
Shootmania Storm 1.0
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Re: Shootmania Storm 1.0
Happy 1.0 release !! 

Re: Shootmania Storm 1.0
After this update, I've got major FPS drop and few connection issues on SM servers...
I'm using Low Definition, not sure is that causing a FPS drop somehow...
I'm using Low Definition, not sure is that causing a FPS drop somehow...
Re: Shootmania Storm 1.0
Just want to be able to bind the left ALT KEY!!!!!
Re: Shootmania Storm 1.0
Well you can bind it now. Do you expect to be able to use it to??drgibbles wrote:Just want to be able to bind the left ALT KEY!!!!!

Re: Shootmania Storm 1.0
From looking at some of the things you did (like raising the side wall on CC one block higher) it's obvious you tried taking away some attackpaths (in my honest opinion, because there is no other reason to do this). So ofcourse we take it as a challenge to get around thatPapyChampy wrote:The goal here was to use all the blocks in the maps for the release. I didn't specifically tried to forbid players going higher, and was more focused of getting rid of the grills and general looks of the maps. And I still don't get why updating maps is such as bad thing.sadzealot wrote:
Anyway, this video should be seen by whoever is responsible for making maps for you guys (PapyChampy?) - http://youtu.be/Ke1CTHaaDK0
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You took this as a challenge, kudos to you, you made it. Just be aware not to sound too cocky about it.

But as you can see, that area that used to have a cage on CC where I climbed up in the video is now completely useless for defence simply because of the fact you can climb on top. Atleast when the cage was there you had some cover over your head, now you don't.
The right attack-path is even clunkier than what it was before. The reason many people didn't take it on the old version was that it was easy to get trapped in a corner there. Well, does it look any easier not to get trapped there now?
The underground exits are still close to a death sentence coming out of them, simply because as a defender, you hear someone underground long before they reach the exits, and it's easy to get to the exits to cover them. Not to mention the extra block you put up by the exit near defender spawn. It forces you to do a walljump just to get up there, which means it's even more of a death sentence coming out of that place (or pushing that side as attacker and being unlucky enough to get bumped down there).
Overall, some of the fixes are for the better. Like taking away some of the grass and replacing it with castle blocks. The wood slide support posts to give defenders cover (but the ones that are really low aren't all that great imo). The thinking that you want to get rid of cages (but the implementation, atleast not on CC, isn't all that great)
So don't get me wrong, I don't think it's all bad (I've gotten to like the tiny changes to Collided a lot better, still undecided on Fortress in terms of gameplay, TheCastle has a couple of issues). In fact, by looking at the changes I love the thinking behind the changes, I just think the implementation is a bit off compared to the wanted changes. In the end I guess we'll see if competitive play will adopt any of the new maps or not (another thing is that your changes on some maps, like Collided, won't change how the map is played, and that's a damn shame when you see how ultra-defensive some teams play that map)
And if I sounded cocky it's only because you guys can't take a joke

Re: Shootmania Storm 1.0
That's asking for too much, I agreeMuNgLo wrote:Well you can bind it now. Do you expect to be able to use it to??drgibbles wrote:Just want to be able to bind the left ALT KEY!!!!!

Re: Shootmania Storm 1.0
Hello, I have found a problem with the map editor, there is a vital piece missing,
That is the finish with no pole, all maps made with it, are unplayable.
and so is trying to reedit map with this type of finish.
I'll be back tomorrow.
Thank you.
Yes an underground healing/rail would be good!
That is the finish with no pole, all maps made with it, are unplayable.
and so is trying to reedit map with this type of finish.
I'll be back tomorrow.
Thank you.
Yes an underground healing/rail would be good!
Re: Shootmania Storm 1.0
And aw yes, there is a gap in the model for the single lane underground entrance, tall one, you have to be looking up, from inside, on the left hand side bottom edge, I might have a screen, yet I gave you a precise location, you see a huge gap, probably like in sight on the monitor, an inch long and wide enough to see the sky (:
Look, with a map size that huge, yah I went to the mountains, twenty minutes later, so hey for the ddr5 HIS 1028 video card I got, 60 fps? when I play q3 at 200+, why not just downsize the exterior, I look at the other side of the mountain, and there is another twenty minutes of travel, miles long, like what gives here, theres all my fps? go like united, curve it, and lighting storms are 15 miles away? bring it close to home.
Oh one more thing.. I noticed when switching from the off-zone tool back to the the camera, I always always lose it, and have to click another editor button before it will re register that it is clicked, yes it remains clicked, yet when switching to camera mode to off-zone several areas, I constantly have to reset the off-zone to make it work, like doing off-zone now, click camera, move camera, off-zone is still highlighted, camera is still, click on off-zone to place, and its dead. So like said have to reset, then reclick off-zone to work, alot of time wasted there, for multiple off-zone edits.
Thanks for your phone call,
See at the server sometime, Spark.
Look, with a map size that huge, yah I went to the mountains, twenty minutes later, so hey for the ddr5 HIS 1028 video card I got, 60 fps? when I play q3 at 200+, why not just downsize the exterior, I look at the other side of the mountain, and there is another twenty minutes of travel, miles long, like what gives here, theres all my fps? go like united, curve it, and lighting storms are 15 miles away? bring it close to home.
Oh one more thing.. I noticed when switching from the off-zone tool back to the the camera, I always always lose it, and have to click another editor button before it will re register that it is clicked, yes it remains clicked, yet when switching to camera mode to off-zone several areas, I constantly have to reset the off-zone to make it work, like doing off-zone now, click camera, move camera, off-zone is still highlighted, camera is still, click on off-zone to place, and its dead. So like said have to reset, then reclick off-zone to work, alot of time wasted there, for multiple off-zone edits.
Thanks for your phone call,


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Re: Shootmania Storm 1.0
the CastleCrasher remake doesnt make any sense to me.
First of all i love the idea to adjust maps and adding the new blocks.
But im trying to understand why there are wooden planks all over the place
Or why would you place that bouncy block on top of the cage when nobody can reach it...( yes i saw the video, u can reach it. )
Tbh, the woodenplanks in front of the pole are just in the way. They are also too short so why would you ever slide on them.
Maybe the creator had a good idea for it, but i dont see it.
I would have replaced regular walls with that bouncy surface and maybe added a spiderman with a jumppad to get over that 'bridge'.
The current change is too drastic and doesnt make any sense to me.
also : i cant remember if i said this already, but the enormous scorebar is enormous :p
First of all i love the idea to adjust maps and adding the new blocks.
But im trying to understand why there are wooden planks all over the place

Or why would you place that bouncy block on top of the cage when nobody can reach it...( yes i saw the video, u can reach it. )
Tbh, the woodenplanks in front of the pole are just in the way. They are also too short so why would you ever slide on them.
Maybe the creator had a good idea for it, but i dont see it.
I would have replaced regular walls with that bouncy surface and maybe added a spiderman with a jumppad to get over that 'bridge'.
The current change is too drastic and doesnt make any sense to me.
also : i cant remember if i said this already, but the enormous scorebar is enormous :p
Re: Shootmania Storm 1.0
Congratulations for reaching the main goal!
Thank you for this awesome game
ogogog valley! ^^

Thank you for this awesome game

ogogog valley! ^^
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