Re: Challenge - Block modifications on existing tracks (Multi title pack project)
Posted: 22 Oct 2019, 16:47
by BigBang1112
reggie1000 wrote: ↑22 Oct 2019, 16:39
Thank you !
I also had a weird runtime error when clicking on the quick play functionality on stadium. It launched B06 (I think, or another B map) in no checkpoint + reverse, and almost immediately gave me a runtime error as well... I have no screenshot though, tried to find a way to reproduce it, but did not manage to find anything... Maybe only works on the first time ?
Wasn't it related to some -1? I think I know why that could be
Re: Challenge - Block modifications on existing tracks (Multi title pack project)
Posted: 23 Oct 2019, 07:40
by reggie1000
Thank you for the fix, and I'm glad I could help!
It may have been for the -1, but I'm really unsure. If I ever get it again I'll let you know
Re: Challenge - Block modifications on existing tracks (Multi title pack project)
Posted: 23 Oct 2019, 10:46
by reggie1000
I just tried it out, and it works for me now
Do you know why it shows my login instead of my nickname in the records though ? Most other people seem to have their nickname instead It also shows my nickname for my pb (Btw, I like the interface, really clean)
Re: Challenge - Block modifications on existing tracks (Multi title pack project)
Posted: 23 Oct 2019, 12:59
by BigBang1112
reggie1000 wrote: ↑23 Oct 2019, 10:46
I just tried it out, and it works for me now
Do you know why it shows my login instead of my nickname in the records though ? Most other people seem to have their nickname instead It also shows my nickname for my pb (Btw, I like the interface, really clean)
It has to do with the OAuth2 system of Maniaplanet.
I'm using my own record database (with inclusion of official campaign system so the ghost storage is functional), one of the main reasons because of the really impractical online ScoreMgr functions. Once you request an online leaderboard, the first result is stored to the memory, and used over and over again until you close Maniaplanet, without any refresh. I mean like, I wonder how you keep things refresh frequently in official title packs...
My own database also allows me to set datetime the record was driven, the entire record history, and just do way more fancy things with it. But yea it's not really the safest option.
Due to identity check of each user, I have two options:
Get the ingame token and use the simple ingame authentication. This one gives me only login, so barely any profile features are visible to the public, as the database has basically no "personal" user information - only login. This is your case at the moment.
challenge maker is not working. It just sends me to the editor page
Re: Maker
Posted: 23 Dec 2019, 23:00
by BigBang1112
Tushy444 wrote: ↑23 Dec 2019, 03:45
challenge maker is not working. It just sends me to the editor page
Maker is currently delayed and will be finished soon. Leaving the editor page should let you see the actual Maker.
Publishing and track remodification are the last remaining things. Sorry for the omega delay but yeah managing the functionality alone isn't as easy as I thought it would be.
Challenge - The Task Update
Posted: 31 Dec 2019, 04:57
by BigBang1112
I've just released another sextuple (respectively quadruple) Challenge update with a new feature being completable tasks.
The first task is the same for everyone, the other two tasks are specific to each user.
Completing tasks gives you activity points, even in Sandbox version.