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Re: Maniaplanet 4 - Previews

Posted: 17 Jan 2017, 20:17
by kripkee
Well, this block looks like this from F-Zero GX :D

Re: Maniaplanet 4 - Previews

Posted: 17 Jan 2017, 21:07
by tcq
Skadi wrote:
tcq wrote:
Skadi wrote:Is there any new block made for eSport?
All blocks are made for eSport, you just need to learn how to drive them and avoid bugs.
Did you ever play TM²S? If you're saying such things then I guess not.
Also I don't request to remove the famous ramms but to give mappers the opportunity to build rammless turns (because some linikng turns force you to drive over these ramms whatever you're a pro or not which means UNAVOIDABLE bugs).
Moreover, there are not only ramms bugs in it. There are also landing bugs and transition bugs. I'm curious to know how to avoid those.

Finally, all these bugs come from the same reason: these different 3D textures (all these lines you can see while changing textures, e.g. from grid to this balck rubber, or even in the middle of the road, e.g. to get mirrored blocks).

Now rather than trying to trashtalk to me, please learn more about this game and then we'll be able to talk to each other again ;)

PS: Sorry for this slight offtopic post (even though it's not totally off) :)
Actually, I did not trashtalk anyone here. I was just pointing out that it is possible to play the game bug free (and yes, I played stadium competitively for some time (along side of players like zooz, labbe, roa, of course not being anywhere close to their level) as well as all other environments). The problem isn't that bugs exist on certain blocks, the problem is that, knowing that bugs exist, mappers use the blocks in the wrong way. You can easily build technical maps that are bug free (see this stadium map here which is one of the most technical maps I know). The problem is the players who are afraid of maps with such a technical level, because it's to hard to drive corners which are not just powerslide for the majority. But this is now getting really off topic and I know from the past that this discussion is endless with stadium "only" players.

Back to topic: I'M really looking forward to the new blocks, especially for valley. Any information about the changes in the dirt handling of the valley car? Will it already be changed for MP4?

Re: Maniaplanet 4 - Previews

Posted: 17 Jan 2017, 21:35
by Skadi
tcq wrote:Actually, I did not trashtalk anyone here. I was just pointing out that it is possible to play the game bug free (and yes, I played stadium competitively for some time (along side of players like zooz, labbe, roa, of course not being anywhere close to their level) as well as all other environments). The problem isn't that bugs exist on certain blocks, the problem is that, knowing that bugs exist, mappers use the blocks in the wrong way. You can easily build technical maps that are bug free (see this stadium map here which is one of the most technical maps I know). The problem is the players who are afraid of maps with such a technical level, because it's to hard to drive corners which are not just powerslide for the majority. But this is now getting really off topic and I know from the past that this discussion is endless with stadium "only" players.

Back to topic: I'M really looking forward to the new blocks, especially for valley. Any information about the changes in the dirt handling of the valley car? Will it already be changed for MP4?
I won't answer here to prevent the endless discussion as you said it well. Check your PMs.

Re: Maniaplanet 4 - Previews

Posted: 18 Jan 2017, 03:28
by Miss
Cerovan wrote:The sixth Maniaplanet 4 is up, focusing about Trackmania! :thx:

Few information before you read it, Trackmania² Lagoon will be unveild later this year and it's normal if the "thing" at the end of the article doesn't have sound :)

Enjoy : http://blog.maniaplanet.com/blog/2017/0 ... rackmania/

:yes:
Very nice! Looking forward to playing with these new blocks and porting my title pack to MP4! :D

Re: Maniaplanet 4 - Previews

Posted: 18 Jan 2017, 10:47
by niebo26
kripkee wrote:Well, this block looks like this from F-Zero GX :D
FINALLY ! Someone who saw that ! Can't wait to recreate Port Town in Canyon lol

Re: Maniaplanet 4 - Previews

Posted: 18 Jan 2017, 13:10
by TMarc
First, well done tcq and Skadi, this is the way how we prefer to handle discussions here, hope you were able to continue a good discussion offline as well :thumbsup:

The new blocks look amazing. the trains make Trackmania only now really complete :clap: ;)

Can't wait to see the new Maniaplanet :yes:

Re: Maniaplanet 4 - Previews

Posted: 18 Jan 2017, 13:31
by Dagohbert
great !

well, placing replays is possible, creating own cars and blocks is possible, maybe collisions will be possible, .....
so when do we get moving blocks ?
not all blocks, just flying concrete blocks, that would be a real revolution !

sure, moving trains as deco are great, but to wait for a flying block (to be able to pass a canoyn ?) would be greater :D
could be a damn challenge if all will be placed right ^^

greetz

Re: Maniaplanet 4 - Previews

Posted: 22 Jan 2017, 13:08
by Skadi

Re: Maniaplanet 4 - Previews

Posted: 22 Jan 2017, 17:50
by Gomme
Hi
I actually posted a message in this thread yesterday, it got deleted just like the latest messages. i don't know how many people saw my message and if if someone replied to me as well. Anyway, in this message i was pointing out the fact many of you were wrong about the birth/essence of the game. i was basically reminding you that Tm nations wasn't the first Tm at all, consequently you can't consider TM was primarily thought to be an esport game. You sounded dead serious about that epsort "pedigree", which was strange. if you want to discuss some sort of theory at least get your facts straight.

Re: Maniaplanet 4 - Previews

Posted: 22 Jan 2017, 19:38
by i7mean
And Gomme I also remember we said that we knew about the previous TM before TMN but what we obviously meant is that the said TMN was the real boost for the game with huge amount of players, maybe you didn't see these post it's okay