ShootMania - How active this game REALLY is.

Discuss everything related to Shootmania.

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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: ShootMania - How active this game REALLY is.

Post by novationx »

Let me ask you 2 questions:

1. When you planned the release of the demo... What was the main-goal of the demo?
Im 100% sure the goal was to have more than 65 players on a Monday Afternoon. Or was it to have +65 players in 2016? 0 players for custom titles.

Why is it so hard to admit that the condition of the game is not what it should be? The first step to improvement is acknowledging whats bad.


2. Are you happy with 65 players on a Monday afternoon while 5 out of 6 of your Official modes arent playable? + 0 players on any of the custom title? Are you really happy with that? ( forget about the 2200 or 12000 )


And you know that I am selling this game for you outside these forums! You know it :D
I asked all my friends to play this game & im really selling it! 'Try this game is AWESOOOOOOOOOOOOME".
Thats how I do it. " Its AWESOME! Try it!!Buy it"
They open the game, play & uninstall.

+ cups & cups & cups
+ give-aways
+ movies

Im really helping you how I can. But these forums are my only communication tool to reach NADEO & I simply tell the truth, my truth... Im not gonna pretend to be positive when my feelings are negative. I hope you understand^^

You run away from the truth and instead focus on "negativity". My 1st post was 100% objective. The game is not in a good place right now!


PS
Hylis wrote:
Tell me that the gamers online know about shootmania and that it has a good reputation when you want to dismiss the comments of the positive players. I know you are doing a lot in one side, but maybe you are doing much less when you explain them that to make the game know and with a good reputation is not the issue. And maybe not.
I dont understand what this means. Im sorry. ( Confusing English )
The neverending waiting game has to stop.
Joader
Posts: 56
Joined: 20 Feb 2013, 21:38

Re: ShootMania - How active this game REALLY is.

Post by Joader »

Noone said that TM is not interesting or anything like that. Still I'm pretty certain that a <500 player peek in the evenings could have been achieved without Trackmania being there in first place. Not going to lie here, there have been games who had a bigger playerbase when they were shut down than shootmania has had over the past few months.
The universal demo was a step towards the right direction, but that peek in July wasn't followed up with anything. As this game doesn't have much else to offer than competition, it would have been more than useful to promote that universal demo with a community founded/nadeo-sponsored tournament. Things like these are what keep a game alive, not some random peeks in certain months

EDIT: If that is really your opinion, that a community that criticized certain things and wants to help with improving the game and therefor alerting the developers over and over again is a "time-waste" or something that keeps you "off of work that has to be done", you should probably reconsider if developing a game was a good choice, no offense.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: ShootMania - How active this game REALLY is.

Post by novationx »

Hylis wrote: And to the ones that says that the game is declining over and over, the all time peak on Steam is recorded in July (the promo) while the one before was just at launch (which is kind of logical until the game finds it's way up) So, it's rather stable and can improve with combined effort, like the ones of saying more that the game is great than the game is declining.++
1 peak this year & 1 peak in 2013 :yes: :yes:
I remember when maniaplanet.com showed 35 000 the week after the demo had been released.
Now it dropped again to 12 000... :oops:

Your peaks dont mean anything. Its passed, passé... 3months ago & 15months ago... I am talking about the current situation, the daily situation... the reaaaaal truth.

Ofc you get a spike after the launch & demo-launch.... But those numbers are not the actual truuuuuuuuth. :)

IMAGE:
http://www.imgdumper.nl/uploads8/540dbd ... _stats.PNG

The peak is 650 while the graph the last weeks shows +-150 players. So the peak is just something that happened in the past.

If you look further in the past you will see that the demo had no effect on the playerbase. Even more shocking is that it actually has gotten worse after the demo ( according to the image. )
IMAGE:
http://www.imgdumper.nl/uploads8/540dbd ... stats2.PNG

So where did all those players go that tried the demo? They dont wanna pay for a game that will be good (maybe?) in the future. Duh!
Last edited by novationx on 08 Sep 2014, 15:41, edited 1 time in total.
The neverending waiting game has to stop.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: ShootMania - How active this game REALLY is.

Post by Hylis »

1. my goal with the demo was to make the welcome better and more easy to invite friends to play
2. the 30K peak is based more on the promo on Steam (a lot of TM2 Stadium) that went down after (logical)
3. It's not that I am happy or not with the situation that matters. Of course it would be better to have 10 times more players. But it's already good to have these regular players that enjoy the game.
4. What matters is to build and move forward. And what if the game was at least as played all over Europe than in France? don't you think it would not make even more players in France etc? So, I just try to make the game better until it's either ready to communicate much more, either to succeed by itself.

You don't understand me for this:
"Tell me that the gamers online know about shootmania and that it has a good reputation when you want to dismiss the comments of the positive players."

You write like if all gamers were aware of the existence of Shootmania and that it has a good reputation for it's gameplay and the mode you like: Elite. It looks like you are just thinking that the design of the menus is the issue (except for French maybe)

I believe that Power Up! is 10 times more powerful than the menu design question, that the demo universal setup is great to see new rising modes and that players should rather look to improve the reputation of the game if they want to help for the number of players (I am just saying, not asking) I would like to make a web page for Elite with the universal setup to welcome them more directly, to eventually make it free (if some players would not wish to put fire to the studio because one mode is free etc.)

