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Re: xray´s tm² skins & objects
Posted: 01 Jun 2015, 10:50
by meuh21
Re: xray´s tm² skins & objects
Posted: 01 Jun 2015, 10:51
by nighthawk4571
Re: xray´s tm² skins & objects
Posted: 01 Jun 2015, 16:38
by Demented
Great work anyways buddy.

I may have Solution:
Would it be possible to split the curved pipe into two pieces, a Top and a Bottom as separate blocks?
This might also be cool for people who wanted to just use the bottom section as a Half Pipe.
In fact if you only created the bottom segments people could rotate them to use as a top or even a tunnel.
Re: xray´s tm² skins & objects
Posted: 03 Jun 2015, 17:23
by xrayjay
90° curve is now smooth and driveable, tested several things, deleted the old and started new from scratch and made them more smooth, works good (but to big for map embed), works for title packs only (the curves)
Re: xray´s tm² skins & objects
Posted: 03 Jun 2015, 19:47
by TMarc
Looks great
Now we only need a big ball as "vehicle", some more holes, and here we go with MarbleMania

Re: xray´s tm² skins & objects
Posted: 03 Jun 2015, 21:12
by nighthawk4571
Re: xray´s tm² skins & objects
Posted: 03 Jun 2015, 21:40
by wtcfred
xrayjay wrote:
90° curve is now smooth and driveable, tested several things, deleted the old and started new from scratch and made them more smooth, works good (but to big for map embed), works for title packs only (the curves)
OMG i badly want this in TM PLUS tp

Re: xray´s tm² skins & objects
Posted: 04 Jun 2015, 06:19
by Mr.DVD
Re: xray´s tm² skins & objects
Posted: 04 Jun 2015, 15:59
by Demented
WOW! Unbelievable!
You never cease to amaze and impress me.
These look like they would be fun in Stunts too.
Can't wait to give 'em a go!
Re: xray´s tm² skins & objects
Posted: 04 Jun 2015, 22:06
by xrayjay