wiidesire-2 wrote:you know what you say? This is not Trackmania, this is a realistic game. We don't need weather effects. I thought long about this and I recognized that this would not give us any advantage, espically there will be no more fun because of that. Of course it's possible to do it. But do we really need weather effects, who changes the physics?
Why does including weather imply that the game is more realistic? When you play some racing games like Pole Position and you hit a puddle, you spin uncontrollably, is that realistic? If you perhaps made a windy environment or track and the physics caused the car to veer significantly while in air, I wouldnt call that realistic. I dont think that the addition of weather is intended to be more or less fun, but rather an additional way to race an environment, to give it another look or add a challenge. Do we need physics altering weather? No, but that is not what I am trying to convey, but rather options to make it desirable for those that may consider it useless and feasible for those who would like it.
wiidesire-2 wrote:weather effect, which change the handling -> some players want the same handling
weather effects, which not change the handling -> why should you make weather effects without changing the handling? -> useless
In the scenario where the weather is an included aspect of an environment, there is no precedent for what the handling would be if there was no weather. I suppose you could say this "cosmetic," but there would be obvious physics that indicate the condition would make a difference.
wiidesire-2 wrote:also weather effects are just like, a wall in the track, because you can't really the track ( rain) -> no fun
v
not all will be happy about the decision
I have trouble agreeing that weather would make a "wall" in the track, when many tracks that I have raced are blind and hard to to race because you cant see the track (similar issue that you propose) and even worse is some mediatracker work. Obviously there will be people who will prefer not to race in weather effects, but the same can be said when people do not like Canyon or other new environments. By having an environment that is rainy or some other condition by default, the pretense that it could be better without the condition is gone because it just becomes a new physics environment, much like Canyon will be. By offering the ability to modify graphical or physical actions of the game with maniascript, it gives the Crusard's of ManiaPlanet the ability to give their tracks unique appearances.
wiidesire-2 wrote:this is just my opinion, but if Nadeo would wanted weather effects, they have already implented that.
Again it needs much time to make and also it wouldn't be the ''Trackmania Style''
I think that just because it has yet to be seen in a Nadeo game doesnt mean that anything new, such as weather, isn't fair game in the future. And what constitutes "Trackmania Style?" I think that the (good) reason to make new games or expansions to games is to not only improve on the game, but to also change what you expect in the game, not another rehash of every game before it.
I am not particularly for or against adding weather conditions to Trackmania, but merely offering solutions that are neither time consuming for the developer or constantly intrusive to gameplay. With an environment already with weather it would give a feel to the environment required by development anyway and maniascript weather would had off the development to players rather than the development.