
TrackMania Snow
Moderator: English Moderator
- djhubertus
- Translator
- Posts: 1097
- Joined: 09 Jul 2012, 18:30
- Location: Poland
- Contact:
Re: TRACKMANIA 2 SNOW - Now Available!
2 days to release, is that still correct? Can't wait to try it 

My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: TRACKMANIA 2 SNOW - 2 days!
Yep, 2 days 
Making the last things ready and gogogo
D

Making the last things ready and gogogo

Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: TRACKMANIA 2 SNOW - Released Now!
TITLE OUTDATED AND NOT AVAILABLE ANYMORE
CHECK TRACKMANIA ONE!
Hey Guys,
I am glad to release my current project

It's the original TrackMania Snow, but now you can enjoy it in ManiaPlanet! I am working since almost 5 months on around 175 objects. I tried to recreate all possible blocks from the United-Version with the original version and I am glad to tell, that it's possible to recreate all original maps!
In this time of intensive development I got much feedback and help by the guys from Discord! So I could invite 29 beta-testers! Special thanks to skyslide and xrayjay, who helped me around Blender and spent alot of time for it. Guerro made an awesome script for the main-menu, so you'll get the full changelog of Updates everytime! All the great campaign-maps were made by Mr.DvD, MrLag and maxgol. You must try them! MCYC-Shadow made great trailers for the pack and we had a funny time
The background- and menu-music was made by woolookologie, so also a big thanks to you
in advance: please don't confound this titlepack with other original-titlepacks from the store, the pack with the name "TrackMania² Snow" is the real one!

• ~175 ingame-objects in original style;
• ROADS-SET
----• Wood- and asphalt-variant of roads
----• 2 kinds (small & big) of curves each variant
----• Asphalt-version in day- and night version (Night-version illuminated with light-effects)
----• Trigger-, Driveway-, Transition-, Crossroad- and other specific kinds of both road-versions
----• Woodroad-Slopes
----• Ground- and Fly-Version for each wood-road-object (explanation below)
• TERRAIN-SET
----• Custom Mountains (height ca. 1/4 of a standard valley-mountain)
----• Tunnels (including Straight, big and small curve, Finish, CP and Entrance (transition between asphalt-road and Tunnel)
• DECORATION SET
----• Big- and small version of Trees in original style
----• Day- and night-version (light source) of Lamps
----• Custom Pillar (explanation below)
• PLATFORM-SET
----• Standard (original) Platform-objects
----• Slope-variant
----• Driveway-variant
----• Loopings (Night- and day-version)
• GREAT WALL-SET
----• Standard (original) GreatWall-objects
----• as usual... 2 curves
----• Night- and day-version of Castles and Castle-CPs
----• Transition to Wood-Road
• ICE-SET
----• 3 ice-lakes (various sizes)
• BUILDINGS-SET
----• Original temples (Night- and day-version)
----• Houses (not implementet yet)
• ADDITIONAL SIGNS
----• Big (Night/Day-version) and small signs in United- and ManiaPlanet spirit
• ingame changelog- & notification-system! (by guerro)
----After a pack-update you'll get a complete changelog. After entering a title after a
----changelog-update you'll get a notification-sound and a notification-icon with the number
----of changes!
• A custom campaign with original-based maps (currently only white series)
• Music by woolookologie (Menu & Race)
• Custom HD-Menu
• Working Auto-Update
• 24/7 open server

There are still some things, which are already in development or still a wish
WISHES
• TrackMania² Snow Racing League - A monthly competition in Snow (still searching for cup administrators and date)
• Big Houses
• Ships (from the Wii-Version)
IN THE NEXT UPDATES
• Tube-Set
• Long Woodroad-Slope Transitions (Left & Right)
______________________________
At the release-version you have 5 maps. But that's not all
The next update will be in ~3-4 days and every update will add 5 new maps (so we have more time to prepare them to publish^^)
For my future projects;
first - yep, I'll begin developing on a new project soon ^^
No worries, I'll keep the support for snow so long as there are playing people... I'll try to kill every bug and realize your suggestions ^^
Anyway, be anxious, to see another trailer soon

The mapping here is a bit more complicated, because NADEO did the most things on objects with script. For example if a road ends in original snow, there is a closing edge. If a road ends in this titlepack, it's just the edge of the object itself. So I made an additional End-Object for the edge.
Same thing at higher Wood-Roads. The NADEO Wood-Roads get longer pillars, when I set them higher. The custom objects don't have this feature. So we have custom pillars, which can be set under the actual pillars, to make it more realistic.
So that's the reason, why I made a Ground- and Fly-version of Wood-Roads or Platform-Objects. The ground-version has a 6m long pillar ingame. So it's only made, to put it on 8m-.
The fly-version has no pillars. You can set it higher than 8m. To make it look more realistic, you have the pillar-item, which can be added to the Fly-Objects. (see the difference here)
As I wrote, you can place custom mountains. These are for tunnels. But you can use the Valley-Mountains and forests too. With hills and ice-lakes you can make awesome frozen lakes! (example)
(I recommend to use the Ghost-Mode until the GridSnap of all objects is fixed
)
You got various parts for the Temples too. A Base-, Middle-, and Top-Object. So you can decide, how high it will be! (example)

