lightmap pack is not for trackmania
smart uv project 89 1 1 works on most blocks, i make all lghtmaps by myself
well cut the faces in the lightmap they shouldNT share shadows, like a 90° edge, a CUBE should have 6 single not bounded faces in lightmap
a cylider need 3 areas instad of 6 like the cube, one for the
roof
bottom
and the faces around
http://i.imgur.com/IcHQBwx.jpg
TrackMania² United Stadium 1.1! // Update!
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Re: TrackMania² United Forever TP 1.8!
ya like sky said or like on my pic here:
select the edges and mark the seams where it should be cut
than unwrap with just u > unwrap and a margin of f.e. 1
boom - lightmap done

select the edges and mark the seams where it should be cut
than unwrap with just u > unwrap and a margin of f.e. 1
boom - lightmap done


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Re: TrackMania² United Forever TP 1.8!
Well, i didn't say that I can do it better. I'm not interested in making such things. But if you look to other titlepacks, you can see a big difference. You got so many tips in 20+ sites of this thread... the interface is still unimproved (wrong button positions, blurry background....) and your items still have texture-problems like your snow curve...
Take some more time and finish it before releasing sth
Take some more time and finish it before releasing sth
Re: TrackMania² United Forever TP 1.8!
@xrayjay & Skyslide
It's working!

Thank you very much guys, I will repair the objects with bad uv

It's working!

Thank you very much guys, I will repair the objects with bad uv

Post here a picture, where the UI is different than the TMUF's one. I am sorry, but I don't understand the term "blurry background". What do you mean by that?SummerThime wrote:the interface is still unimproved(wrong button positions, blurry background....)

Re: TrackMania² United Forever TP 1.8!
blurr backround means that the sphere in TMU is always in HD to your screen, 1920 1080... your sphere in your background is a 720p webm/mp4 /any video file ^^
your background seems low resolution... u know what i mean?
as i said, a 720p on a 1080 screen, or 480 idk.... but i feel the same ...
your background seems low resolution... u know what i mean?
as i said, a 720p on a 1080 screen, or 480 idk.... but i feel the same ...
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Re: TrackMania² United Forever TP 1.8!
And yea, sometimes you used different textstyles, sometimes, buttons have a different coordinate etc.. it's just not friendly
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Re: TrackMania² United Forever TP 1.8!
I have still problems with the lightmaps on high amount of objects. I have tried yours tutorials too with no luck. Please tell me where I am wrong. My steps:
1.go to editmode
2.select all
3.Ctrl+E -> mark seam
4.U->smart uv map
5.set it to 89 1 1
ingame reseult

I can send you the fbx file if you will need it.
1.go to editmode
2.select all
3.Ctrl+E -> mark seam
4.U->smart uv map
5.set it to 89 1 1
ingame reseult
I can send you the fbx file if you will need it.
Re: TrackMania² United Forever TP 1.8!
Select all and than mark seam is wrong, the seams are the "separator" marks where a tile should be "cut" if you unwrap it.
If you select all and mark all edges as seam, it would end up in a mess

For your street curve the parts which are connected together should be connected in the lightmap as well, they should receive the same light. May it will help you if you look in orthographic top view your tile.
Small example for your curve:

You have to select in edge select mode the edges and mark than the seams, after that select all and unwrap it.

The red/orange lines are the marked seams, something like that it should look on your tile.
You should watch some yt tutorials about blender unwrapping and mark seams stuff > https://www.youtube.com/results?search_ ... mark+seams
And btw your curve should be much rounder :O
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All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
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Re: TrackMania² United Forever TP 1.8!
Still looks pretty weird tbh


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