Re: Loop- Wallride- and Dirt Physics and Turning Radius
Posted: 28 Sep 2011, 12:10
I'd rather it follow Rule of Fun and Rule of Cool than realism. Case in point, the loose handling makes tracks like D01 with the cross-canyon loop a real bugger to get. You have to turn to line up with the loop, but because of the tendency to drift even a minor turn causes you smack the side.
Either the loop/walls need to be tweaked so you don't spin out for everything or, like coast, don't have them. The Canyon car really doesn't seem to be made for loops.
The narrow loop isn't a case of bad design, it really is the car physics screwing you over.
Either the loop/walls need to be tweaked so you don't spin out for everything or, like coast, don't have them. The Canyon car really doesn't seem to be made for loops.
The narrow loop isn't a case of bad design, it really is the car physics screwing you over.