Nice news. I am glad for your studio getting bigger, and the work you all invested in what it's going to be
the major update.
So here's my thoughs :
We work to expand the number of actions possible for Shootmania while being careful to keep the consistency of one gameplay in depth. We’ll be able to communicate on these once we have the feeling that they fit well in the game. Besides, we’ll open up the gameplay for Trackmania for the creation by the players.
Modifying car's physics would be one step for custom titles. In example, raid car, and sportcar with their own behaviours, and that in one environment.
It’s at the occasion of this update that we’ll officialize the records done in the solo on Trackmania and we’ll launch a new season on the campaigns of Canyon/Valley/Stadium/Lagoon which will integrate the modifications of the tracks, also allowing to integrate some new blocks and rules changes like the switch to the “always officialâ€
"Always official" rule is what I enjoyed the most in Turbo, restarting without being frustrated by a timer after hitting a wall 5 meters away. I feel this add some more replayability to the campaigns, and encourages the player to grind up ladders faster. Would be super cool if it makes it in mp4.
To test the possibility to create diverse experiences, we have developed several prototypes internally. One of them stand out from the others and we’ve been refining it for a while. At the occasion of Maniaplanet 4, we should be ready to release it. It’s a game mode which mixes a strategic and diplomatic game at a high level, in a spatial map, and Shootmania battles during the control point phases of the opponents fortress.
Tanks, planes, aircrafts carriers and parachute drops would be dope.
Aaaand I think that is it.
Now we will be all facing another long period of waiting, but hey it's summer holidays, and you all deserve a nap.
And again, great post, looking forward for previews (and some pictures)
