What about the light computing ?
I've seen some custom tracks played online from the beta on youtube vids, and it all seemed pretty flat. Lagoon vegetation didn't looked good (at least on sunset mood) and shadowed canyon area were almost all dark.
Will we have different choices for light computing ? At least on PC I hope...
Sneak Peek #6: Build the tracks!
Moderator: English Moderator
- PapyChampy
- Posts: 817
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: Sneak Peek #6: Build the tracks!
For now the lightmap setting is set to default quality. Don't know if additional settings will be implemented.

Re: Sneak Peek #6: Build the tracks!
Any information about the track editor on PC when using the mouse and keyboard?
(the big wheels seen on the screenshot are only adapted to a gamepad)
(the big wheels seen on the screenshot are only adapted to a gamepad)
Re: Sneak Peek #6: Build the tracks!
TMT new blocks are simply stunning, i would love to spill the beans on TMT but i was so honored to get a invited to the closed beta i can not say a word. but anyway its got a NDA, and not long left to wait everyone...coming soon TMT

Who is online
Users browsing this forum: No registered users and 1 guest