Uaseco 0.9.6 from github fatal error
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- Posts: 172
- Joined: 29 Dec 2011, 20:47
Re: Uaseco 0.9.6 from github fatal error
And here wo go: maniaplanet:///#join=sfd_sr_canyon_1@TMCanyon@nadeo
Re: Uaseco 0.9.6 from github fatal error
Her you go maniaplanet://#join=fun4uundef.de wrote: ↑24 Apr 2018, 17:35If you all would add a link here, it would be easier to join.speedychris wrote: ↑24 Apr 2018, 13:37 installed it on our 60k Canyon, i will investigate (but we need a lot of players to test this).![]()
Re: Uaseco 0.9.6 from github fatal error
That link is a little bit to short, I can't join with that.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Uaseco 0.9.6 from github fatal error
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- Posts: 172
- Joined: 29 Dec 2011, 20:47
Re: Uaseco 0.9.6 from github fatal error
We have tested yesterday the current snapshot with our normal config, the lag still exist. Now the test runs without plugin.effect_studio and time_diff_widget, i will report if this helps. Next is to test without plugin.records_eyepiece.
Re: Uaseco 0.9.6 from github fatal error
I have noticed during lagg with uaseco that the records in the chat wil give info normaly for locals and dedi's but just the eyecandy slows down so my guess is that without the record eyepiece plugin running no lagg just my 2 centsspeedychris wrote: ↑25 Apr 2018, 09:07 We have tested yesterday the current snapshot with our normal config, the lag still exist. Now the test runs without plugin.effect_studio and time_diff_widget, i will report if this helps. Next is to test without plugin.records_eyepiece.

ps could be wrong ofcourse !
Re: Uaseco 0.9.6 from github fatal error
Still slow down bug on my server
hope we find a fix soon




Re: Uaseco 0.9.6 from github fatal error
Records-Eyepiece must not be the reason for that problem, it could every little thing causes that. That's why I want to test only the core/minimum required plugins and then add one plugin after each other till the problem pops up. If someone could test it, that would be very helpful.

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Uaseco 0.9.6 from github fatal error
Back to 9.2 for now sorry but in the near future I'm gladly to help you out with this plan but for now I want a no slow bug version on my server for the time beenundef.de wrote: ↑25 Apr 2018, 18:32Records-Eyepiece must not be the reason for that problem, it could every little thing causes that. That's why I want to test only the core/minimum required plugins and then add one plugin after each other till the problem pops up. If someone could test it, that would be very helpful.![]()

- maniaccyber
- Posts: 61
- Joined: 26 Apr 2012, 13:02
- Location: Hannover
- Contact:
Re: Uaseco 0.9.6 from github fatal error
Hi all, hi Undef,
on our Canyon Server the lag still exist and the lag starts with 10 player.
(may be add Maps is also a problem, i dont know) but for me its the amount of Player.
And what about is with this Lag Test? viewtopic.php?f=522&t=43884&start=20
greetings
Cyber
on our Canyon Server the lag still exist and the lag starts with 10 player.
(may be add Maps is also a problem, i dont know) but for me its the amount of Player.
And what about is with this Lag Test? viewtopic.php?f=522&t=43884&start=20
greetings
Cyber

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