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Re: [WIP] Stadium Car Conversion
Posted: 22 Oct 2011, 08:37
by metoxys
Trackmaniack wrote:CrAzYdriv3r wrote:Hey, it would be interesting if the helmet damages too
But awesome skin, man!
Agree, totally with this--but as for the helmet damage...is there a way to do it without making it deform?

A deformed driver's head would look a little funny...
We should give the helmet the same properties as the hood!
If it's a bit damaged it slightly goes up and if you are too fast it flies away!

Re: [WIP] Stadium Car Conversion
Posted: 25 Oct 2011, 03:50
by Trackmaniack
You're a dork.

Re: [WIP] Stadium Car Conversion
Posted: 25 Oct 2011, 09:32
by DivingDuck
Moin,
TM is a fun racer, I know. But even then, I, as a motorcyclist, am most reluctant to cast away the helmet. The visor splinters, that ought to do, guys.
Btw, I´m almost finished/satisfied with the dirt tex. I´ve even figured out how to make custom dirt and pre-lighting textures usable with the ingame painter. Remains to be checked how to address these files via maniacode to ensure proper installation while downloading/installing the car´s 3d model.
Regards,
DD
Re: [WIP] Stadium Car Conversion
Posted: 25 Oct 2011, 10:32
by luke7777
Re: [WIP] Stadium Car Conversion
Posted: 31 Oct 2011, 00:58
by wormy987321
is this still being worked on?
Re: [WIP] Stadium Car Conversion
Posted: 31 Oct 2011, 09:35
by DivingDuck
Moin,
sorry.

back to work. LOL.
wormy987321 wrote:is this still being worked on?
it is. New screenies will follow soon.
Regards,
DD
Re: [WIP] Stadium Car Conversion
Posted: 01 Nov 2011, 04:28
by DivingDuck
Moin,
as promised, here are some new screenies:
Regards,
DD
Re: [WIP] Stadium Car Conversion
Posted: 01 Nov 2011, 12:06
by SuperP
nice bro, keep the good work coming

Re: [WIP] Stadium Car Conversion
Posted: 03 Nov 2011, 04:31
by firstdriver
Proper job DD ... Keep it up

Re: [WIP] Stadium Car Conversion
Posted: 05 Nov 2011, 21:43
by Dany0
Awesome, maybe you could port the U formula too later?
