NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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phil13hebert
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Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

@luftisbollentm2 : For your no 8, here's the correct place to put your work that you want to import :

C:/Users/(Username)/Documents/ManiaPlanet/WorkBlocks/Canyon/(something that you want)/test.fbx
C:/Users/(Username)/Documents/ManiaPlanet/WorkBlocks/Canyon/(something that you want)/Texture/*.dds
C:/Users/(Username)/Documents/ManiaPlanet/WorkBlocks/Canyon/(something that you want)/Icon/test.tga

Note : Canyon could also be "Common" or "Storm".
ManiaPlanet folder can vary. (It's your maniaplanet personal data folder)

I hope that I helped. :D
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Harrison_rus
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Joined: 03 Nov 2011, 17:16
Location: Russia

Re: Custom Objects Specifications

Post by Harrison_rus »

luftisbollentm2 wrote:Help ! Blender
can someone explain how to do this in blender with uv lod1 lod0 texture and layer
not how to use nadeoimporter just how to prepere an object in blender.
.............................................
See my tutorial. Though all in Russian, but there are many detailed and clear pictures.
http://forum.maniaplanet.com/viewtopic. ... 54&t=15088
P.S. Oh, I do not replace the last screenshot.
P.P.S. My tutorial teaches the creation of the simple object ...
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luftisbollentm2
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Re: Custom Objects Specifications

Post by luftisbollentm2 »

haha thx, that ending was so funny :roflol:
But now i have a new problem

I write: nadeoimporter object test/test.fbx
file not found : test/test.fbx

C:\Users\Johan\Documents\ManiaPlanet\WorkBlocks\Canyon\test\test.fbx

? :shock:

https://www.dropbox.com/s/95cokxbotw2lic9/suck.jpg

is there a way i can make pictures smaller in this forum, with some code or something ?
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

You need to write in cmd :

Code: Select all

NadeoImporter.exe Object WorkBlocks/Canyon/test/test.fbx
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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luftisbollentm2
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Joined: 25 Aug 2011, 23:01

Re: Custom Objects Specifications

Post by luftisbollentm2 »

Thx ,It didn´t work but then i removed the workblocks and i tryed another of my object and it worked with the cmd file to, maybe the object was invalid ?

Thx alot all that helped me, and the tutorial that helped me some, but later i tryed to translated it with google and the text was quite understanding so the tutorial helped me alot more in english. very good tutorial :D

Finally i can do my object i tought about for so long. :thx:

1 new idea, can i make part of/or whole object invisible and still collide-able ?
2. How do i add a_Lod1 model in Blender.
3. can we limit placement of an object ?

Anyway here is my first object ever in canyon.
- cant wait to share it on maniapark. :roflol:
My first object in maniaplanet..^^
My first object in maniaplanet..^^
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: Custom Objects Specifications

Post by Fix »

chco wrote:I asume you mean x:64 z:64 and y:16 ?
I've been messing with some models and I am currently thinking for LightWave3D the square block is 8x8x2 meters and the first "ground" block is 8x8x1 meters. But going to test that..
Thanks for the info btw!
spaii wrote:If you work with blender, dimensions are x:64 y:64 Z:16, for others softwares, i don't know, sorry...
All Block Cells are the same size.
But in Storm and some other environments, the ground polygons are higher than 0.
The (+) is it allows to dig/carve things into it without using and underground block.
The (-) is that it makes blocks GroundToAir a bit more complicated to do (especially slopes).
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chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

Here's a quick thingie I did a while ago. Most are object gathered from somewhere, but the last 2 weeks I've been adding some interesting new blocks. One or two are seen in the video (the large concrete building you can go into, which can be placed on water.. really slick!), some statues and some castlestairs to climb walls and such..
Have a look :
https://www.youtube.com/watch?v=VPirITF-bds
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spaii
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Location: Rémy - France
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Re: Custom Objects Specifications

Post by spaii »

Wouaw!! Nice chco :thumbsup:
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Harrison_rus
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Joined: 03 Nov 2011, 17:16
Location: Russia

Re: Custom Objects Specifications

Post by Harrison_rus »

luftisbollentm2 wrote:haha thx, that ending was so funny :roflol:
But now i have a new problem
I write: nadeoimporter object test/test.fbx
file not found : test/test.fbx
C:\Users\Johan\Documents\ManiaPlanet\WorkBlocks\Canyon\test\test.fbx
If you tried to translate my tutorial, it was said, where to put it. .bat file.
http://rghost.ru/42894100.view
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darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: Custom Objects Specifications

Post by darmaya »

Should be
Nadeoimporter object Canyon/test/test.fbx
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