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Re: [BUG] Lagoon wood loops are totally random

Posted: 25 Mar 2016, 16:01
by i7mean
acceleracer_01 wrote:Well if you think those tricks are random and don't make sense, TM is not the right game for you.
That wasn't the best answer tbh...
You know, next step is to do an 99% impossible environment with 99% shitty blocks and 99% bugged. Yes, you can make one good run out of 1 000 000 in it. Let's keep it like that.






(wasn't Turbo an arcade game? without competitive stuff? I'm confused)

Re: [BUG] Lagoon wood loops are totally random

Posted: 25 Mar 2016, 16:19
by riolu
i7mean wrote: You know, next step is to do an 99% impossible environment with 99% shitty blocks and 99% bugged. Yes, you can make one good run out of 1 000 000 in it. Let's keep it like that.
That was an even worse answer.
rat_in_car wrote: Or just please load my map (if it's possible from external file) and try yourself, if you think that I'm bad player and you're master who know how to drive.
Not sure if that'll work, I think you can open up a lobby with your map where I can try it. And yes, I do know how to drive. :clap:

Re: [BUG] Lagoon wood loops are totally random

Posted: 25 Mar 2016, 16:25
by i7mean
Maybe, but that's pretty how I understood your answer. Rand bugs are called bugs, but the tip is to avoid them. They aren't removed because it has now been for years and part of the game (even if many people want Nadeo to fix them, as well as the dirt landings...). But let's not keep some very very hard blocks (you see, I didn't say random to not offend you) on a new environment which everybody discovers.

And please mind that not everybody has your "skills" and that if I'm not mistaken, you played the game before us.

Re: [BUG] Lagoon wood loops are totally random

Posted: 25 Mar 2016, 16:56
by Miss
I dunno, it kinda feels like all non-magnetic loops in lagoon are inherently random.. I always end up drifting into a random direction.

Re: [BUG] Lagoon wood loops are totally random

Posted: 25 Mar 2016, 18:20
by rat_in_car
Ok, I created room.
rat_in_car - short - lol
I hope room will exists even if I'm not there (now, as I good understand, everything is hosted on Nadeo servers).

Re: [BUG] Lagoon wood loops are totally random

Posted: 26 Mar 2016, 01:13
by sayotoshi
I play it about half hour. It's hard as hell for now to me. I was able to finish it few times ( my best is 9:22 I think). It's not easy to have full control but it should be matter of practice. Now there are moments when I have control but hard to do it regularly. I would like to play this map after patch when I will be able to use my pad (normally I'm using ps4 pad).

I think it's not so obvious about that randomness of this loops. For sure I need more practice in new environment and maybe I will be able to have control on this loop.

Regards
Sayo

Re: [BUG] Lagoon wood loops are totally random

Posted: 26 Mar 2016, 01:28
by TMarc
Thanks for pointing out and providing the track, rat_in_car :thumbsup:
It feels like they used the Shootmania slides :shock:

It seems not only Lagoon is affected, also some Valley concrete / asphalt loopings make the car drift away, but much slower than here on the wood Lagoon, where there is nearly no chance to react.

Re: [BUG] Lagoon wood loops are totally random

Posted: 26 Mar 2016, 09:01
by rat_in_car
Sayotoshi, it's not solution to learn how to prevent bug. Car drives straigh, so you should except that will not slide left or right. Physics in TM always has sense, this one not. You're very good player and you say that straight loop is hard as hell? So - what normal or new players should say? "Oh, no problem, I will try few years to be as good as Sayotoshi, then another month to practice this wooden loop and then I will learn how to handle maybe. What a great game!"

BTW. TMarc, as always I don't believe that anyone from Nadeo reads this. As you remember I reported few bugs that never been fixed and nobody cares. Maybe this time you, as moderator and person who is on this forum from many years, try to tell someone that there is a bug and show someone from Nadeo in PM this thread? I don't want to ends like FxCameraMap that was reported before 2011, I remind about that problem in 2011 (after long time) and here we are - 2016 and function is still useless for online and forgotten.

Re: [BUG] Lagoon wood loops are totally random

Posted: 27 Mar 2016, 16:16
by rat_in_car
Another map with this crappy wooden elements in solo campaign. All map drive perfect and one wooden crappy element at the end ruins everything - my car turns itself and I miss finish. Congratulations - these types of blocks make me not want to play.

Re: [BUG] Lagoon wood loops are totally random

Posted: 27 Mar 2016, 16:28
by Joyako
Wooden loop blocks are never used individually. With something like a 3-block wide looping, it's kinda easy to correct your trajectory. It's true that the behavior of those block is random, but the way they're used makes it really doable.