TrackMania² United Stadium 1.1! // Update!

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Skyslide
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Joined: 14 Dec 2014, 17:20

Re: TrackMania² United Forever TP 1.8!

Post by Skyslide »

lightmap pack is not for trackmania

smart uv project 89 1 1 works on most blocks, i make all lghtmaps by myself

well cut the faces in the lightmap they shouldNT share shadows, like a 90° edge, a CUBE should have 6 single not bounded faces in lightmap

a cylider need 3 areas instad of 6 like the cube, one for the
roof
bottom
and the faces around

http://i.imgur.com/IcHQBwx.jpg
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xrayjay
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Re: TrackMania² United Forever TP 1.8!

Post by xrayjay »

ya like sky said or like on my pic here:
select the edges and mark the seams where it should be cut
than unwrap with just u > unwrap and a margin of f.e. 1

boom - lightmap done ;)

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SummerThime
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Joined: 17 Jul 2014, 08:46

Re: TrackMania² United Forever TP 1.8!

Post by SummerThime »

Well, i didn't say that I can do it better. I'm not interested in making such things. But if you look to other titlepacks, you can see a big difference. You got so many tips in 20+ sites of this thread... the interface is still unimproved (wrong button positions, blurry background....) and your items still have texture-problems like your snow curve...
Take some more time and finish it before releasing sth
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adamkooo2
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Re: TrackMania² United Forever TP 1.8!

Post by adamkooo2 »

@xrayjay & Skyslide
It's working!
Image
Thank you very much guys, I will repair the objects with bad uv :thx:
SummerThime wrote:the interface is still unimproved(wrong button positions, blurry background....)
Post here a picture, where the UI is different than the TMUF's one. I am sorry, but I don't understand the term "blurry background". What do you mean by that? :-?
/\rkady
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Skyslide
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Re: TrackMania² United Forever TP 1.8!

Post by Skyslide »

blurr backround means that the sphere in TMU is always in HD to your screen, 1920 1080... your sphere in your background is a 720p webm/mp4 /any video file ^^

your background seems low resolution... u know what i mean?
as i said, a 720p on a 1080 screen, or 480 idk.... but i feel the same ...
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Florenzius
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Re: TrackMania² United Forever TP 1.8!

Post by Florenzius »

And yea, sometimes you used different textstyles, sometimes, buttons have a different coordinate etc.. it's just not friendly
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adamkooo2
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Re: TrackMania² United Forever TP 1.8!

Post by adamkooo2 »

I have still problems with the lightmaps on high amount of objects. I have tried yours tutorials too with no luck. Please tell me where I am wrong. My steps:
1.go to editmode
2.select all
3.Ctrl+E -> mark seam
4.U->smart uv map
5.set it to 89 1 1

ingame reseult
Image

I can send you the fbx file if you will need it.
/\rkady
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xrayjay
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Re: TrackMania² United Forever TP 1.8!

Post by xrayjay »

adamkooo2 wrote: 15 Feb 2017, 19:38 1.go to editmode
2.select all
3.Ctrl+E -> mark seam
4.U->smart uv map
5.set it to 89 1 1
Select all and than mark seam is wrong, the seams are the "separator" marks where a tile should be "cut" if you unwrap it.
If you select all and mark all edges as seam, it would end up in a mess :D

For your street curve the parts which are connected together should be connected in the lightmap as well, they should receive the same light. May it will help you if you look in orthographic top view your tile.

Small example for your curve:
Image
You have to select in edge select mode the edges and mark than the seams, after that select all and unwrap it.

Image
The red/orange lines are the marked seams, something like that it should look on your tile.

You should watch some yt tutorials about blender unwrapping and mark seams stuff > https://www.youtube.com/results?search_ ... mark+seams

And btw your curve should be much rounder :O
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adamkooo2
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Re: TrackMania² United Forever TP 1.8!

Post by adamkooo2 »

it looks it's working!
Image
the curve is rounder now
/\rkady
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Florenzius
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Re: TrackMania² United Forever TP 1.8!

Post by Florenzius »

Still looks pretty weird tbh

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