: by Eole » 31 Oct 2013, 14:49

your argument is invalid

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 14:11
by w1lla
- Ingame voice client. A lot of gamemodes really need teamwork: ManiaLive plugin called TeamSpeak.

Also for mpaseco i made a mumble plugin that can be used if you use murmur and CVP (Channel Viewer Protocol)

http://mumble.sourceforge.net/Channel_Viewer_Protocol

Elite Stats Plugin is being made (Already used in ESWC FR and ESWC Grand Finals by ManiaActu)

source will be available after next maniaplanet update.

Sources of for instance game_mode updates can be found here:

https://github.com/maniaplanet/game-mod ... its/master

There is also a Test Branch but those are mainly for future updates i presume.


Its a community thing. See what you can do for the community and what the community can do for you.

Its not a one-way street. a two-way street. If you want to help in any way. Build constructive arguments that can help others.

Yes servercontrollers are annoying to some but the most like statistics just to see for instance a k/d ratio.

Re: [MUST READ] Easy fixes, basics missing & main problems

Posted: 07 Nov 2013, 14:25
by Hylis
Thanks weerworf, meuh, sadzealot, novationx, streefeen and w1lla.

We are working really hard to make Maniaplanet a success for you as well. We just need all more time, which is kind of logical, compared to 10 years of most popular FPS: CS, Quake, CoD, BF etc. And I don't think we are moving slower than any of them. Look at the feature list of Maniaplanet, even if you should disagree on what you would have like first and how. The secret is that the team of Nadeo is a dream team, even if some people believe it is small. But I doubt any team can easily be bigger. A team is a team, not a company.

And with the addition of player's strengths & style, it could only be a very cool planet :thx: