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Re: TM2 controller support?

Posted: 02 May 2011, 16:21
by The_Big_Boo
Forgot10 wrote://funny thing, but only joystick drivers can boast of having GC title so far
If you don't count GC 1 to 4, you're right... But pad and wheel drivers won these GC ;)

Re: TM2 controller support?

Posted: 02 May 2011, 17:45
by Forgot10
Well, I was talking about TMU GCs. ;)

Re: TM2 controller support?

Posted: 02 May 2011, 17:46
by Andi1996
Don't discuss Zooz here so much.^^ Ofc he is one of the best TM players in the world. ;)
I think you can play TM with kb, pad, wheel or joy, however you want. I'm starting to play with pad now, because envis like Island and Rally are really much easier with this than with kb (I drove with kb for years now). It's a hard way to change this.^^
I'm sure TM2 will also be playable easily with every input device, if you want to have fun (and that's what most of us want), and if you really wanna go on tournaments and play with the best (what makes fun too :D) you'll have to think what the best for you is. ;)

Re: TM2 controller support?

Posted: 11 May 2011, 20:15
by Trackmaniack
I'm really hoping they have analog gas/brakes rather than just on/off. :-? That was one of the maddening things for me in the original...

Re: TM2 controller support?

Posted: 11 May 2011, 20:56
by Knutselmaaster
I don't think so, as that would break "even chances" for keyboard vs joypad.

Re: TM2 controller support?

Posted: 11 May 2011, 21:51
by houlydk
_w_i_b10hanno wrote:Manual shifting xD Never ever gearbug again :D
Would love to see you do manual gearshifting on: START-REDTurbo-REDTurbo-loop-Finish :D

Re: TM2 controller support?

Posted: 14 May 2011, 05:30
by Trackmaniack
That's where you'd need a tachometer. :P It's possible...

Re: TM2 controller support?

Posted: 14 May 2011, 08:29
by TheDoctor
I did some testing of steering wheels and some analog controllers early in this forum. Here is the topic.
http://forum.maniaplanet.com/viewtopic.php?f=9&t=282

Re: TM2 controller support?

Posted: 19 May 2011, 21:36
by Trackmaniack
Knutselmaaster wrote:I don't think so, as that would break "even chances" for keyboard vs joypad.
:P It's already broken, at least in TMS enviros. Think of how sensitive and twitchy the keyboard is vs how smooth and precise you can control a joystick, specifically in Bay. In Bay, almost no matter how fast you're going, if you have a light touch, you won't slide. But in the keyboard, at least since United and UF, you can't do that anymore. A tap sends you at least 30 degrees off-straight.

Re: TM2 controller support?

Posted: 26 May 2011, 22:01
by YotaXP
Mac_Matrix wrote:So long as they setup support for XBox 360 controllers (so the game recognises LT and RT as separate instead as a single slider as Windows defaults ¬_¬) properly, I won't have any issues.

Simply being able to hold LT and RT down and have the game recognise two separate inputs would be most appreciated. Not for analog acceleration/brake, because I use LB and RB for accelerating/braking ... just for camera changes.
I would like separate analog accel and breaking myself. That's how I'm used to playing most racing games, and I seems to have difficulty drifting without it. (My fault, surely.)

I actually have a custom 360 driver that separates LT and RT, however the game doesn't have separate options for analog accel and breaking, rendering it useless.