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Re: [45%] Turbo: Community Title Pack - work in progress

Posted: 12 Jul 2015, 22:32
by Dommy
72 (B01)
Image

Re: [45%] Turbo: Community Title Pack - work in progress

Posted: 19 Jul 2015, 00:53
by Dommy
Sorry for double post, need to bump ^^

This title is not dead (yet), I'm hard working on it every day, for now I focus on interface overhaul and its multiplayer functions support, everything in separate library, just as scripted modes by Nadeo do. Turbo HUD will allow elements placement changes on servers too :thumbsup:

I also took some screenshots, measured them and computed exact sizes or almost all menus and elements.

You can see what happened to pause menu in multiplayer on this screenshot:
https://dl.dropbox.com/s/g2satdzket1j5tq/pause.jpg?dl=0

For interested in this topic: split screen more will run on separate interface scripts, due multiple speedometers and chronos on the screen (it will be at least in correct aspect ratio :3 ).

Re: [45%] Turbo: Community Title Pack - work in progress

Posted: 01 Aug 2015, 12:13
by Vrba
Any new info? ^^

Re: [45%] Turbo: Community Title Pack - work in progress

Posted: 01 Aug 2015, 12:21
by Dommy
Pursuit 2.0 and PursuitPRO MatchMaking have higher priority than Turbo title pack. ;) That doesn't mean I stopped working on it.

Re: [45%] Turbo: Community Title Pack - work in progress

Posted: 03 Aug 2015, 13:34
by Vrba
Was just asking. :D Keep up the good work, some nice quality stuff from your side.