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Re: Custom Objects Specifications

Posted: 09 Jan 2013, 05:06
by phil13hebert
@luftisbollentm2 : For your no 8, here's the correct place to put your work that you want to import :

C:/Users/(Username)/Documents/ManiaPlanet/WorkBlocks/Canyon/(something that you want)/test.fbx
C:/Users/(Username)/Documents/ManiaPlanet/WorkBlocks/Canyon/(something that you want)/Texture/*.dds
C:/Users/(Username)/Documents/ManiaPlanet/WorkBlocks/Canyon/(something that you want)/Icon/test.tga

Note : Canyon could also be "Common" or "Storm".
ManiaPlanet folder can vary. (It's your maniaplanet personal data folder)

I hope that I helped. :D

Re: Custom Objects Specifications

Posted: 09 Jan 2013, 13:56
by Harrison_rus
luftisbollentm2 wrote:Help ! Blender
can someone explain how to do this in blender with uv lod1 lod0 texture and layer
not how to use nadeoimporter just how to prepere an object in blender.
.............................................
See my tutorial. Though all in Russian, but there are many detailed and clear pictures.
http://forum.maniaplanet.com/viewtopic. ... 54&t=15088
P.S. Oh, I do not replace the last screenshot.
P.P.S. My tutorial teaches the creation of the simple object ...

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 00:27
by luftisbollentm2
haha thx, that ending was so funny :roflol:
But now i have a new problem

I write: nadeoimporter object test/test.fbx
file not found : test/test.fbx

C:\Users\Johan\Documents\ManiaPlanet\WorkBlocks\Canyon\test\test.fbx

? :shock:

https://www.dropbox.com/s/95cokxbotw2lic9/suck.jpg

is there a way i can make pictures smaller in this forum, with some code or something ?

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 03:10
by phil13hebert
You need to write in cmd :

Code: Select all

NadeoImporter.exe Object WorkBlocks/Canyon/test/test.fbx

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 04:19
by luftisbollentm2
Thx ,It didn´t work but then i removed the workblocks and i tryed another of my object and it worked with the cmd file to, maybe the object was invalid ?

Thx alot all that helped me, and the tutorial that helped me some, but later i tryed to translated it with google and the text was quite understanding so the tutorial helped me alot more in english. very good tutorial :D

Finally i can do my object i tought about for so long. :thx:

1 new idea, can i make part of/or whole object invisible and still collide-able ?
2. How do i add a_Lod1 model in Blender.
3. can we limit placement of an object ?

Anyway here is my first object ever in canyon.
- cant wait to share it on maniapark. :roflol:
My first object in maniaplanet..^^
My first object in maniaplanet..^^

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 09:46
by Fix
chco wrote:I asume you mean x:64 z:64 and y:16 ?
I've been messing with some models and I am currently thinking for LightWave3D the square block is 8x8x2 meters and the first "ground" block is 8x8x1 meters. But going to test that..
Thanks for the info btw!
spaii wrote:If you work with blender, dimensions are x:64 y:64 Z:16, for others softwares, i don't know, sorry...
All Block Cells are the same size.
But in Storm and some other environments, the ground polygons are higher than 0.
The (+) is it allows to dig/carve things into it without using and underground block.
The (-) is that it makes blocks GroundToAir a bit more complicated to do (especially slopes).

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 15:37
by chco
Here's a quick thingie I did a while ago. Most are object gathered from somewhere, but the last 2 weeks I've been adding some interesting new blocks. One or two are seen in the video (the large concrete building you can go into, which can be placed on water.. really slick!), some statues and some castlestairs to climb walls and such..
Have a look :
https://www.youtube.com/watch?v=VPirITF-bds

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 15:53
by spaii
Wouaw!! Nice chco :thumbsup:

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 17:34
by Harrison_rus
luftisbollentm2 wrote:haha thx, that ending was so funny :roflol:
But now i have a new problem
I write: nadeoimporter object test/test.fbx
file not found : test/test.fbx
C:\Users\Johan\Documents\ManiaPlanet\WorkBlocks\Canyon\test\test.fbx
If you tried to translate my tutorial, it was said, where to put it. .bat file.
http://rghost.ru/42894100.view

Re: Custom Objects Specifications

Posted: 10 Jan 2013, 17:55
by darmaya
Should be
Nadeoimporter object Canyon/test/test.fbx