xray´s MP4 skins & objects

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xrayjay
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Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

xrayjay wrote:Image
free - 0 planets
> http://www.maniapark.com/ressource.php?id=2536
TMarc wrote::thumbsup:
are the yellow and red boosters separate blocks, which you put aside only for the screenshot? :?
let me think....

if we count on the image, there are 9 items, on the picture is somewhere "...18 items...", so hmmm :? :lol:

:roflol:

best way to find out: download and test :yes:
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TMarc
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Re: xray´s tm² skins & objects

Post by TMarc »

:lol: :clap: I'm too tired today, and better leave the forum :gotcha:
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Nerpson
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Re: xray´s tm² skins & objects

Post by Nerpson »

Good work as always. :thumbsup:
ImageImageImageImage
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

thx :thumbsup:

still struggling with a persistent problem (and waiting for an answer of damien or any other nadeo dev who´s in this thematic^^):
xrayjay wrote: the guy spawns inside the ground :x :?

No idea how to fix this atm

Image
(click for big view)

_socket_start should be named right, but the guy always spawns at the 0 pos (where x/y/z axis crosses) and not at my pos which i´ve set, anyone an idea?
May damien got to much to do atm, but would be good to get an information what´s wrong or even if it´s just not possible what i try to do, so i can send this to the trash :?
:pop:
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Nerpson
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Re: xray´s tm² skins & objects

Post by Nerpson »

Nice :lol:
ImageImageImageImage
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Demented
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Re: xray´s tm² skins & objects

Post by Demented »

Cool. That will be a good one to use. I like the way you used the textures.
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

thx, always fun to use the textures in different ways...

like here (my newest wip) > viewtopic.php?f=9&t=30922&p=244172#p244172
:yes:

ready to roll (available soon):
Image
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Florenzius
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Re: xray´s tm² skins & objects

Post by Florenzius »

Wow! Nice work! :thumbsup: :thx: :shock: :3
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TMarc
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Re: xray´s tm² skins & objects

Post by TMarc »

Amazing :thumbsup:
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