elite mm

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fleo
Posts: 304
Joined: 02 Sep 2011, 12:56

Re: elite mm

Post by fleo »

Add a MM server "Echelon 0-9" and everyone will be happy
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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: elite mm

Post by novationx »

Bug report :
"You're being redirected as a substitute. F6 to cancel."

*I wait to be redirected*

"Could not connect. Too many players."
= :|


And of course I need to connect, myself, to the lobby again.
The neverending waiting game has to stop.
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fleo
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Re: elite mm

Post by fleo »

novationx wrote:And of course I need to connect, myself, to the lobby again.
Where would be the fun otherwise? :yes:
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novationx
Posts: 2723
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Re: elite mm

Post by novationx »

what is the "%" please.
People really dont know and they cant figure it out either.

Some players said its "the chance to win your attack" but is that right?
I spawn with 38%, make 2 kills & have 3 armors. It dropped to 0%. So ?
Also, why do I see the "%" when Im defending? Is it the % for the other team or... ?

Some explanation would be cool :thumbsup:
The neverending waiting game has to stop.
luckyowner
Posts: 5
Joined: 30 Nov 2013, 19:48

Re: elite mm

Post by luckyowner »

New bug today, the MM wanted to send me as a substitute, I cancelled it.
And when the lobby map changed, the MM said me that I left my match, and transfered me in, and then said that it is not my match and kicked me.
The only solution I had was to cancel the transfer, and so I had 3minutes of penality.
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Eole
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Re: elite mm

Post by Eole »

novationx wrote:Bug report :
"You're being redirected as a substitute. F6 to cancel."

*I wait to be redirected*

"Could not connect. Too many players."
= :|


And of course I need to connect, myself, to the lobby again.
We did a quickfix on this bug so you shouldn't see it again. The drawback is that it will lessen the chance for a substitute to be selected in the lobby for now. The bug will be completely fixed in the next update of the matchmaking.
novationx wrote:what is the "%" please.
It's the probability that the current attacker wins the round. A quick example of what this % means :
After 20 seconds in the round the attacker has 2 armors and 1 defender remains. You can see 34% displayed at the bottom of the screen. It means that this attacker won 34% of its attack rounds when he had 2 armors versus 1 defender after 20 seconds.
novationx wrote:I spawn with 38%, make 2 kills & have 3 armors. It dropped to 0%. So ?
We made some adjustment on the initialization of the value in the next update. The statistic will be reset, but you won't start at 0% anymore.
We record the number of armors of the attacker and the number of defenders at different time during the round. If you never encountered the current situation (let's say 3 armors and 1 defender at 30 second), we display a win probability of 0%. The next update will correct that by not showing the probability to win if we don't have the necessary data.
novationx wrote:Also, why do I see the "%" when Im defending? Is it the % for the other team or... ?
Yes it's the % of the opposing attacker.
luckyowner wrote:New bug today, the MM wanted to send me as a substitute, I cancelled it.
And when the lobby map changed, the MM said me that I left my match, and transfered me in, and then said that it is not my match and kicked me.
The only solution I had was to cancel the transfer, and so I had 3minutes of penality.
It will be fixed in the next update.
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djhubertus
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Re: elite mm

Post by djhubertus »

Could you change the transferring UI and remove F6 to cancel?

It would be good to see something like in cs:go -> F6 to accept the match -> Than shows the players lists and transfer. Some players are trolling with cancels and it's not good(Maybe 15min. penalty?) :<
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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: elite mm

Post by novationx »

Eole thank you for the explanation.
Is the "remaining time" taken into consideration?

Also , in order for this stat to mean something it needs a "history of attacks". Does this mean the stat will not be accurate in the beginning? ( sounds logical )

Also, your explanation did not explain my scenario where the % drops to 0 when it should be 100% :p


Suggestion:
"reconnect to matchmaking server" should be in the overlay and also maybe in the top black bar? Would be cool :)
The neverending waiting game has to stop.
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fleo
Posts: 304
Joined: 02 Sep 2011, 12:56

Re: elite mm

Post by fleo »

novationx wrote:Also, your explanation did not explain my scenario where the % drops to 0 when it should be 100% :p
Eole wrote:If you never encountered the current situation (let's say 3 armors and 1 defender at 30 second), we display a win probability of 0%. The next update will correct that by not showing the probability to win if we don't have the necessary data. It will be fixed in the next update.
Isn't it what you asked? That also responds to your other question, statistics need time to be accurate :)
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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: elite mm

Post by novationx »

rofl , yeah ur right <3
Ty Fleo & EOLE


Suggestions:
- Why dont u display : No % available yet. Then the player will understand whats happening. If u just display a wrong value, people will hate it and call it "bugged". Just mY 2 cents.

- Increase animation speed of "%"
The neverending waiting game has to stop.
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