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Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 29 Mar 2016, 22:48
by Dommy
TMarc wrote:this was certainly the internal development title.
I wonder what the others are :roflol:
Give us (community) some more time and we will run ShootMania in Turbo. ;)

Also Fix, the ambience moods have been changed in Turbo (intensive fog on Sunrise mood in Canyon and Valley). Will be these changes applied to MP enviros as well?

The 5-step countdown lights on start blocks - is there a chance for them to be present in next update?

And mostly: can the custom car models use engine vibrations and turbo flames as seen in eg. Lagoon car?

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 01:49
by Fix
I don't know for all your questions :).
-I think the fog settings of MP will stay. but light tuning may change, we have to rebalance some settings.
-the five steps start sign might be in MP if it's not too long to set it up on all environments.
-the vehicles new effect, I don't know. MP cars don't have engines so they won't have this specific part, I guess the nadeo importer might be able to do it for custom skins, not sure, not my part.

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 01:54
by Tipiizor
Will new importer support dynamic (rotating or moving) objects for TM ? <3

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 20:25
by Nerpson
That's a really interesting question. :)

Here's mine: will the collisions be in MP too and will it be switchable in a script?

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 21:17
by hackie
Fix wrote:I don't know for all your questions :).
-I think the fog settings of MP will stay. but light tuning may change, we have to rebalance some settings.
-the five steps start sign might be in MP if it's not too long to set it up on all environments.
-the vehicles new effect, I don't know. MP cars don't have engines so they won't have this specific part, I guess the nadeo importer might be able to do it for custom skins, not sure, not my part.

Hmm , that last part : not sure , not my part.

Aren't you a team , Team Nadeo ^^

It sounds like : its not my part , do not bother me with this.

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 21:23
by TMarc
hackie wrote:Hmm , that last part : not sure , not my part.

Aren't you a team , Team Nadeo ^^

It sounds like : its not my part , do not bother me with this.
Why so unfriendly, hackie!? :roll:

The team has got bigger, and Fix gave us the answers he knows, we should be thankful for that.
You know that we don't get many answers since a while.
But if you prefer that we don't get any answer at all, because the Nadeo people know that we have to dissect any little word and criticise everything, and in consequence they will not tell anything anymore, continue... :|

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 21:26
by Filipe1020
Yeah I've also noticed some changes on the mood, there is an atmospheric fog going on, you can notice that especially on Canyon, it makes the game look more natural and clean, and also some nicer shading on the asphalt and the coloration of the shadows, I hope those improvements will come in TM2, and also for the love of god, proper anti aliasing.

Oh yeah and don't forget the water splash effects, that is a must on TM2 as well.

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 21:57
by Dommy
Nerpson wrote:That's a really interesting question. :)

Here's mine: will the collisions be in MP too and will it be switchable in a script?
Yes' collisions are just a boolean in CTmMode :thumbsup:

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 22:14
by Rots
Thank you very much Fix for taking care of this thread and answering many questions (the ones concerning your job & knowledge), really appreciate that.

Re: TMT enhancements in TM2 as well? (Yes, most of them)

Posted: 30 Mar 2016, 22:24
by Filipe1020
I got a fantastic idea! Nadeo should add an option to enable collisions on a track, and then we can make something called Demolition Derby, a floating arena platform, and the one to win is the last one that is still on the arena :lol: