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Re: Custom Objects Specifications
Posted: 15 Jan 2013, 09:51
by Fix
Uv2 don't have to be between 0 and 1 , but they have to be positive.

- LightMap OutOfRangeU OutOfRangeV
Re: Custom Objects Specifications
Posted: 15 Jan 2013, 21:18
by TMarc
Very nice
The transparent tube
Only the wood texture is a bit to "near", I think the wood grain should be smaller, seen from regular player height?
Re: Custom Objects Specifications
Posted: 15 Jan 2013, 22:02
by chco
thnx!
They are very large wooden planks

But you are right. That one is actually going to part of another structure where it will be detail only (smaller).
Cheers,
Charly
Re: Custom Objects Specifications
Posted: 31 Jan 2013, 09:53
by chco
Hi Nadeo!
Will the importer be updated to meet beta 2.1 for shootmania ?
thnx,
Charly
Re: Custom Objects Specifications
Posted: 16 Feb 2013, 22:35
by chco
Here's a video on creating custom gameblocks using LightWave3D.
http://www.youtube.com/watch?v=TydwExM-DRg
Re: Custom Objects Specifications
Posted: 21 Feb 2013, 10:03
by darmaya
@chco
Brilliant!
Ty!
Re: Custom Objects Specifications
Posted: 21 Feb 2013, 22:05
by chco
Thanks!
darmaya wrote:@chco
Brilliant!
Ty!
Re: Custom Objects Specifications
Posted: 25 Feb 2013, 14:57
by dreadofmondays
I'm having trouble. The first object I created worked perfectly, but I'm trying to make another one and it's messing up.
This is what it's supposed to look like:
http://i45.tinypic.com/353eads.png
But this is what happens in game:
http://i49.tinypic.com/2cqinmq.png
Does anybody know what causes this? :/
Re: Custom Objects Specifications
Posted: 25 Feb 2013, 22:47
by TMarc
either a totally wrong texture is selected, or the UV are not properly set.
Re: Custom Objects Specifications
Posted: 26 Feb 2013, 22:30
by dreadofmondays
Thanks for the help, it is fixed now.
