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Re: Questions and answers
Posted: 06 Nov 2012, 15:04
by Xymph
Chevron wrote:When will you implement separated inputs so we don't need to re-set them when we switch from Storm to Canyon etc.?
Seconded. This is the main reason I don't play SM, as the key-mapping there doesn't gel with my preferred TM(2) key-mapping.
When Nadeo's goal is to encourage players to freely switch between the various MP games, then those key-mappings need to be stored completely separately. I can't even imagine how I'd want to map QM keys, but I'm willing to bet there will be conflicts with TM2 and/or SM too.
Re: Questions and answers
Posted: 06 Nov 2012, 16:11
by luftisbollentm2
wiidesire-2 wrote: Valley should be fullpriced 20-30€
not 20€ to 30€ the price is 20€ per title and nadeo will stick to that plan as they sad a long time ago if i remember correctly.
@ db89
Yes i have got som goddies like a t-shirt and stuff for translating. thx
but i asked for 1 miljon planets just for fun and it won´t have happend if you dont ask right.
I was just hoping

if it would happend i would buy valley or create alot of competitions with planets on mx.^^
@ nadeo.
Did you miss my last post on page 23 ?
i will have some bettter questions in the feature.

Re: Questions and answers
Posted: 06 Nov 2012, 16:13
by tcq
Xymph wrote:Chevron wrote:When will you implement separated inputs so we don't need to re-set them when we switch from Storm to Canyon etc.?
Seconded. This is the main reason I don't play SM, as the key-mapping there doesn't gel with my preferred TM(2) key-mapping.
When Nadeo's goal is to encourage players to freely switch between the various MP games, then those key-mappings need to be stored completely separately. I can't even imagine how I'd want to map QM keys, but I'm willing to bet there will be conflicts with TM2 and/or SM too.
Have to completely agree here. I don't have so much time to play at the moment and because SM destroys the TM settings, I haven't opened it since 2-3 months because it simply cost to much time and nerves to join a TM2 server, to find out that everything is broken and to readjust the settings. Same goes for the ingame nick, which differs for me in both games. And different grafical settings would be awesome, because with my good running TM2 settings I can't play SM (get a real break down in frames as soon as I jump and zoom on a railgun station)
Question:
It would be nice to know what's the priority is to fix this issue (Key mapping, different ingame nick, different graphical settings).
Re: Questions and answers
Posted: 06 Nov 2012, 16:46
by Hylis
Chevron and tcq, it's in the list, but we have bigger priorities at the moment, like the menus.
luftisbollentm2, du frågade redan många frågor ^_^
Re: Questions and answers
Posted: 06 Nov 2012, 16:48
by Omnixor
which menus? ._.
Re: Questions and answers
Posted: 06 Nov 2012, 16:52
by Slig
What about taking the idea of the annunced free version of Storm limited to Elite and Royal, but for TM² :
make a free version limited to Team (and Laps?) on Stadium and/or other TM² enviros (eventually also limiting to join servers with less than xx players) ? it could be a nice way to encourage TM² in LANs and e-Sport without having a full enviro for free.
Re: Questions and answers
Posted: 06 Nov 2012, 16:55
by luftisbollentm2
Hylis wrote:Chevron and tcq, it's in the list, but we have bigger priorities at the moment, like the menus.
luftisbollentm2, du frågade redan många frågor ^_^
okey i removed them

Re: Questions and answers
Posted: 06 Nov 2012, 17:04
by Hylis
don't be sad, it's ok

Re: Questions and answers
Posted: 06 Nov 2012, 17:10
by eie
Will we ever be able to place solid blocks using the ingame mediatracker?
Why isn't it possible to map the keys used in the editor?
Solid moving blocks, yes please?
(Example: Crashing into the birds in the valley video and then the force of the birds would push you back)
Can we have teleportation in the mediatracker also? =)
Is this a question? (no)
thanks
_eie
Re: Questions and answers
Posted: 06 Nov 2012, 17:52
by Hylis
If I understand the question correctly, it is about having solid ghosts. It is something we think of, but not yet feasible. Each feature like this enter in collision ^_^ with many others. So we have to be careful on this. We know it could be interesting in various situations though.
I would rather avoid teleportation at the moment, to avoid confusion