In the time until release I worked almost alone on the titlepacks. Skyslide helped me often to create the cool items! But to be honest - It wasn't the problem. I tried to make it playable perfect and I hope you like them too. For the next time, I'm planning huge things. For example the TrackMania² Snow Racing League and some new objects, which will take me weeks... But I like, to do it!
But anyway, I am searching for people, who can help me, creating objects, scripts etc...
So if you want to participate, you can contact me here in the forum (PM)
via ManiaPlanet (login: florenzius),
via Steam (login: floriangierth)
or via YouTube
It would be nice to have a small staff team

WALLPAPERS
VIDEOS

For ideas or suggestions I would like to see it here in the forum or discord, so everyone can see it

BASE-ENVIRONMENT: TMValley
CAR: TMValley (waiting for Lagoon-Physics or gravity over 1)
CUSTOM MOD: Yes
CAMPAIGN: Yes
ONLINE-MODE: Yes
MANIALINK: Yes
STORE: Yes



Okay, that was long
Before playing, please be warned, that it's not allowed to upload the pack to an own webserver! If you still have questions, be free to ask me, I'll answer as fast as i can
Now have fun with the pack!
CU on the servers!
~flo
CHECK TRACKMANIA ONE!
Hey Guys,
I am glad to release my current project

It's the original TrackMania Snow, but now you can enjoy it in ManiaPlanet! I am working since almost 5 months on around 175 objects. I tried to recreate all possible blocks from the United-Version with the original version and I am glad to tell, that it's possible to recreate all original maps!
In this time of intensive development I got much feedback and help by the guys from Discord! So I could invite 29 beta-testers! Special thanks to skyslide and xrayjay, who helped me around Blender and spent alot of time for it. Guerro made an awesome script for the main-menu, so you'll get the full changelog of Updates everytime! All the great campaign-maps were made by Mr.DvD, MrLag and maxgol. You must try them! MCYC-Shadow made great trailers for the pack and we had a funny time

The background- and menu-music was made by woolookologie, so also a big thanks to you

in advance: please don't confound this titlepack with other original-titlepacks from the store, the pack with the name "TrackMania² Snow" is the real one!


• ~175 ingame-objects in original style;
• ROADS-SET
----• Wood- and asphalt-variant of roads
----• 2 kinds (small & big) of curves each variant
----• Asphalt-version in day- and night version (Night-version illuminated with light-effects)
----• Trigger-, Driveway-, Transition-, Crossroad- and other specific kinds of both road-versions
----• Woodroad-Slopes
----• Ground- and Fly-Version for each wood-road-object (explanation below)
• TERRAIN-SET
----• Custom Mountains (height ca. 1/4 of a standard valley-mountain)
----• Tunnels (including Straight, big and small curve, Finish, CP and Entrance (transition between asphalt-road and Tunnel)
• DECORATION SET
----• Big- and small version of Trees in original style
----• Day- and night-version (light source) of Lamps
----• Custom Pillar (explanation below)
• PLATFORM-SET
----• Standard (original) Platform-objects
----• Slope-variant
----• Driveway-variant
----• Loopings (Night- and day-version)
• GREAT WALL-SET
----• Standard (original) GreatWall-objects
----• as usual... 2 curves
----• Night- and day-version of Castles and Castle-CPs
----• Transition to Wood-Road
• ICE-SET
----• 3 ice-lakes (various sizes)
• BUILDINGS-SET
----• Original temples (Night- and day-version)
----• Houses (not implementet yet)
• ADDITIONAL SIGNS
----• Big (Night/Day-version) and small signs in United- and ManiaPlanet spirit
• ingame changelog- & notification-system! (by guerro)
----After a pack-update you'll get a complete changelog. After entering a title after a
----changelog-update you'll get a notification-sound and a notification-icon with the number
----of changes!
• A custom campaign with original-based maps (currently only white series)
• Music by woolookologie (Menu & Race)
• Custom HD-Menu
• Working Auto-Update
• 24/7 open server

There are still some things, which are already in development or still a wish
WISHES
• TrackMania² Snow Racing League - A monthly competition in Snow (still searching for cup administrators and date)
• Big Houses
• Ships (from the Wii-Version)
IN THE NEXT UPDATES
• Tube-Set
• Long Woodroad-Slope Transitions (Left & Right)
______________________________
At the release-version you have 5 maps. But that's not all

For my future projects;
first - yep, I'll begin developing on a new project soon ^^
No worries, I'll keep the support for snow so long as there are playing people... I'll try to kill every bug and realize your suggestions ^^
Anyway, be anxious, to see another trailer soon


