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Re: Sneak Peek #6: Build the tracks!

Posted: 24 Feb 2016, 03:39
by Toninus
What about the light computing ?
I've seen some custom tracks played online from the beta on youtube vids, and it all seemed pretty flat. Lagoon vegetation didn't looked good (at least on sunset mood) and shadowed canyon area were almost all dark.
Will we have different choices for light computing ? At least on PC I hope...

Re: Sneak Peek #6: Build the tracks!

Posted: 24 Feb 2016, 10:48
by PapyChampy
For now the lightmap setting is set to default quality. Don't know if additional settings will be implemented.

Re: Sneak Peek #6: Build the tracks!

Posted: 27 Feb 2016, 10:40
by Akbalder
Any information about the track editor on PC when using the mouse and keyboard?
(the big wheels seen on the screenshot are only adapted to a gamepad)

Re: Sneak Peek #6: Build the tracks!

Posted: 17 Mar 2016, 15:45
by wraith
TMT new blocks are simply stunning, i would love to spill the beans on TMT but i was so honored to get a invited to the closed beta i can not say a word. but anyway its got a NDA, and not long left to wait everyone...coming soon TMT