I said I wish to avoid to spend time on this. Sorry, but I don't think we will agree and so I don't see why to continue here. So, I will leave to your suspicions and go back to positive work.

++
Xenome77
Posts: 146
Joined: 13 Sep 2012, 21:42

Re: ShootMania - How active this game REALLY is.

Post by Xenome77 »

Btw it's fun to see nadeo awnser on this post but not in "Shootmania reports" no communication on this game.... we never know on what you are working and sometimes it's cool another time it's weird look utility of 'Freelook'.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: ShootMania - How active this game REALLY is.

Post by Hylis »

Like I said, because we are working. But you are right, I should stop answer here.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: ShootMania - How active this game REALLY is.

Post by novationx »

Hylis wrote: 4. What matters is to build and move forward. And what if the game was at least as played all over Europe than in France? don't you think it would not make even more players in France etc? So, I just try to make the game better until it's either ready to communicate much more, either to succeed by itself.

You don't understand me for this:
"Tell me that the gamers online know about shootmania and that it has a good reputation when you want to dismiss the comments of the positive players."

You write like if all gamers were aware of the existence of Shootmania and that it has a good reputation for it's gameplay and the mode you like: Elite. It looks like you are just thinking that the design of the menus is the issue (except for French maybe)
Thank you for the answers & I 100% agree with 4. If the game was as popular in other countries as it is in FR, then nobody would complain about the playerbase. But thats currently not the situation. (Thus I made this post... And you need to make it popular. )

That last part in the quote, I again... dont understand. "Everybody is aware of the existence of SM?" Did I say that :D? I would never say that because U dont think you advertise the game enough... so barely anyone knows about it... (my opinion)
Anyways... I , again, didnt understand what u meant so I cant reply properly. Im sorry.


Papa Hylis,
Would you like to share with us what you are working on? I think a lot of us players would appreciate it? Nothing wrong with some positive news , right? :)
The neverending waiting game has to stop.
Xenome77
Posts: 146
Joined: 13 Sep 2012, 21:42

Re: ShootMania - How active this game REALLY is.

Post by Xenome77 »

Hylis wrote:Like I said, because we are working. But you are right, I should stop answer here.
I know you are working but the problem is same nobody know wich bug you'r gonna fix. Nobody at nadeo awnser on forum just for said we see this bug we are working on it.
Or i don't know maybe it's because holliday but number of post i see without any interventions :S

Edit:Hylis: yes I was on holiday, yes we read the forum, yes we are going to fix some stuff in the next days and no it's too long debates to explain all things we do, I intend to reduce the debates. Just see how it takes time here. I post here since it's a little off topic.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: ShootMania - How active this game REALLY is.

Post by Hylis »

When positive players told you that it could be in the hand of the players to support the game communication, you answered that

"The root-problem is not the negativity of the players. The root players is the low-playerbase & thats why negativity rises. We can not play the title we want, because... in a multiplayer you cant play all by urself.
I think maybe 10persons here on the forums (including me) can be negative sometimes. But my negativity comes from frustration when I play this game which has sooooooo much potential."

What if your negativity is also less helping for the reputation of the game. If you spend your day saying that SM has no future because of (insert whatever "omg it's so important" topic here) instead of explaining why other players should play SM, or inviting other players to do so, maybe things can be better.

I was surprised that you don't seem to think that "1. people knowing about the game 2. good reputation about the game" can matter a lot. Talk to other players, make a Elite download super-setup page, post in comments, convince them and us that a free Elite up to 1000 simultaneous players is better than 100 simultaneous. But don't spend your time to attack us or whatever "omg it's so important" topic, if you already enjoy the game already enough since years. Stop complaining about what we should do in the game and start thinking how to invite people. It does not mean that we are not going to make things meanwhile, or improve stuff, but if the game increase thanks to what you would do, or convince other to do, then everything will be better.

And I know you are already doing a lot, but don't destroy it by your favorite type of post. ^_^

You said it, the community is great, and you should not underestimate the thousands that are here also to create and share. Ok, they are not always fragging with you, but they are here, and we know it.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: ShootMania - How active this game REALLY is.

Post by novationx »

:)

Hylis really? Not all my posts are bad. For every negative post I create here... I post 10 positive ones.
The numbers are the TRUTH. Learn to handle the truth. Its no attack on your game. Its your own baby, your own game: ShootMania... Not my fault the numbers are low. Its only YOUR fault.

Ive been posting how this game can have a future. Ive been posting how this game can be better. Ive made 100 suggestion posts. Ive been inviting ALL possible friends I have to try-out this game. I dont say 1 bad word to them about the game. I already asked you 10x to make it free.

Also... Im helping this game so much and you dont even know it. I made a post in this thread somewhere about me & my cups. Thats just the tip of the iceberg. Im doing a lot for your game. So dont you EVER say again that Im not helping or doing my part to help. The thing is you dont accept our help! Open your eyes, accept some critisim.
How many bug reports did I do? Probably more than all others combined.

Do you really expect me to write a beautiful poem about how awesome this game is , when I launch it and I cant even play the way I want because it has 0 players? Are you kidding me?

I also névér said this game has no future.
Last edited by novationx on 08 Sep 2014, 16:30, edited 1 time in total.
The neverending waiting game has to stop.
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