Page 26 of 103

Re: Custom Objects Specifications

Posted: 15 Jan 2013, 09:51
by Fix
Uv2 don't have to be between 0 and 1 , but they have to be positive.
LightMap OutOfRangeU OutOfRangeV
LightMap OutOfRangeU OutOfRangeV

Re: Custom Objects Specifications

Posted: 15 Jan 2013, 21:18
by TMarc
chco wrote:Here's another quick video with some custom blocks :pil
http://youtu.be/UV80JMUs4SM
Very nice :thumbsup:
The transparent tube :shock:
Only the wood texture is a bit to "near", I think the wood grain should be smaller, seen from regular player height?

Re: Custom Objects Specifications

Posted: 15 Jan 2013, 22:02
by chco
thnx!
They are very large wooden planks :)
But you are right. That one is actually going to part of another structure where it will be detail only (smaller).
Cheers,
Charly

Re: Custom Objects Specifications

Posted: 31 Jan 2013, 09:53
by chco
Hi Nadeo!

Will the importer be updated to meet beta 2.1 for shootmania ?

thnx,
Charly

Re: Custom Objects Specifications

Posted: 16 Feb 2013, 22:35
by chco
Here's a video on creating custom gameblocks using LightWave3D.
http://www.youtube.com/watch?v=TydwExM-DRg

Re: Custom Objects Specifications

Posted: 21 Feb 2013, 10:03
by darmaya
@chco
Brilliant!
Ty!

Re: Custom Objects Specifications

Posted: 21 Feb 2013, 22:05
by chco
Thanks!
darmaya wrote:@chco
Brilliant!
Ty!

Re: Custom Objects Specifications

Posted: 25 Feb 2013, 14:57
by dreadofmondays
I'm having trouble. The first object I created worked perfectly, but I'm trying to make another one and it's messing up.
This is what it's supposed to look like:
http://i45.tinypic.com/353eads.png
But this is what happens in game:
http://i49.tinypic.com/2cqinmq.png
Does anybody know what causes this? :/

Re: Custom Objects Specifications

Posted: 25 Feb 2013, 22:47
by TMarc
either a totally wrong texture is selected, or the UV are not properly set.

Re: Custom Objects Specifications

Posted: 26 Feb 2013, 22:30
by dreadofmondays
Thanks for the help, it is fixed now. :)