I will try to give my best answers in english, but I can make a lot a misunderstanding here I think, especially because of the concepts we are talking about
Romain42 wrote:As long as there are money and exchange, it's an economical system.
I totally agree, but what I was trying to say is that the existence of the planets does not define the system, the planets are only the money.
Hylis wrote:I would recommand to really take it as a game since this is why games are done: to enjoy having fun with extra-ordinary things and to also experiment and potentially learn from it.
Great: i'm on the same wavelength!
Some hard questions, however:
Romain42, Junky and BigBuddha somehow ^_^ wrote:Aren't the economical points useless in this system? What is their purpose? (except to lowen the amount of planets in circulation without being accused to be an evil tax-taker)
It is not evil to have taxes, so at least my answer can be simple. But to make it more evolved, I would say that from the two verbs that governs a lot of our existence: to have or to be, I would say that if we take from one, it is better to give to another, or that maybe our society lacks of "be" values and that I woud like to observe what happens when there is because economical points can say many things, but one could be that we acknowledge the influence on the economy of someone. I don't say it is good or bad, but it "is". And like I said, it is to stabilize the economy, but I think it is logical to have both concept at the same time. I would even say that if we would put ranked titles (like "lord of the economy") we would think as former days when "titles" would mean some sort of social level like money would mean some sort of social level more today.
Romain42 wrote:Regarding advertisement, do you think really normal to have to give coppers to advertise for an event one organizes? The organizer provides a FREE service to the community: is it normal that the provider of a FREE service has to pay? Do you think it would be better to ask the players/teams for planets to take part to a tournament? Do you think it could increase the number of teams involved in tournaments?
Advertising is like a real estate. It obvious that to "share", you need to "share", and this is what organizers have to share: the visibility. So, instead of having dictatorship from us, or other players, I think it is more fair to establish the equation based on social contribution measured by the quantity of planets acquired by the organizer. if the tournament is great, they can increase the registration cost in planets and have more visibility, which is logical.The organizer will provide a paying service to the community, against their planets. if you talk about free as in real money, then you should also read that planets are free for the players. But, if you go further, organizers can make audience and potentially bring more attention to their sponsors, enabling them to eventually bring some revenues to help to organize.
Romain42 wrote:Regarding the prices, how will the price of ingame advertising be adjusted? By the supply and demand equilibrium, leading to lower prices if less persons organizes events? Or will the price be fixed, leading to less announcements if some organizers lack planets?
Who will sell the ingame advertisements? Nadeo? Where will go the planets earned in that way?
Supply and demand. Nadeo will own the real estate of space, off course, the there is one account dedicated to each different parts of this, like independant agents. This account will convert to economical points, like others, but will not be ranked, rest assured ^_^ Somehow, all the sums that Nadeo collect should compensate a little the daily revenues, but the system around the planets (;)) does not require it, because it enables adding planets into it and making the balance at the end of the month.
Romain42 wrote:Don't you think this system could lead to have the things more rigid? I mean, if a team builds a server that runs very well with lots of players, this team will earn lots of planets. When it becomes inactive or semi-inactive, it can still spend the planets to get its server higher in the list, even if it's a ghost one. Don't you think it gives a competitive advantage to old demotivated teams compared to young dynamic ones, that are not already rich enough? Couldn't it be harmful for the renoveling?
Not really, because if another server is better, it can always spend some days on top and collect more on the period of time. Sure, it will provide a long term stability to bigger owner, but it is also positive for community to build and stabilize. And even about this, the economical points conversion should help to go a little against that. What was rigid was when some manialink site where listed. Now, it will be dynamic.
Romain42 wrote:Hm, enough for today i guess.
unfortunately, like I said, it is in english and that's a little trickier to do this there. Even in french, people says that it is quite complicated for summer time ^_^
I have made two posts today about this, but in french
http://www.trackmania.com/fr/forum/view ... 412#876412
http://www.trackmania.com/fr/forum/view ... 433#876433
and thanks to advertising, some big companies like google offer translation
