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Re: [45%] Turbo: Community Title Pack - work in progress
Posted: 12 Jul 2015, 22:32
by Dommy
72 (B01)

Re: [45%] Turbo: Community Title Pack - work in progress
Posted: 19 Jul 2015, 00:53
by Dommy
Sorry for double post, need to bump ^^
This title is not dead (yet), I'm hard working on it every day, for now I focus on interface overhaul and its multiplayer functions support, everything in separate library, just as scripted modes by Nadeo do. Turbo HUD will allow elements placement changes on servers too
I also took some screenshots, measured them and computed exact sizes or almost all menus and elements.
You can see what happened to pause menu in multiplayer on this screenshot:
https://dl.dropbox.com/s/g2satdzket1j5tq/pause.jpg?dl=0
For interested in this topic: split screen more will run on separate interface scripts, due multiple speedometers and chronos on the screen (it will be at least in correct aspect ratio

).
Re: [45%] Turbo: Community Title Pack - work in progress
Posted: 01 Aug 2015, 12:13
by Vrba
Any new info? ^^
Re: [45%] Turbo: Community Title Pack - work in progress
Posted: 01 Aug 2015, 12:21
by Dommy
Pursuit 2.0 and PursuitPRO MatchMaking have higher priority than Turbo title pack.

That doesn't mean I stopped working on it.
Re: [45%] Turbo: Community Title Pack - work in progress
Posted: 03 Aug 2015, 13:34
by Vrba
Was just asking.

Keep up the good work, some nice quality stuff from your side.