Yes of course
I sent you the logins via PM
Dedimania Records not saved
Re: Dedimania Records not saved
I installed the new server version today, but the new update did not fix my bug, it's just like before the update.
TAB KEY Works after reconect.
TAB KEY Works after reconect.
Re: Dedimania Records not saved
So I did connect to your server with dedimania "newserver1".
And with some struggle to reach the finish line on most of the maps, (my bad driving skill and low frame rate because of debug don't do too well on fullspeed maps...
I finally succeeded a couple of times, noticed nothing strange, And I did get dedimania records.
So I don't know...
And with some struggle to reach the finish line on most of the maps, (my bad driving skill and low frame rate because of debug don't do too well on fullspeed maps...

I finally succeeded a couple of times, noticed nothing strange, And I did get dedimania records.
So I don't know...
Re: Dedimania Records not saved
hi,xbx wrote: ↑29 Mar 2018, 15:58 So I did connect to your server with dedimania "newserver1".
And with some struggle to reach the finish line on most of the maps, (my bad driving skill and low frame rate because of debug don't do too well on fullspeed maps...![]()
I finally succeeded a couple of times, noticed nothing strange, And I did get dedimania records.
So I don't know...
Yes that's it because with this server the Dedimania records are also registered.
For all other servers not !!!
Please check again another Dedimania server.
Re: Dedimania Records not saved
Could be a port thingy then did you check Port forwarding handled correctly because if One server register correctly and the other ones not there could be a port conflict somewhere in the routingTMmivhi wrote: ↑29 Mar 2018, 16:53hi,xbx wrote: ↑29 Mar 2018, 15:58 So I did connect to your server with dedimania "newserver1".
And with some struggle to reach the finish line on most of the maps, (my bad driving skill and low frame rate because of debug don't do too well on fullspeed maps...![]()
I finally succeeded a couple of times, noticed nothing strange, And I did get dedimania records.
So I don't know...
Yes that's it because with this server the Dedimania records are also registered.
For all other servers not !!!
Please check again another Dedimania server.

Re: Dedimania Records not saved
I think it's a controller problem. I explain from my experience (only tested in Time Attack mode). Since mp4 all controllers I tested(Maniacontrol and Uaseco) got problems with dedimania except PyPlanet.
-With Uaseco dedimania records are saved ONLY when there is a timelimit and the map skip/restart when the timelimit is done ! If we skip before the timelimit, or if there is no timelimit and we skip : records are not saved.
But rarely a dedimania is saved when we're lucky : with a very short map and we play only few minutes on that map.
-With Maniacontrol I had the same.
-With PyPlanet it works fine and records are always saved.
--> For rpg servers where there is no timelimit, records are never saved to dedimania so we must use PyPlanet
-With Uaseco dedimania records are saved ONLY when there is a timelimit and the map skip/restart when the timelimit is done ! If we skip before the timelimit, or if there is no timelimit and we skip : records are not saved.
But rarely a dedimania is saved when we're lucky : with a very short map and we play only few minutes on that map.
-With Maniacontrol I had the same.
-With PyPlanet it works fine and records are always saved.
--> For rpg servers where there is no timelimit, records are never saved to dedimania so we must use PyPlanet
Re: Dedimania Records not saved
HI,endbase wrote: ↑30 Mar 2018, 05:43Could be a port thingy then did you check Port forwarding handled correctly because if One server register correctly and the other ones not there could be a port conflict somewhere in the routingTMmivhi wrote: ↑29 Mar 2018, 16:53hi,xbx wrote: ↑29 Mar 2018, 15:58 So I did connect to your server with dedimania "newserver1".
And with some struggle to reach the finish line on most of the maps, (my bad driving skill and low frame rate because of debug don't do too well on fullspeed maps...![]()
I finally succeeded a couple of times, noticed nothing strange, And I did get dedimania records.
So I don't know...
Yes that's it because with this server the Dedimania records are also registered.
For all other servers not !!!
Please check again another Dedimania server.![]()
Then the problem would have to be always present and not only now
Re: Dedimania Records not saved
hi,Micmo wrote: ↑30 Mar 2018, 07:50 I think it's a controller problem. I explain from my experience (only tested in Time Attack mode). Since mp4 all controllers I tested(Maniacontrol and Uaseco) got problems with dedimania except PyPlanet.
-With Uaseco dedimania records are saved ONLY when there is a timelimit and the map skip/restart when the timelimit is done ! If we skip before the timelimit, or if there is no timelimit and we skip : records are not saved.
But rarely a dedimania is saved when we're lucky : with a very short map and we play only few minutes on that map.
-With Maniacontrol I had the same.
-With PyPlanet it works fine and records are always saved.
--> For rpg servers where there is no timelimit, records are never saved to dedimania so we must use PyPlanet
I suspected that at first too.
We have found that the length of the track does not matter.
Re: Dedimania Records not saved
It does work at my server, don't look at the second local thats new and I already had a deditime.
But look at the first local.
I run this server sometimes for a few hours in the evening , just for fun.
I also have a canyon server 24/7 online , no problems at all.

But look at the first local.
I run this server sometimes for a few hours in the evening , just for fun.
I also have a canyon server 24/7 online , no problems at all.

System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: Dedimania Records not saved
Hello,
Today I have positive news to report.
After a long search and many times reinstallation, I can tell you that the storage of Dedimania records on our servers works properly again.
I have changed some files and revised everything but I can not say exactly which of the files have led to success.
I'm just glad that it works again.
Thanks to everyone who helped with the fix.
lg.Michi
Look Serverlog.
Today I have positive news to report.
After a long search and many times reinstallation, I can tell you that the storage of Dedimania records on our servers works properly again.
I have changed some files and revised everything but I can not say exactly which of the files have led to success.
I'm just glad that it works again.

Thanks to everyone who helped with the fix.

lg.Michi
Look Serverlog.
Code: Select all
[2018-04-02 14:14:00] [Event] Begin Round [1]
[2018-04-02 14:14:00] [Event] Begin Turn [1]
[2018-04-02 14:14:00] [Event] Begin Playing [1]
[2018-04-02 14:17:10] [LocalRecords] Player [mrcmichi] finished with [0:59.612] and took the 22. Local Record!
[2018-04-02 14:17:11] [Dedimania] Player [mrcmichi] finished with [0:59.612] and took the 93. Dedimania Record!
[2018-04-02 14:17:11] [Event] Player Ranking Updated (Players)
[2018-04-02 14:19:03] [Event] End Playing [1]
[2018-04-02 14:19:03] [Event] End Turn [1]
[2018-04-02 14:19:03] [Event] End Round [1]
[2018-04-02 14:19:03] [Event] Player Ranking Updated (Players)
[2018-04-02 14:19:03] [Event] End Map
[2018-04-02 14:19:04] [Event] Player Ranking Updated (Players)
[2018-04-02 14:19:04] [Event] Begin Podium
[2018-04-02 14:19:24] [Event] End Podium
[2018-04-02 14:19:24] [Event] Begin Channel Progression
[2018-04-02 14:19:24] [Event] End Channel Progression
[2018-04-02 14:19:24] [Event] Unloading Map
[2018-04-02 14:19:24] [PlayerList] Calculating and updating server ranks for players...
[2018-04-02 14:19:25] [PlayerList] ...finished!
[2018-04-02 14:19:25] [Event] Player Ranking Updated (Players)
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