
When can we expect better anti-aliasing options in TM² Stad
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Re: When can we expect better anti-aliasing options in TM² S
Thanks for the additional explanation and also for the links, Pedal! 

Re: When can we expect better anti-aliasing options in TM² S
Yes, thanks for those links pedal
It was very informative to read and I might try this method one of these days, I'm not sure yet. I just have a brand new monitor (3weeks) ,and I'm a bit worried I might cause damage, though the article states at worst you get a black screen or a reboot.. I still don't know for sure 


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Re: When can we expect better anti-aliasing options in TM² S
Let me share my feedback about Graphicals implements.
First : if I would be a Dev, I would first thing of all make STABILISATIONS to the whole applications to make it more stable when we will implement some new features. However, implementing new things without having stabilisated the application's core would create more bugs, errors and could causes a lot of lags due to things that haven't been fixed.
Well... It's my idea. I'm NOT IMPOSING IT!
Thanks you Nadeo and Ubisoft to take care of players and do not imposing your idea such as some companies would do.

First : if I would be a Dev, I would first thing of all make STABILISATIONS to the whole applications to make it more stable when we will implement some new features. However, implementing new things without having stabilisated the application's core would create more bugs, errors and could causes a lot of lags due to things that haven't been fixed.
Well... It's my idea. I'm NOT IMPOSING IT!
Thanks you Nadeo and Ubisoft to take care of players and do not imposing your idea such as some companies would do.

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