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Re: "Enviroments" of ShootMania
Posted: 16 Jun 2010, 19:59
by tcq
Zooz wrote:I remember playing a map that was like a **** scaled up to a huge size in some old FPS. It was pretty popular. It doesn't always have to be the stereotypical shooter environments to be fun

Reminds me at toy soldiers or toy story.
Re: "Enviroments" of ShootMania
Posted: 16 Jun 2010, 22:38
by Trackmaniack
LOL maybe this is how they'll put the toy enviro into the ManiaWorld...as a shooter!

Think of it...a house as your battlefield...
Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 04:04
by mikepurdy1234
They will start with a small number of enviros... then add them regularly with expansions. some ideas to add later...
-Dirt
-Snow
-metal
-grassland
-city
-oversize house
-fantasy world
-cave
-space station
-water world
-platform jumping
-lava and fire
just a few
Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 09:31
by Makikou
Vexyde wrote:Actually I'd prefer if ShootMania had some more "exotic" environments. Of course those typical dungeon deathmatch maps or big outdoor areas are nice, but what about that cancelled toy environment from TMU? Playing something like that in ShootMania could be fun

Reminds me of this:
http://www.microvolts.com/
Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 13:39
by mikepurdy1234
if you have jetpacks, then verticle building blocks might be interesting, long falls would be deadly.
Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 20:54
by russianx
You remember shootmania-carpark posted
this image of a 3d-model. I want to know if this is something we can expect in the game?

(I made the picture more clear)
Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 21:27
by mikepurdy1234
a spore style tank-park where you can add touches to a tank and a plane would work for me... your avatar would need to be exposed.
Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 21:45
by dec
Cool, perhaps there won't be any other characters than just vehicles like this ingame? It certainly made me more curious

Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 21:46
by Hylis
Antoine de Saint-Exupéry wrote:Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away
I know we will be far from perfection, but that's only to express that sometimes I see too many things in today's game for my taste. It seems that quantity is used instead of quality in some fields.
and yes, I know, you would like us to remove the cyclic turbo in TM, but they were made on purpose.

Re: "Enviroments" of ShootMania
Posted: 17 Jun 2010, 22:53
by Sammon
The cyclic turbos do serve one good purpose for most of the "serious" trackbuilders - it's great for speeding up the stadium car on PX tracks.
