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Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 15:07
by Mandark
Maybe some of you people at Nadeo could share some memories as well! :yes: :yes:
Would be interesting to hear :mrgreen:

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 15:57
by farfa
Mandark wrote: 23 Nov 2018, 15:07 Maybe some of you people at Nadeo could share some memories as well! :yes: :yes:
Would be interesting to hear :mrgreen:
Great idea!
I can't give you one of my best moment. But maybe the most memorable for me is my wedding. Because I met my wife on Trackmania, and some guests where trackmaniacks (who were also some friends).

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:04
by Cathodeus
I do have one but it is not really a Trackmania one. Let's play a game ^^

-How many Shootmania protytpes do you think did existed guys ? One hint [we worked a lot].

In fact i have more than one :

- When i joined Nadeo we were only 3 Artists working on 3 IP [intellectual property], and we were working on Valley, Canyon, Storm, Cryo, Questmania, all at the same time. Nadeo wasn't more than 15 persons in total. [Muscle only].

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:08
by Miss
farfa wrote: 23 Nov 2018, 15:57
Mandark wrote: 23 Nov 2018, 15:07 Maybe some of you people at Nadeo could share some memories as well! :yes: :yes:
Would be interesting to hear :mrgreen:
Great idea!
I can't give you one of my best moment. But maybe the most memorable for me is my wedding. Because I met my wife on Trackmania, and some guests where trackmaniacks (who were also some friends).
That's amazing!! :D A very belated congrats to you! :P
Cathodeus wrote: 23 Nov 2018, 16:04 I do have one but it is not really a Trackmania one. Let's play a game ^^

How many Shootmania protytpes do you think did existed guys ? One hint [we worked a lot].
I know about SMGothic and SMParis which I think were at least 2 prototypes before Storm!

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:14
by Cathodeus
That is correct : SMGhotic, SMAnticGreece, SMParis, SMSport [Both env were playable]. I started working on SMParis.

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:21
by Florenzius
Whoa, amazing info.. Thank you for revealing that :mrgreen:

Now the real question: How many of them are still in work? :D

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:23
by Cathodeus
-Joining Ubisoft was a good memorie as well. Being part of Nadeo and seing it moving from Independant to Ubisoft. [This made me understand a lot of thing in this industry].

-Working late [not that late] with Florent only and trying to find all Shootmania's env name was really fun moment actually ^^

-When i was asked to work on what i'm working actually [a part of the environment of upcoming game] was "MindBlowing". Having the chance of being responsible of 95% of it too. [None studio can allow it]. This is why i work here. [Hint next game will be really good].

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:27
by null8fuenf10
Cathodeus wrote: 23 Nov 2018, 16:23 ...
-When i was asked to work on what i'm working actually [a part of the environment of upcoming game] was "MindBlowing". Having the chance of being responsible of 95% of it too. [None studio can allow it]. This is why i work here. [Hint next game will be really good]....
:o :pop: :o :pop:

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:32
by gouxim
My father gave me Trackmania for Christmas in 2003. I played TMN ESWC a little bit, and got back to TM with TMNF when I was in school in 2008 ; so when I was looking for an internship, I figured I had nothing to loose sending an application to contact@nadeo.com, and Hylis kindly answered. I have been here 10 years, so in retrospect I'm glad for this message in a bottle :)

Re: 15th Trackmania Anniversary!

Posted: 23 Nov 2018, 16:33
by Miss
Cathodeus wrote: 23 Nov 2018, 16:23 -Joining Ubisoft was a good memorie as well. Being part of Nadeo and seing it moving from Independant to Ubisoft. [This made me understand a lot of thing in this industry].

-Working late [not that late] with Florent only and trying to find all Shootmania's env name was really fun moment actually ^^

-When i was asked to work on what i'm working actually [a part of the environment of upcoming game] was "MindBlowing". Having the chance of being responsible of 95% of it too. [None studio can allow it]. This is why i work here. [Hint next game will be really good].
I can relate to learning about the industry, once you learn about the business side of things you really understand how everything works. (Even if it could be better. :P)

What do you mean with "None studio can allow it"? :O You mean being responsible for 95% of a thing?
gouxim wrote: 23 Nov 2018, 16:32 My father gave me Trackmania for Christmas in 2003. I played TMN ESWC a little bit, and got back to TM with TMNF when I was in school in 2008 ; so when I was looking for an internship, I figured I had nothing to loose sending an application to contact@nadeo.com, and Hylis kindly answered. I have been here 10 years, so in retrospect I'm glad for this message in a bottle :)
This hits close to home! This is exactly how I got my internship at Croteam back in the day! :D And so you see; even if you think you're not good enough yet, just go for it and see what happens :thumbsup: