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Re: Maniaplanet 4 - July update

Posted: 08 Jul 2018, 19:22
by Farcry69
Thanks :thx:

Re: Maniaplanet 4 - July update

Posted: 10 Jul 2018, 19:53
by Frankthetankmp
nobody cares ´bout bugfixes

GIMME MORE BLOCKS

Re: Maniaplanet 4 - July update

Posted: 10 Jul 2018, 22:14
by Miss
Frankthetankmp wrote: 10 Jul 2018, 19:53 nobody cares ´bout bugfixes
Oh

Re: Maniaplanet 4 - July update

Posted: 10 Jul 2018, 22:54
by Florenzius
Frankthetankmp wrote: 10 Jul 2018, 19:53 nobody cares ´bout bugfixes

GIMME MORE BLOCKS
Probably more people care about bug fixes than always new (probably even bugged) content :?

Re: Maniaplanet 4 - July update

Posted: 10 Jul 2018, 23:49
by Dommy
I wonder if he's still not going care about bugfixes when he runs into some random crash after hours of mapping with all the new blocks, losing all progress.

Re: Maniaplanet 4 - July update

Posted: 12 Jul 2018, 16:06
by spaii
The bug with combo from start of ManiaPlanet 4 reappear since last update...

Image from ExtraWorld player :
https://imgur.com/a/PkWKilO

Thx

Re: Maniaplanet 4 - July update

Posted: 13 Jul 2018, 16:37
by zolika1351
Still no splitscreen in the new menu layout? Seriously?

Re: Maniaplanet 4 - July update

Posted: 13 Jul 2018, 20:10
by MatheusKS
Frankthetankmp wrote: 10 Jul 2018, 19:53 nobody cares ´bout bugfixes
That would be every developer's dream, especially if the users don't care about bugs. :roflol:


Image

Re: Maniaplanet 4 - July update

Posted: 30 Jul 2018, 05:42
by VMan2002
Image
Mesh modeler custom material is kind of broken

Edit: I thought a TechGravityChange material would make Trackmania cars change gravity when driving on it, but that doesn't happen. Please implement this

Re: Maniaplanet 4 - July update

Posted: 30 Jul 2018, 11:03
by Florenzius
VMan2002 wrote: 30 Jul 2018, 05:42 Image
Mesh modeler custom material is kind of broken

Edit: I thought a TechGravityChange material would make Trackmania cars change gravity when driving on it, but that doesn't happen. Please implement this
It looks like you've set the Texture Diffuse as Specular map, since it is highly reflective. Try to remove the Specular channel in the material settings. Normally to have a normal and good looking Specular result, the brightness of the Specular map should be pretty low, if you are using Greyscales. Here you can read how to make Specular maps
The green-purple texture means that the Diffuse can't be recognized in the game, so you should try to re-link the texture in the Diffuse channel. Maybe you accidentally Linked the Diffuse in the Specular channel, that seems to be the cause.
First you should see if this is a Texture issue tho. As I said, just try to remove all other textures except the Diffuse one.

And for the physics issue: "TechGravityChange" is only for ShootMania apparently. If you want magnetic surfaces, you gotta use these Physical IDs:

Code: Select all

TechMagnetic (Normal magnetic metal surface, no extra acceleration)
TechMagneticAccel (Magnetic surface with extra acceleration, like in the Canyon tubes)
TechSuperMagnetic (I guess very strong magnetic surface, probably the blue rollercoaster in Lagoon)
TurboTechMagnetic (Yellow Turbo acceleration on magnetic surface)
Turbo2TechMagnetic (Red Turbo acceleration on magnetic surface)
FreeWheelingTechMagnetic (Magnetic Freewheeling surface)