- embedded object size limit:
No limit just like TGYoshi said let it count towards normal map size, if a map is bigger then 2MB ok it can not be played online. Somewhere nadeo said they want the main titles to be easily recognizable imo that is secured with the 2MB limit because you can still only use ingame textures.
- multi-envi on Stadium blocks:
Why not


- number of installed titlepacks:
No limit. To make it more like titlepacks are also datapacks. Or at least let users install more titlepacks but only load some of them in stations, is that maybe already the case right now? (Edit: it is not the case just tested it) With that i mean you can still play a titlepack even if you do not have it loaded in a station but joined through a main title server list.
Make a setting in the launcher to limit the bandwidth used to download skins and other custom stuff. But do not limit the bandwidth used for the whole game. Example it is really annoying when you join a full Siege server you have to download like 2 GB of skins and you can not play because ping. So if i can limit only the download of custom stuff my ping stays normal but i still can download things. I think i saw it a few times that someone joins can not even move because ping is so high and he does not even know why. What he thinks is probably game is buggy f**k that and never comes back.