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Re: Car Damage
Posted: 05 Sep 2010, 16:11
by redfog
Lawl, but you'll have a silly little jerk like president
But maybe with him we'll have hylis doing trackmanias for 50 years

Re: Car Damage
Posted: 25 Dec 2010, 22:04
by wojcikiewicz
Car damage for only the skin, and don't effect any physics...
Maybe?
Re: Car Damage
Posted: 25 Dec 2010, 23:03
by Knutselmaaster
I'm not an expert on this matter but wouldn't that complicate it a lot to make custom skins?
Re: Car Damage
Posted: 30 Dec 2010, 20:09
by stuifie3
Got an idea here
Why not add some little files to the .Zip files (if cars are still there) called DiffuseDamage.dds and DetailsDamaged.dds?
(Forget about the details, i don't want to see scratches on the drivers' face

)
They should just work like the dirties whe've got now !
Re: Car Damage
Posted: 30 Dec 2010, 20:39
by w1lla
Not quite a fan of car damage.
Its not a way to create a game that was popular for not crashing and braking down your car. So it might be good for carmagedon but not for trackmania.
Re: Car Damage
Posted: 16 Sep 2011, 08:41
by GeorgeFeb
Well is there option to off car crashing or not?
Re: Car Damage
Posted: 16 Sep 2011, 11:00
by _Domi
afaik, no
Re: Car Damage
Posted: 16 Sep 2011, 12:12
by GeorgeFeb
That is sucks! Coz it so damn obvious, especially when you are play on long maps you know...
Re: Car Damage
Posted: 16 Sep 2011, 22:18
by Trackmaniack
GeorgeFeb wrote:That is sucks! Coz it so damn obvious, especially when you are play on long maps you know...
I say so? It's a nice visual feature and unless you're trying to do a video where you need clean runs, why does it matter? It doesn't affect car performance at all...
Re: Car Damage
Posted: 17 Sep 2011, 00:01
by GeorgeFeb
Obvious - it's just distracting me sometime!
Really just simple on/off!