Uaseco 0.9.6 from github fatal error

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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speedychris
Posts: 172
Joined: 29 Dec 2011, 20:47

Re: Uaseco 0.9.6 from github fatal error

Post by speedychris »

And here wo go: maniaplanet:///#join=sfd_sr_canyon_1@TMCanyon@nadeo
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

undef.de wrote: 24 Apr 2018, 17:35
endbase wrote: 24 Apr 2018, 12:53 Oke I will test it on my server I will give feedback asap :thumbsup:
speedychris wrote: 24 Apr 2018, 13:37 installed it on our 60k Canyon, i will investigate (but we need a lot of players to test this).
If you all would add a link here, it would be easier to join. :lol:
Her you go maniaplanet://#join=fun4u
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undef.de
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Re: Uaseco 0.9.6 from github fatal error

Post by undef.de »

endbase wrote: 24 Apr 2018, 17:51 Her you go maniaplanet://#join=fun4u
That link is a little bit to short, I can't join with that.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

undef.de wrote: 24 Apr 2018, 20:50
endbase wrote: 24 Apr 2018, 17:51 Her you go maniaplanet://#join=fun4u
That link is a little bit to short, I can't join with that.
ok works for me opens a pop up open with mania planet or copy ingame when online in stadium title at mania browser also works for me :pop:
or maniaplanet:///#join=fun4u@TMStadium@nadeo
speedychris
Posts: 172
Joined: 29 Dec 2011, 20:47

Re: Uaseco 0.9.6 from github fatal error

Post by speedychris »

We have tested yesterday the current snapshot with our normal config, the lag still exist. Now the test runs without plugin.effect_studio and time_diff_widget, i will report if this helps. Next is to test without plugin.records_eyepiece.
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

speedychris wrote: 25 Apr 2018, 09:07 We have tested yesterday the current snapshot with our normal config, the lag still exist. Now the test runs without plugin.effect_studio and time_diff_widget, i will report if this helps. Next is to test without plugin.records_eyepiece.
I have noticed during lagg with uaseco that the records in the chat wil give info normaly for locals and dedi's but just the eyecandy slows down so my guess is that without the record eyepiece plugin running no lagg just my 2 cents :pop:

ps could be wrong ofcourse !
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

Still slow down bug on my server :( hope we find a fix soon :) :thumbsup:
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undef.de
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Re: Uaseco 0.9.6 from github fatal error

Post by undef.de »

endbase wrote: 25 Apr 2018, 09:15 my guess is that without the record eyepiece plugin running no lagg
Records-Eyepiece must not be the reason for that problem, it could every little thing causes that. That's why I want to test only the core/minimum required plugins and then add one plugin after each other till the problem pops up. If someone could test it, that would be very helpful. :thumbsup:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

undef.de wrote: 25 Apr 2018, 18:32
endbase wrote: 25 Apr 2018, 09:15 my guess is that without the record eyepiece plugin running no lagg
Records-Eyepiece must not be the reason for that problem, it could every little thing causes that. That's why I want to test only the core/minimum required plugins and then add one plugin after each other till the problem pops up. If someone could test it, that would be very helpful. :thumbsup:
Back to 9.2 for now sorry but in the near future I'm gladly to help you out with this plan but for now I want a no slow bug version on my server for the time been :thx:
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maniaccyber
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Re: Uaseco 0.9.6 from github fatal error

Post by maniaccyber »

Hi all, hi Undef,
on our Canyon Server the lag still exist and the lag starts with 10 player.
(may be add Maps is also a problem, i dont know) but for me its the amount of Player.
And what about is with this Lag Test? viewtopic.php?f=522&t=43884&start=20
greetings
Cyber
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