List of all known bugs
Moderator: English Moderator
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- Posts: 232
- Joined: 15 Jun 2010, 11:05
Re: List of all known bugs
dafuq. o.O i think you'd better post this in the technical support section, since this is most probably not a general bug.
CMC JumperJackツ
Re: List of all known bugs
I had this happen once in United when the server I was on was lagging like crazy. My car would speed up and go at insane speeds. But then of course after a minute or so I'd get that dreaded red chat message about incoherent times.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: List of all known bugs
Yes, I would have to say that this has also happened to me more time than I would like to admit. However, it would always be preceded by a period of semi-slomo, and then speed up as if trying to catch back up. And, yes, that dreaded red time always appeared right after.eyebo wrote:I had this happen once in United when the server I was on was lagging like crazy. My car would speed up and go at insane speeds. But then of course after a minute or so I'd get that dreaded red chat message about incoherent times.
I think it was predominantly due to my slow internet connection though.
- luftisbollentm2
- Translator
- Posts: 613
- Joined: 25 Aug 2011, 23:01
Re: List of all known bugs
Is this replay at normal speed ? download and watch.
https://www.dropbox.com/s/eok2enpg7u8qt8q/Replay.zip
edited; all custom cams removed
Me playing A1 at 5 times the speed on a normal run
but i guess this replay show normal speed for you.
i think its a hw bug.
i cant play tm2 at the moment becouse my online times get invalid so i am stuck with united for now....
but i must say, its fun to play tmuf again
8433
https://www.dropbox.com/s/eok2enpg7u8qt8q/Replay.zip
edited; all custom cams removed
Me playing A1 at 5 times the speed on a normal run
but i guess this replay show normal speed for you.
i think its a hw bug.
i cant play tm2 at the moment becouse my online times get invalid so i am stuck with united for now....
but i must say, its fun to play tmuf again

8433
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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- Posts: 232
- Joined: 15 Jun 2010, 11:05
- luftisbollentm2
- Translator
- Posts: 613
- Joined: 25 Aug 2011, 23:01
Re: List of all known bugs
if you do change volume before the race starts at the intro the game stuck, just tryed it
maybe a fix: becouse in stadium you can change volume while racing.
in canyon the car just brakes when change volume
i just remember one more thing when i clear the cache the notice window is not "topmost" its behind the setup window.
---------------------------------------------------------------------------------------------------------------
- Import ghosts into mediatracker don't work: ghost has to be saved as clip, not as replay.
this is fixed. change color at first page to green.
---------------------------------------------------------------------------------------------------------------
To everyone that see this, read first post and help us update that.
maybe a fix: becouse in stadium you can change volume while racing.

in canyon the car just brakes when change volume
i just remember one more thing when i clear the cache the notice window is not "topmost" its behind the setup window.

---------------------------------------------------------------------------------------------------------------
- Import ghosts into mediatracker don't work: ghost has to be saved as clip, not as replay.
this is fixed. change color at first page to green.

---------------------------------------------------------------------------------------------------------------
To everyone that see this, read first post and help us update that.
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
Intro cut short
Hello, I'm having the following issue:
When I add an intro Mediatracker to my platform (station "Platform") track, then
1. It doesn't play at the beginning of a validation run, unlike if it was a normal race track (station "Canyon")
2. When I validate the map, exit the editor and enter the map in "Local play", the intro is cut short at around 80% mark (give or take). This has happened to me on several platform tracks, but only on platform tracks.
Could anyone check if the same (cutting the intro short) happens to them?
Track in question:
http://tm.mania-exchange.com/tracks/504 ... latforming (editting password is "sex"). The intro clip contains FX Colors, some text, initial FADE and end FADE, and 1 Camera Custom clip that gets interrupted somewhere in between keys. The intro should last 21 seconds, but is cut around 18 seconds mark.
Further investigation:
1. When the map loading bar appears, the time it takes to load the map depends on whether some map of the same environment was already loaded before, or not -- so sometimes it takes 2-3 seconds, sometimes over 10 seconds (after a clean restart of Maniaplanet). And, the intro seems to be cut short by approximately the time it takes to load, minus some fixed constant.
2. When I used the option "Restart map" after it was already fully loaded, the intro was cut short by only about 0.5 second, but it still WAS cut. This is how it should end and This is where it gets cut in this case
3. My theory is that for whatever reason, the game starts "clocking the intro" once it starts loading the building blocks / creating the level geometry from them. The intro still plays from the beginning (always), but once the internal "clock" gets to the point where the intro should end, it abruptly ends and skips to the start countdown.
Could someone from NADEO have a look at this, please? Probably extremely easy to fix, and it's driving me nuts, because this way, I have no control of what players actually CAN see from the intro.
When I add an intro Mediatracker to my platform (station "Platform") track, then
1. It doesn't play at the beginning of a validation run, unlike if it was a normal race track (station "Canyon")
2. When I validate the map, exit the editor and enter the map in "Local play", the intro is cut short at around 80% mark (give or take). This has happened to me on several platform tracks, but only on platform tracks.
Could anyone check if the same (cutting the intro short) happens to them?
Track in question:
http://tm.mania-exchange.com/tracks/504 ... latforming (editting password is "sex"). The intro clip contains FX Colors, some text, initial FADE and end FADE, and 1 Camera Custom clip that gets interrupted somewhere in between keys. The intro should last 21 seconds, but is cut around 18 seconds mark.
Further investigation:
1. When the map loading bar appears, the time it takes to load the map depends on whether some map of the same environment was already loaded before, or not -- so sometimes it takes 2-3 seconds, sometimes over 10 seconds (after a clean restart of Maniaplanet). And, the intro seems to be cut short by approximately the time it takes to load, minus some fixed constant.
2. When I used the option "Restart map" after it was already fully loaded, the intro was cut short by only about 0.5 second, but it still WAS cut. This is how it should end and This is where it gets cut in this case
3. My theory is that for whatever reason, the game starts "clocking the intro" once it starts loading the building blocks / creating the level geometry from them. The intro still plays from the beginning (always), but once the internal "clock" gets to the point where the intro should end, it abruptly ends and skips to the start countdown.
Could someone from NADEO have a look at this, please? Probably extremely easy to fix, and it's driving me nuts, because this way, I have no control of what players actually CAN see from the intro.
Re: List of all known bugs
The default music isnt playing if you disable custom server music from launcher.
(as reported here http://forum.maniaplanet.com/viewtopic. ... 70&t=23149)
(as reported here http://forum.maniaplanet.com/viewtopic. ... 70&t=23149)
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