Page 21 of 53
Re: xray´s tm² skins & objects
Posted: 30 Mar 2015, 19:37
by xrayjay
TMarc wrote:
are the yellow and red boosters separate blocks, which you put aside only for the screenshot?

let me think....
if we count on the image, there are 9 items, on the picture is somewhere "...18 items...", so hmmm
best way to find out: download and test

Re: xray´s tm² skins & objects
Posted: 30 Mar 2015, 19:41
by TMarc
Re: xray´s tm² skins & objects
Posted: 30 Mar 2015, 20:33
by Nerpson
Good work as always.

Re: xray´s tm² skins & objects
Posted: 31 Mar 2015, 15:57
by xrayjay
thx
still struggling with a persistent problem (and waiting for an answer of damien or any other nadeo dev who´s in this thematic^^):
xrayjay wrote:
the guy spawns inside the ground
No idea how to fix this atm

(click for big view)
_socket_start should be named right, but the guy always spawns at the 0 pos (where x/y/z axis crosses) and not at my pos which i´ve set, anyone an idea?
May damien got to much to do atm, but would be good to get an information what´s wrong or even if it´s just not possible what i try to do, so i can send this to the trash

Re: xray´s tm² skins & objects
Posted: 20 Apr 2015, 09:52
by xrayjay
Re: xray´s tm² skins & objects
Posted: 20 Apr 2015, 11:27
by Nerpson
Nice

Re: xray´s tm² skins & objects
Posted: 20 Apr 2015, 15:05
by Demented
Cool. That will be a good one to use. I like the way you used the textures.
Re: xray´s tm² skins & objects
Posted: 30 Apr 2015, 15:02
by xrayjay
thx, always fun to use the textures in different ways...
like here (my newest wip) >
viewtopic.php?f=9&t=30922&p=244172#p244172
ready to roll (available soon):

Re: xray´s tm² skins & objects
Posted: 30 Apr 2015, 15:04
by Florenzius
Re: xray´s tm² skins & objects
Posted: 30 Apr 2015, 20:17
by TMarc
Amazing
