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Re: TM2 @ E3

Posted: 12 Jun 2011, 09:38
by elitechris
TheDoctor wrote:
Trackmaniack wrote:So, out of curiosity, does anybody know if there are four-lane highway pieces? I know that in terms of straight-up paved roads, we have two-lanes, and GP-style tracks...And I think there's dirt, and platform pieces, but are there four lanes?
No. There are not.
There are very narrow 2 lane roads. And there is very wide GP pieces. The GP style pieces are definitely wide enough for 4 cars. But i don't remember there being 3 lines on the roads. They almost fill a 42 meter block. I'd say that is wide enough for 7 lanes with one lane taken up for stands and canopies and awnings and other cool things on the side of the roads, One lane just blank space opposite side and outside of the track, one lane for road edges, the rest is driving surface. The blocks I am talking about have a wide black and a narrow red key at the end of them. Each part has a mirror. Black on the left and red on the right and vise versa. There are also transition parts to go from one to another. THey shift the awnings and stuff to the opposite side of the road. But these are not strictly needed as the dirt to road transitions are very smooth. One just needs to allow a tile of dirt between the two. I hope this helps.
Something like Hylis talking. :D

I think everyone can see there are only 2 lanes, not 4. We can see the same thing just while looking at the movie of the editor.

Re: TM2 @ E3

Posted: 12 Jun 2011, 09:49
by Knutselmaaster
The_K wrote:There are NO DIRT Pieces in the version we played.
TheDoctor wrote:But these are not strictly needed as the dirt to road transitions are very smooth. One just needs to allow a tile of dirt between the two. I hope this helps.
You lost me here...
I saw cars racing on dirt in most of the footage i've seen.
If i understand well, just "stopping laying roadpieces" makes a smooth transition to dirt, but there is no dirt road?
Not even a tool to trace distinctive paths in the dirt?
So, you will need to use scenery blocks to mark the way if you want a dirt track (part) ?

Re: TM2 @ E3

Posted: 12 Jun 2011, 10:07
by DonTubo
I guess you have to make a clear cut between "offroad" (which is shown in all the videos imo) and the stadium-dirt-parts from nations! I didn't see any Stadium-like-dirt-parts which is quite sad but not that bad at all :)

Re: TM2 @ E3

Posted: 12 Jun 2011, 11:46
by haenry
I don't like stadium-like Dirt parts anyways. So I have no problems without Dirt parts in Canyon. The smooth transitions from road to off-road should be enough in my eyes, as it's better than most of the United environments. And even in them you can build cool dirt parts. Desert as a good example ;)

Re: TM2 @ E3

Posted: 13 Jun 2011, 05:57
by Trackmaniack
Hmm...*cracks knuckles* I'll need to dust off my GIMP and get to editing, then, if I want to make a 4 lane highway ;)