Seconded. This is the main reason I don't play SM, as the key-mapping there doesn't gel with my preferred TM(2) key-mapping.Chevron wrote:When will you implement separated inputs so we don't need to re-set them when we switch from Storm to Canyon etc.?
When Nadeo's goal is to encourage players to freely switch between the various MP games, then those key-mappings need to be stored completely separately. I can't even imagine how I'd want to map QM keys, but I'm willing to bet there will be conflicts with TM2 and/or SM too.