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Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 16:35
by fleo
Hylis wrote:- Players are not allowed anymore to add their own Bink videos to Maniaplanet. And we have added limitations to prevent this. Meanwhile, we are going to upgrade the support of WebM as a powerful replacement, including the ability to encode directly or have a better compression ratio/picture quality. We have spent just some days on this new integration and it will take us some more to bring some more feature to this support. However, we have other priorities at the moment and it can take a while. I am sorry for this happening and be sure we would have like to be otherwise.
I saw that the bink video I was using for my titlepack on the store isn't working anymore, can I replace it with a webm one or is it not ready yet?

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 16:48
by novationx
Where to report bugs?


No background in the Platform title:
https://www.dropbox.com/s/31hrcprfo2xeykg/no%20bg.jpg

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 16:48
by TGYoshi
Tried to play solo in that SM platform thing, got this error. https://i.imgur.com/xz3Y3Qc.png
Same error when trying to start a server with it. Playing on the single existing server works fine though.

Any idea on how to fix this?

Edit: nvm, some script messed something up.

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 16:48
by ReYd3n
Hylis wrote:Arrow rollback. In fact, the arrow we look for is more a long range, big blow radius weapon. It has been used like a short range splash bomb. I think that these changes are more for Power Up! and that we better deliver a good splash bomb in addition to fix the arrow. Arrow would need to have more ammunition by default would we like to make "then rain of arrows effect" so we will see this later. Sorry for the ones that found the new arrow better and for the ones who lack the previous one since the changes.
Just awesome :1010 Thanks a lot for listening to us :thx:
Hylis wrote:Gameplay of Elite is now going to use the new one, with mainly the stamina management and walljump power as main changes. I know it can disturb the incredibly high level of skill we can see nowadays, but now that the EPL finals are done and that the ESWC is announced, I would like to take the opportunity to make the same gameplay with the others modes, such as Battle or Siege, that they are using it since the previous releases.
Is the new gameplay gonna be effective in other gamemodes aswell (like combo for example)?

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 17:02
by Ozon
Nerpson wrote: EDIT And i have an idea: what do you think about placing the Ubisoft and ManiaPlanet logos video while loading? A lot of games are making that using more threads (a background worker for those that don't know what it is).
PLEASE no ubisoft logo for the sake of everything.

Nadeo logo, cool animation (like the maniaplanet intro used in the videos) maybe.


I agree, the Maniaplanet launch is slow as hell now. 1 Minute waiting time.

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 17:04
by Hylis
fleo wrote:
Hylis wrote:- Players are not allowed anymore to add their own Bink videos to Maniaplanet. And we have added limitations to prevent this. Meanwhile, we are going to upgrade the support of WebM as a powerful replacement, including the ability to encode directly or have a better compression ratio/picture quality. We have spent just some days on this new integration and it will take us some more to bring some more feature to this support. However, we have other priorities at the moment and it can take a while. I am sorry for this happening and be sure we would have like to be otherwise.
I saw that the bink video I was using for my titlepack on the store isn't working anymore, can I replace it with a webm one or is it not ready yet?
WebM is ready, and some of our titles uses it like Siege or Elite. We intend to improve the support over time.

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 17:07
by haenry
Hylis wrote:A mini site and video has been done to more easily share the super setup of Shootmania Platform that is fully free up to end of September.
wow, cool video!!

Now the Platform beta title only needs a better place in the ingame store, same as the TM2 title. Both need more attention :thumbsup:

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 17:15
by UrinStein
Hylis wrote:WebM is ready, and some of our titles uses it like Siege or Elite. We intend to improve the support over time.
The new WebM support since 3.1 is awesome, thank you so much!
Will you someday include sound for WebM exports from Replay-Editor?

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 17:48
by Electron
killaprodtm wrote:I agree, the Maniaplanet launch is slow as hell now. 1 Minute waiting time.
Deleting all your Mods may help. See my bug report here.

Re: Maniaplanet 3.1 RC6

Posted: 24 Jul 2014, 17:58
by Ozon
Electron wrote:
killaprodtm wrote:I agree, the Maniaplanet launch is slow as hell now. 1 Minute waiting time.
Deleting all your Mods may help. See my bug report here.
Yes. :teub: