elite mm
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Re: elite mm
Add a MM server "Echelon 0-9" and everyone will be happy
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Re: elite mm
Bug report :
"You're being redirected as a substitute. F6 to cancel."
*I wait to be redirected*
"Could not connect. Too many players."
=
And of course I need to connect, myself, to the lobby again.
"You're being redirected as a substitute. F6 to cancel."
*I wait to be redirected*
"Could not connect. Too many players."
=

And of course I need to connect, myself, to the lobby again.
The neverending waiting game has to stop.
Re: elite mm
Where would be the fun otherwise?novationx wrote:And of course I need to connect, myself, to the lobby again.

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Re: elite mm
what is the "%" please.
People really dont know and they cant figure it out either.
Some players said its "the chance to win your attack" but is that right?
I spawn with 38%, make 2 kills & have 3 armors. It dropped to 0%. So ?
Also, why do I see the "%" when Im defending? Is it the % for the other team or... ?
Some explanation would be cool
People really dont know and they cant figure it out either.
Some players said its "the chance to win your attack" but is that right?
I spawn with 38%, make 2 kills & have 3 armors. It dropped to 0%. So ?
Also, why do I see the "%" when Im defending? Is it the % for the other team or... ?
Some explanation would be cool

The neverending waiting game has to stop.
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- Joined: 30 Nov 2013, 19:48
Re: elite mm
New bug today, the MM wanted to send me as a substitute, I cancelled it.
And when the lobby map changed, the MM said me that I left my match, and transfered me in, and then said that it is not my match and kicked me.
The only solution I had was to cancel the transfer, and so I had 3minutes of penality.
And when the lobby map changed, the MM said me that I left my match, and transfered me in, and then said that it is not my match and kicked me.
The only solution I had was to cancel the transfer, and so I had 3minutes of penality.
Re: elite mm
We did a quickfix on this bug so you shouldn't see it again. The drawback is that it will lessen the chance for a substitute to be selected in the lobby for now. The bug will be completely fixed in the next update of the matchmaking.novationx wrote:Bug report :
"You're being redirected as a substitute. F6 to cancel."
*I wait to be redirected*
"Could not connect. Too many players."
=
And of course I need to connect, myself, to the lobby again.
It's the probability that the current attacker wins the round. A quick example of what this % means :novationx wrote:what is the "%" please.
After 20 seconds in the round the attacker has 2 armors and 1 defender remains. You can see 34% displayed at the bottom of the screen. It means that this attacker won 34% of its attack rounds when he had 2 armors versus 1 defender after 20 seconds.
We made some adjustment on the initialization of the value in the next update. The statistic will be reset, but you won't start at 0% anymore.novationx wrote:I spawn with 38%, make 2 kills & have 3 armors. It dropped to 0%. So ?
We record the number of armors of the attacker and the number of defenders at different time during the round. If you never encountered the current situation (let's say 3 armors and 1 defender at 30 second), we display a win probability of 0%. The next update will correct that by not showing the probability to win if we don't have the necessary data.
Yes it's the % of the opposing attacker.novationx wrote:Also, why do I see the "%" when Im defending? Is it the % for the other team or... ?
It will be fixed in the next update.luckyowner wrote:New bug today, the MM wanted to send me as a substitute, I cancelled it.
And when the lobby map changed, the MM said me that I left my match, and transfered me in, and then said that it is not my match and kicked me.
The only solution I had was to cancel the transfer, and so I had 3minutes of penality.
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Re: elite mm
Could you change the transferring UI and remove F6 to cancel?
It would be good to see something like in cs:go -> F6 to accept the match -> Than shows the players lists and transfer. Some players are trolling with cancels and it's not good(Maybe 15min. penalty?) :<
It would be good to see something like in cs:go -> F6 to accept the match -> Than shows the players lists and transfer. Some players are trolling with cancels and it's not good(Maybe 15min. penalty?) :<
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: elite mm
Eole thank you for the explanation.
Is the "remaining time" taken into consideration?
Also , in order for this stat to mean something it needs a "history of attacks". Does this mean the stat will not be accurate in the beginning? ( sounds logical )
Also, your explanation did not explain my scenario where the % drops to 0 when it should be 100% :p
Suggestion:
"reconnect to matchmaking server" should be in the overlay and also maybe in the top black bar? Would be cool
Is the "remaining time" taken into consideration?
Also , in order for this stat to mean something it needs a "history of attacks". Does this mean the stat will not be accurate in the beginning? ( sounds logical )
Also, your explanation did not explain my scenario where the % drops to 0 when it should be 100% :p
Suggestion:
"reconnect to matchmaking server" should be in the overlay and also maybe in the top black bar? Would be cool

The neverending waiting game has to stop.
Re: elite mm
novationx wrote:Also, your explanation did not explain my scenario where the % drops to 0 when it should be 100% :p
Isn't it what you asked? That also responds to your other question, statistics need time to be accurateEole wrote:If you never encountered the current situation (let's say 3 armors and 1 defender at 30 second), we display a win probability of 0%. The next update will correct that by not showing the probability to win if we don't have the necessary data. It will be fixed in the next update.

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Re: elite mm
rofl , yeah ur right <3
Ty Fleo & EOLE
Suggestions:
- Why dont u display : No % available yet. Then the player will understand whats happening. If u just display a wrong value, people will hate it and call it "bugged". Just mY 2 cents.
- Increase animation speed of "%"
Ty Fleo & EOLE
Suggestions:
- Why dont u display : No % available yet. Then the player will understand whats happening. If u just display a wrong value, people will hate it and call it "bugged". Just mY 2 cents.
- Increase animation speed of "%"
The neverending waiting game has to stop.
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