mpbc 0.1.9.1: custom block creation tool

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phil13hebert
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Location: Québec

Re: mpbc 0.1.1: custom block creation tool

Post by phil13hebert »

xXLolloXx wrote:Yep i was trying with the bay loop but the desert doesn't work either :(
Ok. Do you have the latest Tm2Unlimiter because you need the latest one. If no, here's the link : http://forum.mania-creative.com/thread-2983.html

Edit : I tried my links and they show up in the editor so if the problem isn't that you don't have the latest version of Tm2Unlimiter, i'm sorry but I don't know the problem. :(
CoastKid wrote:
phil13hebert wrote:Is it possible to put 2 textures on the same block at the moment ?
If yes, could you tell me how to with 3ds max ?
Yes it is possible, you need to create "Multi/Sub-object" material, then set quantity of materials inside of this material, setup those materials with textures, remember their IDs and apply that "Multi/Sub-object" material to the object, then in editable-poly or editable-mesh you can select surfaces and change theirs Mat ID to set material you need.
Then do not forget to set sub-materials names in xml and describe the textures names.
Also there is another way to use different materials in max, just select the surface and apply material to it from MatLib, but i must warn you that you can produce some errors and mess using this method.

P.S. Wow guys! so many cool blocks this morning! :yes:
Could you give me a xml example file for 2 or more texture please ? I don't really understand how to do the .xml with more than only a single texture.
OS: Windows 7 64 bit
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xXLolloXx
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Re: mpbc 0.1.1: custom block creation tool

Post by xXLolloXx »

I have the latest version of tm2unlimiter i hope that someone knows how to fix this...
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phil13hebert
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Re: mpbc 0.1.1: custom block creation tool

Post by phil13hebert »

Here's a new block : http://dl.dropbox.com/u/43316185/MyTm2B ... oblock.gbx
http://dl.dropbox.com/u/43316185/MyTm2Blocks/cactus.pak

This is the cactus block from the desert environment of TmUnited. I wanted to add some deco blocks in Canyon. :D
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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CoastKid
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Re: mpbc 0.1.1: custom block creation tool

Post by CoastKid »

phil13hebert wrote: Could you give me a xml example file for 2 or more texture please ? I don't really understand how to do the .xml with more than only a single texture.
I've made a test and found that Multi/Sub-object material does not work with mpbc, to make your block with more then one material you need to Detach (function in editable pole/mesh) surface from mesh into another object, and and apply another material to it, in xml file you need to set some thing like this:

Code: Select all

<environment name="Canyon" url="http://arc.com/blocks/">
    <blocks>
        <block name="TestCubes" type="Classic" editorfolder="tests/">
            <icon file="icon.tga"/>
            <variants>
                <variant type="Air">
                    <model file="TestCubes.3ds">
                        <material name="01">
                            <texture type="Diffuse" file="testcubes_d.dds"/>
                            <texture type="Normal" file="testcubes_n.dds"/>
                            <texture type="Specular" file="testcubes_s.dds"/>
                        </material>
                        <material name="02">
                            <texture type="Diffuse" file="testcubes_d2.dds"/>
                            <texture type="Normal" file="testcubes_n.dds"/>
                            <texture type="Specular" file="testcubes_s.dds"/>
                        </material>
                    </model>
                    <units>
                        <unit>
                            <offset>
                                <x>0</x>
                                <y>0</y>
                                <z>0</z>
                            </offset>
                        </unit>
                    </units>
                </variant>
            </variants>
        </block>
    </blocks>
</environment>
Image
Image
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phil13hebert
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Re: mpbc 0.1.1: custom block creation tool

Post by phil13hebert »

Ok cool ! This is an easier method for me. Thanks :)

Edit : It works. I tried your method and here's an example ( I'm proud of it :D )
Image

Here are the links for download : http://dl.dropbox.com/u/43316185/MyTm2B ... oblock.gbx
http://dl.dropbox.com/u/43316185/MyTm2Blocks/jump2.pak
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
TheMagician
Posts: 78
Joined: 27 Apr 2011, 13:53

Re: mpbc 0.1.1: custom block creation tool

Post by TheMagician »

That's something to be proud of ;) The speed with which you create these blocks is incredible.

Really looking forward to the next release with baked lightning and perhaps support for using in-game textures.
justspeeding
Posts: 42
Joined: 30 Aug 2011, 20:05

Re: mpbc 0.1.1: custom block creation tool

Post by justspeeding »

hi all
i tryed to import my blocks also but I have a problem

when i DL the eastersrc.zip (I do not edeting it just unzip for testing)
http://dl.dropbox.com/u/60681258/tm2/mp ... %20src.zip
and drag the testenv.xml over the mpbc-v0.1.1.exe and then it makes a output folder

place the gbx Files in mydocuments/maniaplanet/blocks/canyon/.........gbx
and the myblocks.pak in mydocuments/maniaplanet/Packs/myblocks.pak

I start tm2unlimiter
I only see the icons but no mesh is there.

i have the last TM2Unlimiter (bc when i DL http://dl.dropbox.com/u/60681258/tm2/mp ... output.zip output folder from the forum the models work.
and I removed the User.FidCache.Gbx from C:\Users\***\Documents\ManiaPlanet\Config

here you can test my block that i made myself but you will see the icon in podium but no mesh ( i have the same when I do it whit the DL files)

https://www.dropbox.com/s/kvfkbhibtf8qw ... oblock.gbx
https://www.dropbox.com/s/uimqwjfr64us5o3/myblocks.pak
Last edited by justspeeding on 27 Apr 2012, 18:45, edited 2 times in total.
xXLolloXx
Posts: 14
Joined: 22 May 2011, 19:02

Re: mpbc 0.1.1: custom block creation tool

Post by xXLolloXx »

Can someone help me please? you guys are torturing me with all these new blocks! :cry: :cry:
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phil13hebert
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Location: Québec

Re: mpbc 0.1.1: custom block creation tool

Post by phil13hebert »

Your link doesn't work. When the link will work, I'll look if it works for me
xXLolloXx wrote:Can someone help me please? you guys are torturing me with all these new blocks! :cry: :cry:
Just wait for Arc to answer because I don't know what's your problem :(
or you can look at this manual made by Arc. Maybe you'll find the solution inside.
Manual
Are you sure that you start the game with Tm2Unlimiter because in the manual, I saw the same error as you and it was when you start the game with the normal launcher :
Arc's manual wrote:Players need to be running TM2Unlimiter for the custom blocks to load properly. This is due to a restriction in ManiaPlanet (see Introduction). If you run ManiaPlanet without TM2Unlimiter, the blocks' icons will be visible in the editor but you can't actually place them.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
justspeeding
Posts: 42
Joined: 30 Aug 2011, 20:05

Re: mpbc 0.1.1: custom block creation tool

Post by justspeeding »

sorry the liks are updated also in my first post
https://www.dropbox.com/s/kvfkbhibtf8qw ... oblock.gbx
https://www.dropbox.com/s/uimqwjfr64us5o3/myblocks.pak

and yes i use TM2Unlimiter
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