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Re: Trackmania² Stadium

Posted: 25 Jun 2013, 20:36
by Gaben1337
That update once made my 心 go どき どき, but since I now have to pay for Stadium, my lungs melted like I smoked a billion cigarettes! (I hate cigarettes)

Re: Trackmania² Stadium

Posted: 25 Jun 2013, 22:21
by 2222222
I bought Trackmania 2 Stadium from day one and I'm happy with the release. It's good that Nadeo make money so they can continue to make more games in the future.

Re: Trackmania² Stadium

Posted: 25 Jun 2013, 22:24
by TGYoshi
TGYoshi wrote:Bug #2389423897:

http://i.imgur.com/96nZSwE.jpg -> Does not ask me for a key, just closes the "popup".
http://i.imgur.com/5ZGW2Ba.jpg -> Stadium is gone from my titles list.

If I recall correctly I should be able to enter a key through the 1st screenshot's Load button, but I can't find another way to do it.
This can be fixed by emptying a title (or buying new ones), then loading through that empty title slot.
This is still a bug though!

(still have to buy the key, so I'm not sure if it actually accepts it, but I get the enter-a-key dialog)

edit: I can now also load from the title selector thingy menu correctly, but an open title slot was required.

Re: Trackmania² Stadium

Posted: 25 Jun 2013, 22:28
by TMarc
TGYoshi wrote:
TGYoshi wrote:Bug #2389423897:

http://i.imgur.com/96nZSwE.jpg -> Does not ask me for a key, just closes the "popup".
http://i.imgur.com/5ZGW2Ba.jpg -> Stadium is gone from my titles list.

If I recall correctly I should be able to enter a key through the 1st screenshot's Load button, but I can't find another way to do it.
This can be fixed by emptying a title (or buying new ones), then loading through that empty title slot.
This is still a bug though!

(still have to buy the key, so I'm not sure if it actually accepts it, but I get the enter-a-key dialog)
strange indeed. You might want to create a report, or I copy your finding to the reports section.

Re: Trackmania² Stadium

Posted: 26 Jun 2013, 08:16
by Hylis
Cerovan wrote:multi-environments server support
Sorry to have to answer this, but like he said, there is nothing here he can tell about. And also, there is a need to understand how it could work. If we do something, and we want to do it, it would be through multi-env titles, since you have to be in a place where people have the list of environment that is on the title to access and play the server.

I am sorry that the hype is being artificially raised, since I know how much it is difficult to wait for such significant features.

This is a post I made in Febuary and that it is still valid
Hylis wrote:You just have to understand that it is a complicated question and that our answers will come in a timely manner. Multiple environments titles are to be expected, so are multiple environments servers. I just don't want to commit to things that we have not done yet since there are sometimes surprises and negative players around to tell us how slow we are to do things, even if we are working on so many topics at the time.
meaning that multiple environments servers would have to be in multiple environments titles.

But I can only add again that we are aware how much this is something many players want, in the good spirit of the first TM and the fun of changing (I remember myself the fun I had 10 years ago ^_^)

Like I also stated earlier, switching from server, could be a first 'quick' fix to this. We do gave a command to go on servers, like the lobby is doing for matchmaking. I have not checked yet if tm2united manialink is doing this way, but that's the only door I can see so far to enable this type of cool variation.

earlier quote:
Hylis wrote:About multiple environment servers. The way it is done today in the architecture, mid term, it would be with enabling the creation of multiple environment titles. We would eventually do an official unified environments that includes the three environments and let the players make only dual environment if they wish. But it is mid term.

Short term, maybe it will be the switch of server for a small part of players. But I think we need to release the environment before this anyway. Keep in mind, for the server, there is less loading and the configuration can be right by Title/mode/settings etc. The question of who have what, the loading of datas, the settings per title also on client or other topics can arrive on the way of having a specific system for multiple environments more than switch in short term.

Re: Trackmania² Stadium

Posted: 26 Jun 2013, 13:13
by The_Big_Boo
Hylis wrote:We do gave a command to go on servers, like the lobby is doing for matchmaking.
Sorry but that's not entirely true as it came from a totally unexpected mix of server manialinks, maniascript function and quiet join links.

Re: Trackmania² Stadium

Posted: 26 Jun 2013, 13:27
by magnetik
There is a new XML RPC method to send an openlink command to the client.

Re: Trackmania² Stadium

Posted: 26 Jun 2013, 13:37
by w1lla
But not included yet?

SendOpenLink its called:
Opens a link in the client with the specified players.
* The parameters are the login of the client to whom the link to open is sent, the link url, and the 'LinkType'
* (0 in the external browser, 1 in the internal manialink browser).
* Login can be a single login or a list of comma-separated logins. Only available to
* @param Structures\Player|string|mixed[] $player
* @param string $link
* @param int $linkType
* @param bool $multicall
* @return bool
* @throws InvalidArgumentException
source: https://code.google.com/p/manialive/source/detail?r=532#

Re: Trackmania² Stadium

Posted: 26 Jun 2013, 13:39
by The_Big_Boo
I know (from ManiaLive SVN logs), and I chose my words accordingly. ;) Moreover it's a new method (as you say yourself) and still unreleased to public (edit: as noticed by w1lla) while server switching is way older and it wasn't sure this method would come any day. Officially it still doesn't exist.

Re: Trackmania² Stadium

Posted: 27 Jun 2013, 22:48
by TGYoshi
Blockmixing roads into the tunnels (or blockmixing the tunnels out of the ground, might work better) can result in some pretty awesome effects. http://i.imgur.com/Zmy7u2t.jpg
The roads fit perfect. http://i.imgur.com/yEDE4Nk.jpg

Could bring some cool maps using such mixes besides the non-mixed variant.