The mapping here is a bit more complicated, because NADEO did the most things on objects with script. For example if a road ends in original snow, there is a closing edge. If a road ends in this titlepack, it's just the edge of the object itself. So I made an additional End-Object for the edge.
Same thing at higher Wood-Roads. The NADEO Wood-Roads get longer pillars, when I set them higher. The custom objects don't have this feature. So we have custom pillars, which can be set under the actual pillars, to make it more realistic.
So that's the reason, why I made a Ground- and Fly-version of Wood-Roads or Platform-Objects. The ground-version has a 6m long pillar ingame. So it's only made, to put it on 8m-.
The fly-version has no pillars. You can set it higher than 8m. To make it look more realistic, you have the pillar-item, which can be added to the Fly-Objects. (see the difference here)
As I wrote, you can place custom mountains. These are for tunnels. But you can use the Valley-Mountains and forests too. With hills and ice-lakes you can make awesome frozen lakes! (example)
(I recommend to use the Ghost-Mode until the GridSnap of all objects is fixed

You got various parts for the Temples too. A Base-, Middle-, and Top-Object. So you can decide, how high it will be! (example)

In the time until release I worked almost alone on the titlepacks. Skyslide helped me often to create the cool items! But to be honest - It wasn't the problem. I tried to make it playable perfect and I hope you like them too. For the next time, I'm planning huge things. For example the TrackMania² Snow Racing League and some new objects, which will take me weeks... But I like, to do it!
But anyway, I am searching for people, who can help me, creating objects, scripts etc...
So if you want to participate, you can contact me here in the forum (PM)
via ManiaPlanet (login: florenzius),
via Steam (login: floriangierth)
or via YouTube
It would be nice to have a small staff team


WALLPAPERS






VIDEOS






We can talk about it.Do you provide your objects for other packs?
It depends for what. If you want to host a server on the pack, I'll provide them. Same for private competitions.Can I get the campaign-maps?
Because I am too stupid to set the index.html in a subdirectory... (Will be up soon ^^)Why is the Snow-Site of your website down?
Once you started ManiaPlanet normally, you can select an empty title-station (the blue stations) and you get 3 options; "Load from the Store", "From Disk" or "From URL". If you downloaded TrackMania² Snow, you can click "From Disc". The game will switch the menu and you get DVD-Boxes. Search the TrackMania² Snow TitlePack by pressing the Arrow Keys. Click it and press the Button "Load". The menu will switch again and viola, the title is loaded. If you want to uninstall (which will make me sad ^^), you select the title and press DEL. You'll get a Confirmation-Popup.How to install / uninstall "TitlePacks"?
Sadly I have to say no, but that would be awesome^^ Due a completely different system, items, sizes and compability it's technically not possible...Is it possible to import TrackMania 1 Maps?
You can contact me via the already wroten services. I'll try to fix bugs or realize suggestions in the next update ^^How can I report bugs / Where can I write suggestions?
For ideas or suggestions I would like to see it here in the forum or discord, so everyone can see it

https://en.wikipedia.org/wiki/Homo_sapiensWho are you?

BASE-ENVIRONMENT: TMValley
CAR: TMValley (waiting for Lagoon-Physics or gravity over 1)
CUSTOM MOD: Yes
CAMPAIGN: Yes
ONLINE-MODE: Yes
MANIALINK: Yes
STORE: Yes





Okay, that was long

Before playing, please be warned, that it's not allowed to upload the pack to an own webserver! If you still have questions, be free to ask me, I'll answer as fast as i can

Now have fun with the pack!
CU on the servers!
~flo
Last edited by Florenzius on 10 Apr 2018, 16:06, edited 1 time in total.
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
-
- Posts: 59
- Joined: 24 May 2015, 21:50
Re: TRACKMANIA 2 SNOW - Released Now!
Impressive work! Btw: Are you gonna pick the LagoonCar once it's out or will you stick to the ValleyCar?
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: TRACKMANIA 2 SNOW - Released Now!
Ty 
Yep. that's the plan

Yep. that's the plan

Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: TRACKMANIA 2 SNOW - Released Now!
Congratulations for this impressive work to you and all of the people behind it. Will try to play it, if i find time, during Christmas break 

- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: TRACKMANIA 2 SNOW - Released Now!
Thank you 
Have fun trying this

Have fun trying this

Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: TRACKMANIA 2 SNOW - Released Now!
Congrats on the release!



3080 RTX, Ryzen 3700X, 32GB RAM, Windows 11
Forum moderator, opinions are my own.
Check out
openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Forum moderator, opinions are my own.

Check out

I also stream and tweet.
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: TRACKMANIA 2 SNOW - Released Now!
Thank you



Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: TRACKMANIA 2 SNOW - Released Now!
Impressive.
Must have been a huge amount of work.

Must have been a huge amount of work.

CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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