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Re: ManiaPlanet Server 2014-11-19
Posted: 20 Nov 2014, 16:20
by Eole
Quick fix on the matchmaking :
- Added a safe time of 15 seconds after a server transfer request that prevents players to be listed as ready if the transfer is too slow. It fixes the random players suspensions and incomplete matches.
- Fix division by 0.
The new script is available on
GitHub.
Re: ManiaPlanet Server 2014-11-19
Posted: 20 Nov 2014, 17:07
by jui
xbx wrote:
I'm trying to reproduce the problem, and indeed I'm observing at some rare times that the player disconnect is delayed. but it still happens after like 1 or 2 seconds. do you observe the same behaviour, or is the event never triggered in your case (until you reconnect)?
its never triggered, until i reconnect. However it is only happening with the server running in the linux VM, VM runs on my local pc. I updated my external server and there it works normal.
Re: ManiaPlanet Server 2014-11-19
Posted: 20 Nov 2014, 17:30
by MrA
Everytime I add either of these lines to battle matchsettings it fails to load the server...
Code: Select all
<setting name="S_WarmUpDuration type="integer" value="45"/>
<setting name="S_NbPlayersPerTeamMin type="integer" value="1"/>
Error I get is ...
Code: Select all
Loading match settings...
...ERROR: Unable to read the playlist file.
...Could not load the match settings
Server not started: no Maps available. Check your matchsettings!
Server not running, exiting.
Press a key to quit.
I just can't see what I've done wrong, but if I remove either or both lines it loads normally.

Re: ManiaPlanet Server 2014-11-19
Posted: 20 Nov 2014, 17:36
by Eole
You forgot a " after S_WarmUpDuration and S_NbPlayersPerTeamMin.
Re: ManiaPlanet Server 2014-11-19
Posted: 20 Nov 2014, 20:24
by MrA

lol
I read and read those lines and compared with the ones above too, but just couldn't see it, will try and update shortly, thx

Re: ManiaPlanet Server 2014-11-19
Posted: 20 Nov 2014, 23:48
by SSM.Speed...
Eole wrote:Quick fix on the matchmaking :
- Added a safe time of 15 seconds after a server transfer request that prevents players to be listed as ready if the transfer is too slow. It fixes the random players suspensions and incomplete matches.
- Fix division by 0.
The new script is available on
GitHub.
salut
mise a jours fait 20/11/2014
sur
2vs2 et gold
reste le SSM lobby 70k tros de monde je le fait demain
Re: ManiaPlanet Server 2014-11-19
Posted: 21 Nov 2014, 18:19
by xbx
jui wrote:xbx wrote:
I'm trying to reproduce the problem, and indeed I'm observing at some rare times that the player disconnect is delayed. but it still happens after like 1 or 2 seconds. do you observe the same behaviour, or is the event never triggered in your case (until you reconnect)?
its never triggered, until i reconnect. However it is only happening with the server running in the linux VM, VM runs on my local pc. I updated my external server and there it works normal.
Can you try if this exe:
http://files.maniaplanet.com/debug_vers ... -11-21.zip
fixes the issue?
(to be placed in your c:\Program files\Maniapalnet\ folder)
Re: ManiaPlanet Server 2014-11-19
Posted: 22 Nov 2014, 00:11
by toffe
I think this issue is related to the thing I got:
When using /bootme on a server with Xaseco it kicks the player that execute it. But since the dedi update it's delayed with 5 seconds or so.
Toffe
Re: ManiaPlanet Server 2014-11-19
Posted: 22 Nov 2014, 01:00
by undef.de
toffe wrote:When using /bootme on a server with Xaseco it kicks the player that execute it. But since the dedi update it's delayed with 5 seconds or so.
Just noticed the same for a UASECO /bootme, it's delayed too.
Re: ManiaPlanet Server 2014-11-19
Posted: 22 Nov 2014, 15:42
by jui
Nope, i have same behavior with this client version.
I captured the network traffic in my VM and maybe saw something which helps.
http://i.imgur.com/2bV7r4c.png
(10.0.2.15 is the VM running the server)
As soon as i disconnect the UDP traffic stops but somehow the TCP traffic continues, even when closing maniaplanet.
But this TCP traffic starts not until i connect to the server, and only stops if i shutdown the server.
Also i am not really sure when it really started to be this way. I was recently forced to upgrade to Win8.1 and my guess is its something wired with my setup (Win, VirtualBox + Guest OS). I can live with it
