Sneak Peek #6: Build the tracks!

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Toninus
Posts: 268
Joined: 15 Jun 2010, 11:50

Re: Sneak Peek #6: Build the tracks!

Post by Toninus »

What about the light computing ?
I've seen some custom tracks played online from the beta on youtube vids, and it all seemed pretty flat. Lagoon vegetation didn't looked good (at least on sunset mood) and shadowed canyon area were almost all dark.
Will we have different choices for light computing ? At least on PC I hope...
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PapyChampy
Posts: 817
Joined: 15 Jun 2010, 15:02
Location: Paris

Re: Sneak Peek #6: Build the tracks!

Post by PapyChampy »

For now the lightmap setting is set to default quality. Don't know if additional settings will be implemented.
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Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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Re: Sneak Peek #6: Build the tracks!

Post by Akbalder »

Any information about the track editor on PC when using the mouse and keyboard?
(the big wheels seen on the screenshot are only adapted to a gamepad)
wraith
Posts: 663
Joined: 06 Apr 2011, 16:13
Location: UK, North East, Durham
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Re: Sneak Peek #6: Build the tracks!

Post by wraith »

TMT new blocks are simply stunning, i would love to spill the beans on TMT but i was so honored to get a invited to the closed beta i can not say a word. but anyway its got a NDA, and not long left to wait everyone...coming soon TMT
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