Beta 3 RC1
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Re: Beta 3 RC1
luxxiz, have you tried the feature #11?
Re: Beta 3 RC1
SoOn, the snapshot is an information that went away with the removal of the debug code. I know it would be better to have it.
Re: Beta 3 RC1
Soprah
you have to select the map type in the menu bottom right. If the Realm map type is not here, it is a "bug" and should be reported
you have to select the map type in the menu bottom right. If the Realm map type is not here, it is a "bug" and should be reported
Re: Beta 3 RC1
For the defense choice of weapon, we will wait for deeper feedback, and especially from people that are being constructive in their comments and with some time of play.
The later condition is not yet achieve by anybody there, unless there is a time bug in our real world. For the players that would like to test for real, I invite them to take care about the various notion in a separate way: if things are unbalanced, then speak about the balance (there are many things that can be done for this) if maps are not adapted, then speak about the maps (you know there is a map editor that ease modifications for tests) if the mode is not interesting for some reasons, speak about it. And for this last point, try to take into account many things, such as diversity, spectating, fun, skill, uncertainty etc.
Some quotes:
"Thats a pretty dumb adddition to the best game mode"
Are we dumb and still made the best game mode?
"In shootmania, rail better than rocket, this game is balanced, i have more 4000 play in shootmania, i can say : "this is a bad idea !""
So, it means that you need a lot of play to express yourself. What about the Elite B3 then?
"All is unbalance now. Moreover, the game loses his charm and his purpose, in my opinion"
This is more the type of feedback that are interesting.
"Unbalance" means that we first need to find ideas to balance it (shorten the defense laser with the tri laser, reduce the reload time, the stamina, limit it to one, insta reload the attacker when defender triggers whatsoever, there are tons of ideas to balance things)
Even before this, there are still map changes to be made for Elite B3, but we would need more testing before knowing the does and don't that apply to this mode in a deeper way. Since there are already many maps and map makers, I invite to give specific feedback on this as well.
But "Game loses his charm and his purpose, in my opinion" is a deep, sincere, personal opinion that respect the fact that others may feel different etc. So, once the question of balance is found, it will be important to be able to answer this point. I think it is a feeling that you can have short term, but I also think it can evolve with time. I will never deny someone saying that he does not like, seems it is just as simple as that and deserve to be taken into account. The best is to then be able to determine why, which is often subtle, but can be strong. In the end, we may even find alternatives to address that.
This is why, I think it is better to take time and play with it.
For me, I have negative and positive feelings for the new mode. I dislike to say this, because I rather chose 'only positive' things, to make more pure stuff, but the positive are just to big to be ignored I think. So, it deserve tests. Today, I can tell you that you have not played enough, and in a week, you will be able to tell me this as well. I don't have time to play more than you and it is why beta test are really interesting with constructive players. The ones who are insulting me, I don't care much indeed. They just demonstrating a lack of ability to make some reasoning that could help the game improve.
By the way, Realm is one of the mode that has been the most played a year ago at Nadeo. People will be surprised of some choices at the beginning, but they are made after maps and map, hours and hours of play and desire to improve things. After that, we may even find things to improve. It is like for Siege or Heroes, as someone asked. I know we should be working on them as well, and I have ideas. They can complain that we have not tried to improve things, but as I see, people tend to complain more about the fact that we do. We brought 21 elements in the list, and many comments are about 1. Once we settle this one, I don't even think they will come back to talk about the 20 others.
Anyway, sorry to Siege players, I intend to work on it. I would like to remove the ugly random pick on the first pole if no team got it, by making a constant timer to give the advantage in case of equal number of poles. I would also provide a wallhack on first 3 seconds of spawn of the defense in order to prevent spawn rush (which should be nerf as well with the timer I described before) I still have to discuss with key players to talk about other stuff, like the counter KO, but I wished to say that I know that Elite players are not the only ones and that we are thinking for you as well.
The later condition is not yet achieve by anybody there, unless there is a time bug in our real world. For the players that would like to test for real, I invite them to take care about the various notion in a separate way: if things are unbalanced, then speak about the balance (there are many things that can be done for this) if maps are not adapted, then speak about the maps (you know there is a map editor that ease modifications for tests) if the mode is not interesting for some reasons, speak about it. And for this last point, try to take into account many things, such as diversity, spectating, fun, skill, uncertainty etc.
Some quotes:
"Thats a pretty dumb adddition to the best game mode"
Are we dumb and still made the best game mode?
"In shootmania, rail better than rocket, this game is balanced, i have more 4000 play in shootmania, i can say : "this is a bad idea !""
So, it means that you need a lot of play to express yourself. What about the Elite B3 then?
"All is unbalance now. Moreover, the game loses his charm and his purpose, in my opinion"
This is more the type of feedback that are interesting.
"Unbalance" means that we first need to find ideas to balance it (shorten the defense laser with the tri laser, reduce the reload time, the stamina, limit it to one, insta reload the attacker when defender triggers whatsoever, there are tons of ideas to balance things)
Even before this, there are still map changes to be made for Elite B3, but we would need more testing before knowing the does and don't that apply to this mode in a deeper way. Since there are already many maps and map makers, I invite to give specific feedback on this as well.
But "Game loses his charm and his purpose, in my opinion" is a deep, sincere, personal opinion that respect the fact that others may feel different etc. So, once the question of balance is found, it will be important to be able to answer this point. I think it is a feeling that you can have short term, but I also think it can evolve with time. I will never deny someone saying that he does not like, seems it is just as simple as that and deserve to be taken into account. The best is to then be able to determine why, which is often subtle, but can be strong. In the end, we may even find alternatives to address that.
