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Re: ShootMania : Centralized News about the game.

Posted: 18 Feb 2012, 14:14
by jonthekiller
db89 wrote:
TM-Actu @15/02/2012 wrote:We will publish our preview of ManiaPlanet 2.0 and ShootMania next week. Stay tuned !!
Which day precisely? :mrgreen:
Surprise :mrgreen:

Re: ShootMania : Centralized News about the game.

Posted: 18 Feb 2012, 14:53
by redfog
Great, I can't wait to read it! :D

Re: ShootMania : Centralized News about the game.

Posted: 18 Feb 2012, 16:47
by SiH13
jonthekiller wrote:
db89 wrote:
TM-Actu @15/02/2012 wrote:We will publish our preview of ManiaPlanet 2.0 and ShootMania next week. Stay tuned !!
Which day precisely? :mrgreen:
Surprise :mrgreen:
28th

Re: ShootMania : Centralized News about the game.

Posted: 18 Feb 2012, 18:49
by banjee
SiH13 wrote:
jonthekiller wrote:
db89 wrote:
Which day precisely? :mrgreen:
Surprise :mrgreen:
28th
Source? ;)

Re: ShootMania : Centralized News about the game.

Posted: 18 Feb 2012, 20:09
by SiH13
banjee wrote: Source? ;)
Skynight

Re: ShootMania : Centralized News about the game.

Posted: 18 Feb 2012, 21:22
by db89

Re: ShootMania : Centralized News about the game.

Posted: 19 Feb 2012, 01:53
by banjee
db89 wrote:Info from Canard PC (in French): http://forum.maniaplanet.com/viewtopic. ... =30#p89831
Google Translate wrote: GAMEPLAY
- A traditional HUD, a viewfinder, no weapons apparent, figures 3 and level gauges.
- WASD keys for movement, a key to get a key to skip
- No button to crouch or lie down
- No button to change weapons for
- No button for secondary fire
- No throw grenade
- No jetpack
- Speed ​​and height of jumps reminiscent of the game "Tribes"
- Ability to sprint using the gauge stamina and chain the jump to keep an impressive speed.
It recalls the strafe jumping in Quake 3

Weapons:
- The rocket launcher is the only weapon.
- The speed of the rocket similar to the "Director Hit" Soldier TF2, must anticipate and compensate for the movement of the opponent
- The projectile is a ball of energy, it produces no damage to nearby exploded a blast but can projetter the opponent into the air and do the rocket jump in cooperative!

Two other weapons are available when the player is located in a specific place and can get away with:
Railgun shells or long range (to pull the bell)

Two points of life:
Hit by a rocket: - 1 pt
Touched by the railgun or a shell: - 2 pts

Mods tested:
- Arena 2vs2 up ... touch and protect the pylons like Control Point TF2
- Joust: a duel, where one must touch the pylons for obtenuir weapons and ammunition (such as video or itw there's no longer made)
- Elite: A 3vs3 player on a team defends with a rail gun vs. the 3 other players, if he is not dead after 2 minutes he must hit a pylon to win a point.

The Editor:
block 8mx8mx2m
easy to take control
Tactical issues to place huge areas with rail gun and shells.
- Trampoline!
- Body of water
- Areas of immediate death.

The script:
compilation and modification in real time

I put that key elements, but not being a fan of the genre, although I'm eager to test SM, I have missed the point.
As I have too much time I'll stop there.

If google do trad bullshit let me know ^ ^.

Re: ShootMania : Centralized News about the game.

Posted: 19 Feb 2012, 10:04
by SlamDunk
Thinking about that Canard PC preview material and TrackMania 2 I'm now of the opinion that Nadeo is making ManiaPlanet games too minimalistic, too simplistic...

Re: ShootMania : Centralized News about the game.

Posted: 19 Feb 2012, 19:43
by MatheusKS
no weapons apparent
Why not? It is beautiful, never seen a game with the gun installed on the wrist. And an animated stretching his arm to shoot would be very cool.
No button to crouch or lie down
Protection is needed in any shooter. No real soldier would stand in a hail of gunfire.
No button to change weapons for
The rocket launcher is the only weapon.
A single weapon? It'll be dangerous to leave their base. The pulse gun should be the principal weapon.
The projectile is a ball of energy, it produces no damage to nearby exploded a blast but can projetter the opponent into the air and do the rocket jump in cooperative!
Make a mega explosion energy. Would be awesome! Kill everyone within a radius of 5 meters and hurt all at a radius of 10 meters. Who is directly affected fly away and drop smoke.
Two points of life:
Hit by a rocket: - 1 pt
Touched by the railgun or a shell: - 2 pts
Contrary, please!
Areas of immediate death.
That's news to me. What can be? A plate electric mortal? A giant bottomless pit? Antipersonnel landmine? I'm curious. :clap:
- Arena 2vs2 up ... touch and protect the pylons like Control Point TF2
- Joust: a duel, where one must touch the pylons for obtenuir weapons and ammunition (such as video or itw there's no longer made)
- Elite: A 3vs3 player on a team defends with a rail gun vs. the 3 other players, if he is not dead after 2 minutes he must hit a pylon to win a point.
I liked the game modes, but you can not by more people? I want to see battles with 10 people on each side!

Not to be rude, but I think better to postpone the game and improve some things. So far the game is good but is very simple. And a bazooka as a main weapon? I do not like the Soldier TF2 because of it.

Re: ShootMania : Centralized News about the game.

Posted: 19 Feb 2012, 20:18
by Hylis
The TM you loved was simple and SM will be as well.

But as strange as it could sound, it is only since this article that I realize how much SM is close to TM for it's simplicity. During the dev, we only have the same reflex as TM I suppose. We never say: we need to do this because it would look like TM, we only want things to be simple, efficient and deep at the same time.

There are many reasons behind all of our choices. We did made a lot of things that are kept out of the game, on order to test them. We did this also with collision on TM. And I think that if I had announced no collision, no AI, no handbrake keys, no gears, no car custom and no cockpit views, a lot of people would have reacted the same ^_^