Raid Valley Release

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mistAken
Posts: 71
Joined: 16 Feb 2014, 15:29
Location: Sydney, Aust

Re: Raid Valley Release

Post by mistAken »

:clap: Terrific work.

The atmosphere and detailing that you have created in the maps is breathtaking.
Edster wrote:Well, I've been playing a bit of this last week, and the only route I haven't completed yet is Indianapolis to Minneapolis. (Mainly because of the Ice at the start of that one)
The ice is a awesome, while hard as an introduction the map layout is easy. its weird you dont feel likek] your travelling that fast till you fly off the course :lol: stick with it.

The first time i played the raid valley in its current format it was an epic moment(sooooo far behind the replays 3mins +), so many new maps and havving the tracks forced I think is why i enjoyed it. Without a chance to no-life a certain track its been great not thinking , oh shit this section is coming up etc, i just drive and drive and drive and :pil

I know its soon but if there were a RAID for Multi envi.....that'd be like wearing no pants....ever

Love your work
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Edster
Posts: 93
Joined: 30 Oct 2013, 15:47
Location: England
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Re: Raid Valley Release

Post by Edster »

mistAken wrote:The ice is a awesome, while hard as an introduction the map layout is easy. its weird you dont feel likek] your travelling that fast till you fly off the course :lol: stick with it.
True, I think I enjoyed it least in the Munich route as I had no idea how much grip it would give me until I landed on it... Also true to say the Indy map is not that hard, but it's just adjusting to the grip level; I also remember falling upside down at the part on the following map where you have to leave the oval...Maybe when I get another chance (Because each run takes about half an hour depending on how much of a break you have between maps) I'll complete that last North American route. :pil
mistAken
Posts: 71
Joined: 16 Feb 2014, 15:29
Location: Sydney, Aust

Re: Raid Valley Release

Post by mistAken »

With a few more runs you ll be sweet. I took a photo of the standings after round 1 of the U.S RAID, I came 3rd, 0:01.02 behind first place....I was chuffed as :3 managed to be around 7th till the last map.
after the Miniapolis i was a dismal 4 mins behind :teub: When I do a routine dropbox sort ill attach them here.

I tip for the 1st track.... is hard to do every corner, take your foot off the gas before you start to turn in, early of cause. you need to be thinking a few seconds in front of what your car is doing. Once you have got your corner angle THEN put your foot on the gas.

Am consistantly going really well at that now, and slowly getting better at the rest, whilst learning how to drive a valley car. The replays overtake me like a swarm when i overcook a turn (often) . Hopefully there will be some multiplayer action soon, we'll battle for not last place and thats just as good as 1st.


https://www.dropbox.com/s/za5sp4bglr678 ... 4.jpg?dl=0
mistAken
Posts: 71
Joined: 16 Feb 2014, 15:29
Location: Sydney, Aust

Re: Raid Valley Release

Post by mistAken »

!!Multiplayer is back!!
The Team VioK servers are back up and running.
Server name : RAID Valley VioK, located in Europe France.

See you soooon :pil
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meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
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Re: Raid Valley Release

Post by meuh21 »

Great :thumbsup: :thx:
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nighthawk4571
Posts: 618
Joined: 20 Aug 2011, 06:39
Location: QLD, Australia
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Re: Raid Valley Release

Post by nighthawk4571 »

:thumbsup: :thx: :clap: :) :mrgreen: ......... :pil
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My name is Nighthawk. The 4571 used to be my IQ. :shock:

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Sparkster
Posts: 440
Joined: 15 Aug 2014, 16:26

Re: Raid Valley Release

Post by Sparkster »

This TP is too hard for me. :cry: Make the opponents more easier if you can so that I can have a chance.
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meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
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Re: Raid Valley Release

Post by meuh21 »

I can understand what you mean but :
- no time limit or maps locked so it is possible to run all the tracks even slowly
- opponents are real players and it's difficult to say them "slower, slower"
- most of the players only play the maps twice (sometimes 3 times but much more for me :mrgreen: ) and with a few months between their 2 tries. Of course they have Raid experience since a few years (but Valley is quite new), but if you train the maps you should be able to improve your chronos ;)

For the next solo campaign, i think i won't insert replays because it's a huge work and it can be disturbing to play "in" other cars. But i hope to have still shronos. The "chronos operation" will be open to everyone so i hope you will come but don't improve too much your level ;) if we different ones.

Thanks :thx: for your feedback, it's not easy for me to know the different uses and feelings about Raid.
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Sparkster
Posts: 440
Joined: 15 Aug 2014, 16:26

Re: Raid Valley Release

Post by Sparkster »

No problem. You know, I'm a so called permanoob.

But this TP is still a good work.
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