This is why, I think it is better to take time and play with it.
For me, I have negative and positive feelings for the new mode. I dislike to say this, because I rather chose 'only positive' things, to make more pure stuff, but the positive are just to big to be ignored I think. So, it deserve tests. Today, I can tell you that you have not played enough, and in a week, you will be able to tell me this as well. I don't have time to play more than you and it is why beta test are really interesting with constructive players. The ones who are insulting me, I don't care much indeed. They just demonstrating a lack of ability to make some reasoning that could help the game improve.
By the way, Realm is one of the mode that has been the most played a year ago at Nadeo. People will be surprised of some choices at the beginning, but they are made after maps and map, hours and hours of play and desire to improve things. After that, we may even find things to improve. It is like for Siege or Heroes, as someone asked. I know we should be working on them as well, and I have ideas. They can complain that we have not tried to improve things, but as I see, people tend to complain more about the fact that we do. We brought 21 elements in the list, and many comments are about 1. Once we settle this one, I don't even think they will come back to talk about the 20 others.
Anyway, sorry to Siege players, I intend to work on it. I would like to remove the ugly random pick on the first pole if no team got it, by making a constant timer to give the advantage in case of equal number of poles. I would also provide a wallhack on first 3 seconds of spawn of the defense in order to prevent spawn rush (which should be nerf as well with the timer I described before) I still have to discuss with key players to talk about other stuff, like the counter KO, but I wished to say that I know that Elite players are not the only ones and that we are thinking for you as well.
Re: Beta 3 RC1
Balanced? Just remember how we ourselves rushed with three rails on CasteCrasher or Spitfire, or camped with three nukes on IronFist. I admit we lost some rail-rush rounds, but that's because we are not perfect with rail, and sometimes we were just unlucky. Other than that we simply dominated.Zell wrote: 30 minutes is NOT enough to judge the merits of these changes, nor is an hour. But with the time I've played so far, I see that there still is balance in the game! Of course the gameplay is different. So the 500 times you played Castle Crasher with your same old strategy WILL NOT WORK!
Re: Beta 3 RC1
maybe you won some also because the attack is not perfect. Anyway, you are speaking of balance and maps, which is not really the mode itself. If you would like to suggest to make the attacker to spawn 3 seconds more for each laser took by the defense, it could be a thrilling way to prevent laser rush, and that may be brilliant, and I would even maybe congratulate you for your constructive input since it would provide diversity of tactics again ^_^
Or maybe you would suggest to have a choice of spawn for the attacker? Or maybe to reduce the stamina of defensive laser at start (they start with 0)? or maybe auto reload the attacker when he his hit by a defensive laser? or 10 times other ideas that could be found to balance, if it is the question.
Or maybe you would suggest to have a choice of spawn for the attacker? Or maybe to reduce the stamina of defensive laser at start (they start with 0)? or maybe auto reload the attacker when he his hit by a defensive laser? or 10 times other ideas that could be found to balance, if it is the question.
Re: Beta 3 RC1
I just want to say that regardless of the map, a right mix of weapons and positions can be found anywhere to prevent attacks. It was hard enough to attack before, now organised defence just humiliates attacker. With teams of similar level it will really come down to either defenders' mistakes or bad luck (I'm inclined to believe it's mistakes) to determine the outcome of matches.
As for "attack that is not perfect", I'm pretty sure teams like colwn can beat us any day with any weaponry available in defence.
I was talking of players around our level (give or take), whom I know. And we did humiliate them.
As for "attack that is not perfect", I'm pretty sure teams like colwn can beat us any day with any weaponry available in defence.

- djhubertus
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Re: Beta 3 RC1
Hylis, the main problem of elite b3 is that you want to completely change this game mode, which is now (elite b2) an excellent and simple. I think that the "weapon choose option" should be in Heroes mode, not elite
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Beta 3 RC1
What I can say about balance after playing a few hours with friends last night:
The game still seems kind of balanced after the new additions. The only problem we saw was the by 50% decreased reload on hit as defender. Missing one close range rail against a nucleus defender basically costs you 2 armor (don't know exact timings, thats how it felt like)
I would suggest removing fast reload on hit for def laser and nucleus and maybe limit the amount of 'special' weapons to 1. This would also make team communication and tactics more important.
Also like the changed textures
Sidenote: why are so many against change? It is a beta, no demo or final release...
The game still seems kind of balanced after the new additions. The only problem we saw was the by 50% decreased reload on hit as defender. Missing one close range rail against a nucleus defender basically costs you 2 armor (don't know exact timings, thats how it felt like)
I would suggest removing fast reload on hit for def laser and nucleus and maybe limit the amount of 'special' weapons to 1. This would also make team communication and tactics more important.
Also like the changed textures

Sidenote: why are so many against change? It is a beta, no demo or final release...
Re: Beta 3 RC1
tx adsun for constructive feedback
If we reduce the reload, maybe the 1vs1 situation, where the attacker has 3 armors will be too much done in advance. The DPS of the rocket is still high, but the other are smaller. I try to make the thrill until the end, and I think reload helps it for these weapons, as well as for the attacker. Maybe it should be that the attacker gets a little charge when nucleus or laser hits him, I don't know.
If we reduce the reload, maybe the 1vs1 situation, where the attacker has 3 armors will be too much done in advance. The DPS of the rocket is still high, but the other are smaller. I try to make the thrill until the end, and I think reload helps it for these weapons, as well as for the attacker. Maybe it should be that the attacker gets a little charge when nucleus or laser hits him, I don't know.
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