Car Damage

Discuss everything related to Trackmania 2.

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redfog
Posts: 461
Joined: 15 Jun 2010, 17:48

Re: Car Damage

Post by redfog »

Lawl, but you'll have a silly little jerk like president :lol:

But maybe with him we'll have hylis doing trackmanias for 50 years :lol:
wojcikiewicz
Posts: 2
Joined: 25 Dec 2010, 22:00

Re: Car Damage

Post by wojcikiewicz »

Car damage for only the skin, and don't effect any physics...
Maybe?
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Knutselmaaster
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Re: Car Damage

Post by Knutselmaaster »

I'm not an expert on this matter but wouldn't that complicate it a lot to make custom skins?
stuifie3
Posts: 9
Joined: 13 Jul 2010, 18:53

Re: Car Damage

Post by stuifie3 »

Got an idea here :)

Why not add some little files to the .Zip files (if cars are still there) called DiffuseDamage.dds and DetailsDamaged.dds?
(Forget about the details, i don't want to see scratches on the drivers' face :!: )

They should just work like the dirties whe've got now !
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w1lla
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Re: Car Damage

Post by w1lla »

Not quite a fan of car damage.

Its not a way to create a game that was popular for not crashing and braking down your car. So it might be good for carmagedon but not for trackmania.
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GeorgeFeb
Posts: 258
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Re: Car Damage

Post by GeorgeFeb »

Well is there option to off car crashing or not?
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_Domi
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Re: Car Damage

Post by _Domi »

afaik, no
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GeorgeFeb
Posts: 258
Joined: 16 Apr 2011, 19:32

Re: Car Damage

Post by GeorgeFeb »

That is sucks! Coz it so damn obvious, especially when you are play on long maps you know...
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Trackmaniack
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Re: Car Damage

Post by Trackmaniack »

GeorgeFeb wrote:That is sucks! Coz it so damn obvious, especially when you are play on long maps you know...
I say so? It's a nice visual feature and unless you're trying to do a video where you need clean runs, why does it matter? It doesn't affect car performance at all...
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GeorgeFeb
Posts: 258
Joined: 16 Apr 2011, 19:32

Re: Car Damage

Post by GeorgeFeb »

Obvious - it's just distracting me sometime!

Really just simple on/off!
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