Maniaplanet Update #3 - wishlist

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kadaz
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Re: Maniaplanet Update #3 - wishlist

Post by kadaz »

An idea about the maniaplanet title interface..

I would be glad to see an option to "hide titles"
instead of uninstall them, so not to clutter the
board, including the blank ones too.
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Nerpson
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Re: Maniaplanet Update #3 - wishlist

Post by Nerpson »

kadaz wrote:An idea about the maniaplanet title interface..

I would be glad to see an option to "hide titles"
instead of uninstall them, so not to clutter the
board, including the blank ones too.
+1
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Hubby
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Re: Maniaplanet Update #3 - wishlist

Post by Hubby »

1. Better anti-aliasing options (made a separate thread about it here : http://forum.maniaplanet.com/viewtopic.php?f=9&t=25457)
2. Skid/slide marks in spectator mode ( i know.. but it is a wishlist eh )
3. Canyon - Valley - Shootmania Free weekends on Steam (obviously)
4. TM² United :pil
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Nerpson
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Re: Maniaplanet Update #3 - wishlist

Post by Nerpson »

I don't know why all people want a TMU². It's not the same technology and engine. TMS was recreated because of the details and graphisms that are enough good compared to other games.
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kadaz
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Re: Maniaplanet Update #3 - wishlist

Post by kadaz »

Seriously, how much of a switch.. including all the blocks into any environment..

That would be a seller for anyone... why so? Always increase the packages for a
better return.. it's not what Nadeo TMU provided yet for TMU 2.. that would be an
advantage over any other return the game would provide, for a further reference.
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TheBigMiike
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Re: Maniaplanet Update #3 - wishlist

Post by TheBigMiike »

Sorry if my wish was already posted but it could be great if we can choose weapons with buttons when we test our map in the editor
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Filipe1020
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Re: Maniaplanet Update #3 - wishlist

Post by Filipe1020 »

Nerpson wrote:I don't know why all people want a TMU². It's not the same technology and engine. TMS was recreated because of the details and graphisms that are enough good compared to other games.
Nadeo managed to port TMN to Maniaplanet without a problem, and TMN uses the same engine that TMO and TMS does, I'm pretty sure they could definitely bring those environments back if they want to.
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kadaz
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Re: Maniaplanet Update #3 - wishlist

Post by kadaz »

TheBigMiike wrote:Sorry if my wish was already posted but it could be great if we can choose weapons with buttons when we test our map in the editor
They used to back in beta, perhaps again?
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Boo425
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Re: Maniaplanet Update #3 - wishlist

Post by Boo425 »

Nerpson wrote:I don't know why all people want a TMU². It's not the same technology and engine. TMS was recreated because of the details and graphisms that are enough good compared to other games.
:| Really? :teub: People want a TM2 united because it was so good. having a Tm2 United for free for previous united players (enter your old key) would be even better though :D
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kadaz
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Re: Maniaplanet Update #3 - wishlist

Post by kadaz »

:o Really?

Thats not really appreciative of Nadeo and the years of hard work, comon, lets be sane :clap:

:D I would even pay 50 dollars cdn for a game that would have them united, all cars and envs mixed, meaning that a stadium car could have rally braking with coastal turning would make one nice drift car in a bay environment.
:roflol:

And that would also mean combined blocks :D.. really a wishlist? no an absolute! :3
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