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Re: Will TM2 be able to hold players for 9 months?

Posted: 08 Sep 2011, 04:09
by kano69
i dont see the point in doing shootmania i bet its so gay quake 3 will own it... y waste ur time on shit?

im only here for tm2 .. and i bet 1 million other players are two and dont care about the "rest of the gay shit" ytou guys have planed... so please dont say "shootmania is fun and will take up your time while you wait for another enviro..." ill be playing bf3 o.O()

Re: Will TM2 be able to hold players for 9 months?

Posted: 08 Sep 2011, 07:34
by Screek
kano69 wrote:i dont see the point in doing shootmania i bet its so gay quake 3 will own it... y waste ur time on shit?

im only here for tm2 .. and i bet 1 million other players are two and dont care about the "rest of the gay shit" ytou guys have planed... so please dont say "shootmania is fun and will take up your time while you wait for another enviro..." ill be playing bf3 o.O()
Tbh. i have been thinking the same. I'm here for TM, not for anything else, i allready got a shit ton of shooting games that have been improved and worked on for years by companies dedicated to that game.

But i highly doubt whatever we say in that matter ain't gonna change anything :) it all comes down to money!
more genre off games = more wide playerbase = more money.

Re: Will TM2 be able to hold players for 9 months?

Posted: 08 Sep 2011, 13:39
by kano69
yer exactly .. its all about the money $$$$

Re: Will TM2 be able to hold players for 9 months?

Posted: 08 Sep 2011, 13:55
by eyebo
Don't knock it 'till you've tried it.

Re: Will TM2 be able to hold players for 9 months?

Posted: 09 Sep 2011, 07:45
by TGYoshi
eyebo wrote:Don't knock it 'till you've tried it.
I knock it since I don't care about any FPS game. No matter what.

However, I like the fact that you can build your own maps, what rarely is possible in a game. I won't buy it tho.

Re: Will TM2 be able to hold players for 9 months?

Posted: 09 Sep 2011, 13:53
by EnaiSiaion
Telling Nadeo they are developing "gay shit" is not a good idea. :lol:

Of course nobody here cares about Shootmania! The target audiences for racing games and shooter games do not overlap much.

Re: Will TM2 be able to hold players for 9 months?

Posted: 09 Sep 2011, 14:42
by Trackmaniack
I'm a target audience for Nadeo. Nuff said. :lol:

Re: Will TM2 be able to hold players for 9 months?

Posted: 09 Sep 2011, 15:22
by Xymph
Seconded. :mrgreen:

Re: Will TM2 be able to hold players for 9 months?

Posted: 09 Sep 2011, 15:39
by .dejavu
Damn you, fakin i**ots!

I bet (some of you above), play tm since 2 months, and never went in the deep side of what NADEO gives.

Tell me, if trackmania nations/united didn't have such a comunity, websites, multiplayer, you will still play it? No...
Trackmania got 9'000'000 registered accounts, not for the gameplay or for the fun of racing on a f1 car inside a stadium, but for the structure of the whole thing! TMX, TM-Tube, TM-forums, Teams, and much much much more, like advanced replay editor + video render, screen-shoting, offline game + possibility to save and upload your time on TMX.. and... and... and... and..

Then, of course you can't compare the gameplay and the graphics of shoot mania to bf3 or another of these fakin 50-60 euro games that becomes boring after 10 hours of gaming, but im sure that Shoot-mania, will be addicting as trackmania. I belive in this!

Don't come here and say that everything what nadeo develops, that isn't related to tm, is shit. Because you're a dumb noob.

Re: Will TM2 be able to hold players for 9 months?

Posted: 11 Sep 2011, 22:53
by janculits
Ive heard nadeo is actually working on SM like 5-6 years soo :shock: